public AudioManager(ResourceStore <byte[]> trackStore, ResourceStore <byte[]> sampleStore) { trackStore.AddExtension(@"mp3"); sampleStore.AddExtension(@"wav"); sampleStore.AddExtension(@"mp3"); Thread = new GameThread(Update, @"Audio"); Thread.Start(); scheduler.Add(() => { globalTrackManager = GetTrackManager(trackStore); globalSampleManager = GetSampleManager(sampleStore); try { SetAudioDevice(); } catch { } }); scheduler.AddDelayed(checkAudioDeviceChanged, 1000, true); }
/// <summary> /// Constructs an AudioManager given a track resource store, and a sample resource store. /// </summary> /// <param name="trackStore">The resource store containing all audio tracks to be used in the future.</param> /// <param name="sampleStore">The sample store containing all audio samples to be used in the future.</param> public AudioManager(ResourceStore <byte[]> trackStore, ResourceStore <byte[]> sampleStore) { AudioDevice.ValueChanged += onDeviceChanged; trackStore.AddExtension(@"mp3"); sampleStore.AddExtension(@"wav"); sampleStore.AddExtension(@"mp3"); Thread = new AudioThread(Update, @"Audio"); Thread.Start(); scheduler.Add(() => { globalTrackManager = GetTrackManager(trackStore); globalSampleManager = GetSampleManager(sampleStore); try { setAudioDevice(); } catch { } }); scheduler.AddDelayed(delegate { updateAvailableAudioDevices(); checkAudioDeviceChanged(); }, 1000, true); }
/// <summary> /// Constructs an AudioManager given a track resource store, and a sample resource store. /// </summary> /// <param name="audioThread">The host's audio thread.</param> /// <param name="trackStore">The resource store containing all audio tracks to be used in the future.</param> /// <param name="sampleStore">The sample store containing all audio samples to be used in the future.</param> public AudioManager(AudioThread audioThread, ResourceStore <byte[]> trackStore, ResourceStore <byte[]> sampleStore) { Thread = audioThread; Thread.RegisterManager(this); AudioDevice.ValueChanged += onDeviceChanged; trackStore.AddExtension(@"mp3"); sampleStore.AddExtension(@"wav"); sampleStore.AddExtension(@"mp3"); globalTrackManager = new Lazy <TrackManager>(() => GetTrackManager(trackStore)); globalSampleManager = new Lazy <SampleManager>(() => GetSampleManager(sampleStore)); scheduler.Add(() => { try { setAudioDevice(); } catch { } }); scheduler.AddDelayed(delegate { updateAvailableAudioDevices(); checkAudioDeviceChanged(); }, 1000, true); }
public AudioManager(ResourceStore <byte[]> trackStore, ResourceStore <byte[]> sampleStore) { trackStore.AddExtension(@"mp3"); sampleStore.AddExtension(@"wav"); sampleStore.AddExtension(@"mp3"); globalTrackManager = GetTrackManager(trackStore); globalSampleManager = GetSampleManager(sampleStore); SetAudioDevice(); scheduler.AddDelayed(checkAudioDeviceChanged, 1000, true); }
/// <summary> /// Constructs an AudioStore given a track resource store, and a sample resource store. /// </summary> /// <param name="audioThread">The host's audio thread.</param> /// <param name="trackStore">The resource store containing all audio tracks to be used in the future.</param> /// <param name="sampleStore">The sample store containing all audio samples to be used in the future.</param> public AudioManager(AudioThread audioThread, ResourceStore <byte[]> trackStore, ResourceStore <byte[]> sampleStore) { Thread = audioThread; Thread.RegisterManager(this); AudioDevice.ValueChanged += onDeviceChanged; trackStore.AddExtension(@"mp3"); sampleStore.AddExtension(@"wav"); sampleStore.AddExtension(@"mp3"); globalTrackStore = new Lazy <TrackStore>(() => { var store = new TrackStore(trackStore); AddItem(store); store.AddAdjustment(AdjustableProperty.Volume, VolumeTrack); return(store); }); globalSampleStore = new Lazy <SampleStore>(() => { var store = new SampleStore(sampleStore); AddItem(store); store.AddAdjustment(AdjustableProperty.Volume, VolumeSample); return(store); }); scheduler.Add(() => { try { setAudioDevice(); } catch { } }); scheduler.AddDelayed(delegate { updateAvailableAudioDevices(); checkAudioDeviceChanged(); }, 1000, true); }