void Start() { FoVSlider = GameObject.Find("FoV Slider"); sfxVolumeSlider = GameObject.Find("SFX Volume Slider"); musicVolumeSlider = GameObject.Find("Music Volume Slider"); rB = GameObject.FindGameObjectWithTag("respawnBrain").GetComponent <RespawnBrain>(); FoVSlider.GetComponent <Slider>().value = rB.height; sfxVolumeSlider.GetComponent <Slider>().value = rB.sfxVolume; musicVolumeSlider.GetComponent <Slider>().value = rB.musicVolume; //SetVolume(volume); //SetFoV(); resolutions = Screen.resolutions; resolutionDropdown.ClearOptions(); List <string> options = new List <string>(); int currResolutionIndex = 0; for (int i = 0; i < resolutions.Length; i++) { string option = resolutions[i].width + "x" + resolutions[i].height; options.Add(option); if (resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) { currResolutionIndex = i; } } resolutionDropdown.AddOptions(options); resolutionDropdown.value = currResolutionIndex; resolutionDropdown.RefreshShownValue(); }
void Awake()//define volume e fov e guarda alterações q o player fizer -- verifica se já não existe um brain { height = 10; sfxVolume = 0; musicVolume = 0; //if (_instance != null && _instance != this) //{ // Destroy(this.gameObject); //} //else //{ // _instance = this; //} if (instance == null) { instance = this; DontDestroyOnLoad(instance); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start()//Places player in the last checkpoint { rB = GameObject.FindGameObjectWithTag("respawnBrain").GetComponent <RespawnBrain>(); cC.enabled = false; //player.transform.position = rB.lastCheckpointPos; pC.Teleport(rB.lastCheckpointPos); cC.enabled = true; }
// Use this for initialization void Start() { rB = GameObject.FindGameObjectWithTag("respawnBrain").GetComponent <RespawnBrain>(); if (SceneManager.GetActiveScene().buildIndex == 1) { height = rB.height; } else if (SceneManager.GetActiveScene().buildIndex == 2) { height = rB.height * 2.5f; } }
// Start is called before the first frame update void Start()//pega checkpoint e vida inicial do jogador { rB = GameObject.FindGameObjectWithTag("respawnBrain").GetComponent <RespawnBrain>(); checkpointHeal = playCon.HP; }