public override void Read(ES2Reader reader, object c) { Resources.EntityCost cost = (Resources.EntityCost)c; cost.Name = reader.Read <String>(); cost.Metal = reader.Read <int>(); cost.Gold = reader.Read <int>(); cost.Silicon = reader.Read <int>(); cost.Water = reader.Read <int>(); cost.Power = reader.Read <int>(); cost.CPU = reader.Read <int>(); cost.TileHP = reader.Read <int>(); cost.Research = reader.Read <int>(); cost.Internal_Name = reader.Read <String>(); }
public override void Write(object data, ES2Writer writer) { Resources.EntityCost cost = data as Resources.EntityCost; writer.Write <String>(cost.Name); writer.Write <int>(cost.Metal); writer.Write <int>(cost.Gold); writer.Write <int>(cost.Silicon); writer.Write <int>(cost.Water); writer.Write <int>(cost.Power); writer.Write <int>(cost.CPU); writer.Write <int>(cost.TileHP); writer.Write <int>(cost.Research); writer.Write <String>(cost.Internal_Name); }
public override object Read(ES2Reader reader) { Resources.EntityCost cost = new Resources.EntityCost(); this.Read(reader, cost); return(cost); }