internal override void AddResources(float i_AmountOfResourcesToAdd, Resources.eResourceType i_ResourceType) { if (i_ResourceType != r_ResourceType) { if (r_MaxAmountOfResources < i_AmountOfResourcesToAdd + m_AmountOfResources) { throw new ArgumentException("You entered wrong gas type and amount for your vehicle"); } throw new ArgumentException("You entered wrong gas type for your vehicle"); } if (r_MaxAmountOfResources < i_AmountOfResourcesToAdd + m_AmountOfResources) { throw new ValueOutOfRangeException(null, i_AmountOfResourcesToAdd, "Fuel Engine", "You were trying to add more fuel than your fuel engine may have"); } if (i_AmountOfResourcesToAdd < 0) { throw new ValueOutOfRangeException( null, i_AmountOfResourcesToAdd, "Fuel Engine", "Fuel may not be negative amount"); } m_AmountOfResources += i_AmountOfResourcesToAdd; m_EnergyPercentage = m_AmountOfResources / r_MaxAmountOfResources; }
public void RefuelAFuelBasedVehicle(string i_LicenseNumber, Resources.eResourceType i_FuelType, float i_AmountToFill) { Vehicle vehicle = getVehicleByLicenseNumber(i_LicenseNumber); if (vehicle != null) { vehicle.AddResourcesToEngine(i_AmountToFill, i_FuelType); } }
internal override void AddResources(float i_AmountOfResourcesToAdd, Resources.eResourceType i_ResourceType) { if (i_ResourceType != Resources.eResourceType.Electricity) { throw new ArgumentException("You entered gas for electric vehicle, Lets check if you need any other assistance ", new Exception("out")); } if (r_MaxAmountOfResources < i_AmountOfResourcesToAdd + m_AmountOfResources) { throw new ValueOutOfRangeException(null, i_AmountOfResourcesToAdd, "Electric Engine", "Sorry, but you were trying to add more electric battery time than your electric engine can contain"); } if (i_AmountOfResourcesToAdd < 0) { throw new ValueOutOfRangeException(null, i_AmountOfResourcesToAdd, "Electric Engine", "electric battery time may not be negative amount"); } m_AmountOfResources += i_AmountOfResourcesToAdd; m_EnergyPercentage = m_AmountOfResources / r_MaxAmountOfResources; }
internal FuelEngine(float i_MaxAmountOfResources, Resources.eResourceType i_ResourceType) : base(i_MaxAmountOfResources) { r_ResourceType = i_ResourceType; }
internal void AddResourcesToEngine(float i_AmountOfResourcesToAdd, Resources.eResourceType i_ResourceType) { m_Engine.AddResources(i_AmountOfResourcesToAdd, i_ResourceType); }
internal abstract void AddResources(float i_AmountOfResourcesToAdd, Resources.eResourceType i_ResourceType);