/** * Private methods */ void Register (string clientId, Response.Room room) { // Add room data to ConnectionInfo connection.clientId = clientId; connection.room = room; // Listen for dropped clients Co.InvokeWhileTrue (0.5f, () => { return Application.isPlaying && connection.connected; }, () => { Emit<Response.DroppedClients> ("checkDropped", connection.roomId, (Response.DroppedClients res) => { // Ignore if this client has been dropped if (dropped) return; // Send a message if a client was dropped or if previously dropped clients have reconnected if (res.dropped && !hasDroppedClients) { if (onUpdateDroppedClients != null) onUpdateDroppedClients (true); hasDroppedClients = true; } else if (!res.dropped && hasDroppedClients) { if (onUpdateDroppedClients != null) onUpdateDroppedClients (false); hasDroppedClients = false; } }); }); }
public void Reset () { name = ""; clientId = ""; room = null; }