public void UnloadBundle(ResourcesProto.Resources res) { if (res != null) { abManager.UnloadBundle(res.BunldeName.ToLower() + GameConstants.BundleExtName); } }
public void LoadAssetAsync <T>(ResourcesProto.Resources res, Callback <T> callBack) where T : UnityEngine.Object { if (res.BunldeName.Equals("null")) { LoadResourceByPath(res.ResourcePath, delegate(string name, GAbstractData gAbstractData, System.Object param) { if (callBack != null) { callBack(( T )gAbstractData.Data); } }, true); } else { #if UNITY_EDITOR if (GameConstants.LoadAssetByEditor) { if (callBack != null) { callBack(UnityEditor.AssetDatabase.LoadAssetAtPath <T>(res.ResourcePath)); } return; } #endif abManager.GetAssetAsync(res.BunldeName.ToLower() + GameConstants.BundleExtName, res.Name, delegate(Object asset) { if (callBack != null) { callBack(( T )asset); } }); } }
public void ReleaseAsset(ResourcesProto.Resources res) { if (res != null) { abManager.ReleaseAsset(res.BunldeName.ToLower() + GameConstants.BundleExtName, res.Name); } }
public T LoadAsset <T>(string assetName) where T : UnityEngine.Object { ResourcesProto.Resources res = GetResourcePath(assetName); if (res == null) { DebugUtils.LogError(DebugUtils.Type.Resource, string.Format("assetName = {0} can't be find in ResourceTableProto! Please check!", assetName)); return(null); } return(LoadAsset <T>(res)); }
public void LoadAtlasSprite(string name, OnLoadedAtlasSpriteComplete onComplete, System.Object param = null) { ResourcesProto.Resources res = GetResourcePath(name); if (res == null) { DebugUtils.LogError(DebugUtils.Type.Resource, string.Format("name = {0} can't be find in ResourceTableProto! Please check!", name)); return; } LoadAtlasSprite(res, onComplete, param); }
private string GetAudioPath(int id) { ResourcesProto.Resources resourcesProto = DataManager.GetInstance().resourcesProtoData.Find(p => p.ID == id); if (resourcesProto != null) { return(resourcesProto.ResourcePath); } return(string.Empty); }
private ResourcesProto.Resources GetResourcePath(int id) { ResourcesProto.Resources r = null; for (int i = 0; i < resourceList.Count; i++) { if (resourceList[i].ID == id) { r = resourceList[i]; break; } } return(r); }
// Utils public ResourcesProto.Resources GetResourcePath(string assetName) { ResourcesProto.Resources r = null; for (int i = 0; i < resourceList.Count; i++) { if (resourceList[i].Name == assetName) { r = resourceList[i]; break; } } return(r); }
public void LoadAssetAsync <T>(int id, Callback <T> callBack = null) where T : UnityEngine.Object { ResourcesProto.Resources res = GetResourcePath(id); if (res == null) { DebugUtils.LogError(DebugUtils.Type.Resource, string.Format("id = {0} can't be find in ResourceTableProto! Please check!", id)); if (callBack != null) { callBack(null); } return; } LoadAssetAsync(res, callBack); }
public T LoadAsset <T>(ResourcesProto.Resources res) where T : UnityEngine.Object { if (res.BunldeName.Equals("null")) { return(Resources.Load <T>(res.ResourcePath)); } else { #if UNITY_EDITOR if (GameConstants.LoadAssetByEditor) { return(UnityEditor.AssetDatabase.LoadAssetAtPath <T>(res.ResourcePath)); } #endif return(abManager.GetAsset <T>(res.BunldeName.ToLower() + GameConstants.BundleExtName, res.Name)); } }
public void LoadAssetAsync <T, U, V>(string assetName, Callback <T, U, V> callBack, U data1, V data2) where T : UnityEngine.Object { ResourcesProto.Resources res = GetResourcePath(assetName); if (res == null) { DebugUtils.LogError(DebugUtils.Type.Resource, string.Format("assetName = {0} can't be find in ResourceTableProto! Please check!", assetName)); if (callBack != null) { callBack(null, data1, data2); } return; } LoadAssetAsync(res, delegate(T t) { if (callBack != null) { callBack(t, data1, data2); } }); }
public void LoadAtlasSprite(ResourcesProto.Resources res, OnLoadedAtlasSpriteComplete onComplete, System.Object param = null) { LoadAssetAsync <GameObject>(res, delegate(GameObject go) { if (go == null) { onComplete(res.Name, null, param); DebugUtils.LogError(DebugUtils.Type.Resource, string.Format(" Load Unity.Object failed! path : {0}", res.ResourcePath)); } else { UI.AtlasSprite atlasSprite = go.GetComponent <UI.AtlasSprite>(); if (atlasSprite != null) { onComplete(res.Name, atlasSprite, param); } else { onComplete(res.Name, null, param); DebugUtils.LogError(DebugUtils.Type.Resource, string.Format(" Load Unity.Object failed! path : {0}", res.ResourcePath)); } } }); }
public void UnloadBundle(string assetName) { ResourcesProto.Resources rr = GetResourcePath(assetName); UnloadBundle(rr); }
public void UnloadBundle(int id) { ResourcesProto.Resources rr = GetResourcePath(id); ReleaseAsset(rr); }
public void ReleaseAsset(string assetName) { ResourcesProto.Resources rr = GetResourcePath(assetName); ReleaseAsset(rr); }
public void ReleaseAsset(int id) { ResourcesProto.Resources rr = GetResourcePath(id); ReleaseAsset(rr); }