public static void FillResources(SchedulerStorage storage, int maxCount) { ResourceStorage resources = storage.ResourceStorage; storage.BeginUpdate(); try { resources.Clear(); int count = Math.Min(maxCount, ResourceList.Count); for (int i = 0; i < count; i++) { string caption = string.Empty; if (ResourceList.TryGetValue(i, out caption)) { if (string.IsNullOrEmpty(caption)) { continue; } Resource resource = storage.CreateResource(i); resource.Caption = caption; resources.Add(resource); } } } finally { storage.EndUpdate(); } }
private void Start() { if (ResourceStorage == null) { ResourceStorage = new ResourceStorage(resourceCapacity); } }
ResourceStorage FindClosestStorage() { ResourceStorage[] storages = FindObjectsOfType <ResourceStorage>(); float shortestDistance = float.MaxValue; ResourceStorage closestStorage = null; foreach (ResourceStorage rs in storages) { if (rs.isPersonal) { continue; } if (rs.isResource) { continue; } if (!rs.CanStore(resourceType)) { continue; } float dist = Vector3.Distance(transform.position, rs.transform.position); if (dist < shortestDistance) { closestStorage = rs; shortestDistance = dist; } } return(closestStorage); }
private void Awake() { GameObject timeProvidersGo = new GameObject("-TimeProvider"); SimpleTimeProvider mainCoroutineTimeProvider = timeProvidersGo.AddComponent <SimpleTimeProvider>(); coroutineManager = new CoroutineManager(); coroutineManager.TimeProvider = mainCoroutineTimeProvider; resourceStorage = new ResourceStorage(100); //Loader for load any file from www WebRequestLoader webLoader = new WebRequestLoader(coroutineManager); //Creator for cast loaded by www byte[] to string webLoader.RegisterResourceCreator(new StringDataCreator()); //Loader to load bundle from disk LocalFolderBundlesLoader bundlesLoader = new LocalFolderBundlesLoader(bundlesFolderPath, coroutineManager); //Loader to load bundle from server static folder //WebRequestBundlesLoader bundlesLoader = new WebRequestBundlesLoader(bundlesFolderPath, coroutineManager); resourceStorage.RegisterResourceLoader(webLoader); resourceStorage.RegisterResourceLoader(bundlesLoader); coroutineManager.StartCoroutine(this, WorkProcess()); }
/* * private int CalculateMaxCraftQuantity(ResourceStorage availiable, Characteristics needed) * { * characteristics /= quantity; * quantity = 1; * List<int> resourcesNeeded = new List<int> * { * needed.healingPlantsNeeded, * needed.chemistryNeeded, * needed.plasticNeeded * }; * List<int> resourcesAvailiable = new List<int> * { * availiable.currentHealingPlants, * availiable.currentChemistry, * availiable.currentPlastic * }; * int indexOfMinimalResources = resourcesAvailiable.IndexOf(resourcesAvailiable.Min()); * int indexOfMinimalCharacteristics = resourcesNeeded.IndexOf(resourcesNeeded.Min()); * int minQuantity1=0, minQuantity2=0, minQuantity3 = 0; * if (resourcesAvailiable[indexOfMinimalResources] < resourcesNeeded[indexOfMinimalResources]) * { * return 0; * } * else * { * minQuantity1 = (resourcesNeeded[indexOfMinimalResources]==0)?resourcesAvailiable[indexOfMinimalResources]: (int)(resourcesAvailiable[indexOfMinimalResources] / resourcesNeeded[indexOfMinimalResources]); * } * resourcesAvailiable[indexOfMinimalResources] = 1000000; * indexOfMinimalResources = resourcesAvailiable.IndexOf(resourcesAvailiable.Min()); * if (resourcesAvailiable[indexOfMinimalResources] < resourcesNeeded[indexOfMinimalResources]) * { * return 0; * } * else * { * minQuantity2 = (resourcesNeeded[indexOfMinimalResources] == 0) ? resourcesAvailiable[indexOfMinimalResources] : (int)(resourcesAvailiable[indexOfMinimalResources] / resourcesNeeded[indexOfMinimalResources]); * } * resourcesAvailiable[indexOfMinimalResources] = 1000000; * indexOfMinimalResources = resourcesAvailiable.IndexOf(resourcesAvailiable.Min()); * if (resourcesAvailiable[indexOfMinimalResources] < resourcesNeeded[indexOfMinimalResources]) * { * return 0; * } * else * { * minQuantity3 = (resourcesNeeded[indexOfMinimalResources] == 0) ? resourcesAvailiable[indexOfMinimalResources] : (int)(resourcesAvailiable[indexOfMinimalResources] / resourcesNeeded[indexOfMinimalResources]); * } * * return new List<int> { minQuantity1, minQuantity2, minQuantity3 }.Min(); * * } */ private int CalculateMaxCraftQuantity(ResourceStorage availiable, Characteristics needed) { characteristics /= quantity; quantity = 1; List <int> resourcesNeeded = new List <int> { needed.healingPlantsNeeded, needed.chemistryNeeded, needed.plasticNeeded }; List <int> resourcesAvailiable = new List <int> { availiable.currentHealingPlants, availiable.currentChemistry, availiable.currentPlastic }; if (needed.plasticNeeded == 0) { resourcesAvailiable.RemoveAt(2); resourcesNeeded.RemoveAt(2); } int minQuantity1 = 100000, minQuantity2 = 100000, minQuantity3 = 100000; CalculateMinimumResources(resourcesAvailiable, resourcesNeeded, out minQuantity1); CalculateMinimumResources(resourcesAvailiable, resourcesNeeded, out minQuantity2); if (resourcesNeeded.Count > 2) { CalculateMinimumResources(resourcesAvailiable, resourcesNeeded, out minQuantity3); } return(new List <int> { minQuantity1, minQuantity2, minQuantity3 }.Min()); }
public void ShowTradeRequest(Player playerToTradeWith, ResourceStorage from, ResourceStorage to) { var gameController = GetComponent <GameController>(); tradingViewController.canCancelWithESC = false; tradeRequestViewController.Initialize(playerToTradeWith, from, to, gameController.SendTradeRequestAnswer); }
void PlaceObj(Object obj) { ResourceController resourceController = GameController.Instance.resourceController; ResourceStorage resourceStorage = objToPlace.GetComponent <ResourceStorage>(); if (resourceStorage) { resourceStorage.AddToStorage(); } GameObject go = Instantiate(objToPlace, ghostObj.transform.position, ghostObj.transform.rotation); if (obj.objType == "Wood") { resourceController.wood -= obj.cost; } if (obj.objType == "Stone") { resourceController.stone -= obj.cost; } audioManager.PlaySound("Build"); //Debug.Log("Placed " + objToPlace + " at position " + go.transform.position); }
/// <summary> /// Gets the available unit to produce for type. /// How many unit can produce for type. /// This is base on how much resource and available unit space /// </summary> public int GetAvaliableUnitToProduceForType(CombatUnitType type) { CombatUnit unit = GetCombatUnitInfoByType(type); Dictionary <ResourceType, float> costResource = unit.GetResourceCost; if (costResource != null) { int unitMinProduction = availableUnitToProduce; foreach (ResourceType rType in costResource.Keys) { ResourceStorage rs = Player.Instance.GetResourceStorage(rType); unitMinProduction = Mathf.Min(Mathf.FloorToInt(rs.currentResource / costResource[rType]), unitMinProduction); } return(unitMinProduction); } else { Debug.LogError("Combat unit type " + type.ToString() + " has no resource cost setup"); return(0); } }
private void Shedule_Load(object sender, EventArgs e) { context = new ClassSRMDataContext(Config.connection); DBAppointmentList apts = new DBAppointmentList(); apts.AddRange(context.DBAppointments.ToArray()); List <DBResource> resources = new List <DBResource>(); resources.AddRange(context.DBResources.ToArray()); AppointmentStorage aptStorage = schedulerStorage1.Appointments; ResourceStorage resStorage = schedulerStorage1.Resources; aptStorage.Mappings.AllDay = "AllDay"; aptStorage.Mappings.Description = "Description"; aptStorage.Mappings.End = "EndTime"; aptStorage.Mappings.Label = "Label"; aptStorage.Mappings.Location = "Location"; aptStorage.Mappings.RecurrenceInfo = "RecurrenceInfo"; aptStorage.Mappings.ReminderInfo = "ReminderInfo"; aptStorage.Mappings.ResourceId = "CarIdShared"; aptStorage.Mappings.Start = "StartTime"; aptStorage.Mappings.Status = "Status"; aptStorage.Mappings.Subject = "Subject"; aptStorage.Mappings.Type = "EventType"; resStorage.Mappings.Id = "ID"; resStorage.Mappings.Caption = "Model"; resStorage.Mappings.Image = "Picture"; resStorage.DataSource = resources; aptStorage.DataSource = apts; schedulerControl1.GoToToday(); }
public static void PurchaseHouse(ResourceStorage storage) { storage.wood = Mathf.Max(0, storage.wood - 1); storage.wheat = Mathf.Max(0, storage.wheat - 1); storage.wool = Mathf.Max(0, storage.wool - 1); storage.clay = Mathf.Max(0, storage.clay - 1); }
public void Init() { ResourceStorage.DecompressMidiBundle(); jsonStorage = new JsonStorage(); jsonStorage.Load(); uiState = jsonStorage.Get(JsonStorageKeys.V1.UI_STATE, Storage.Protos.Json.V1.UiStateProto.CreateDefault()); midiSynthConfigs = jsonStorage.Get(JsonStorageKeys.V1.MIDI_SYNTH_CONFIGS, Storage.Protos.Json.V1.MidiSynthConfigsProto.CreateDefault()); gameplayConfig = jsonStorage.Get(JsonStorageKeys.V1.GAMEPLAY_CONFIG, Storage.Protos.Json.V1.GameplayConfigProto.CreateDefault()); appConfig = jsonStorage.Get(JsonStorageKeys.V1.APP_CONFIG, Storage.Protos.Json.V1.AppConfigProto.CreateDefault()); localDb = new LocalDb(); localDb.Init(); username = PlayerPrefs.GetString("TEMP_USERNAME", null); password = PlayerPrefs.GetString("TEMP_PASSWORD", null); netManager = new NetManager(); netManager.Init(this); translationSevice = new TranslationService(); translationSevice.Init(netManager); translationSevice.Load(); translationSevice.lang = appConfig.displayLang; resourceStorage = new ResourceStorage(); resourceStorage.Init(this); InitAudioConfig(); ApplyAppAudioConfig(); }
public void NewResource(ResourceStorage newRes) { int subType = (int)newRes.res.GetSubType(); Transform typeCont = resourcesContainer.transform.GetChild(subType); Transform newResParent = typeCont; if (typeCont.childCount == 0 || typeCont.GetChild(typeCont.childCount - 1).childCount == 3) { GameObject newBar = (GameObject)Instantiate(resourceBarPre, transform.position, transform.rotation); newResParent = newBar.transform; newResParent.SetParent(typeCont, false); } else { newResParent = typeCont.GetChild(typeCont.childCount - 1); } GameObject newResElement = (GameObject)Instantiate(resourceElementPre, transform.position, transform.rotation); newResElement.transform.SetParent(newResParent); newResElement.transform.GetChild(0).gameObject.GetComponent <Image>().sprite = newRes.res.GetIcon(); newResElement.transform.GetChild(1).gameObject.GetComponent <TextMeshProUGUI>().text = newRes.amount + ""; resElements.Add(newRes.res, newResElement); typeCont.GetComponent <LayoutGroup>().SetLayoutVertical(); LayoutRebuilder.ForceRebuildLayoutImmediate(typeCont.GetComponent <RectTransform>()); resourcesContainer.GetComponent <LayoutGroup>().SetLayoutVertical(); LayoutRebuilder.ForceRebuildLayoutImmediate(resourcesContainer.GetComponent <RectTransform>()); resourcesPanel.GetComponent <LayoutGroup>().SetLayoutVertical(); LayoutRebuilder.ForceRebuildLayoutImmediate(resourcesPanel.GetComponent <RectTransform>()); }
public void AddResource(ResourceStorage newRes) { int baseType = (int)newRes.res.GetBaseType(); if (baseType == 1) { woodRes.amount += newRes.amount; ui.SetWood(woodRes.amount); } else if (baseType == 2) { stoneRes.amount += newRes.amount; ui.SetStone(stoneRes.amount); } else { int resIndex = GetResourceIndex(newRes); if (resIndex == -1) { resources.Add(newRes); ui.NewResource(newRes); } else { if (baseType == 0) { foodTotal += newRes.amount; ui.SetFood(foodTotal); } resources[resIndex].amount += newRes.amount; ui.UpdateResourceValue(resources[resIndex]); } } }
public void TryAddRejectsNegativeNextAmount() { var storage = new ResourceStorage(100); Assert.IsFalse(storage.TryAddDelta(new ResourceDelta(ResourceType.Air, -10))); Assert.AreEqual(0, storage.NextAmount); }
public void ShowResources(string playerName, ResourceStorage storage) { Debug.Log("ShowResources called!"); gameObject.SetActive(true); text.text = $"{playerName} gained:"; text.GetComponent <GraphicFade>().FadeInAndOut(1f, 5f); if (storage.IsEmpty()) { text.text = $"{playerName} gained nothing"; wood.SetActive(false); stone.SetActive(false); clay.SetActive(false); wheat.SetActive(false); wool.SetActive(false); return; } ShowResource(storage.wood, this.wood); ShowResource(storage.stone, this.stone); ShowResource(storage.clay, this.clay); ShowResource(storage.wheat, this.wheat); ShowResource(storage.wool, this.wool); }
void Start() { resources = ResourceStorage._instance; woodT = GameObject.Find("ResourceBar/Wood").GetComponent <Text>(); stoneT = GameObject.Find("ResourceBar/Stone").GetComponent <Text>(); goldT = GameObject.Find("ResourceBar/Gold").GetComponent <Text>(); }
void Update() { if (locatedResource == null || !locatedResource.CanStore(resourceType)) { locatedResource = FindClosestResource(); } if (locatedStorage == null) { locatedStorage = FindClosestStorage(); } if (state == State.IDLE) { DetermineState(); } switch (state) { case State.COMMANDED: CommandedActions(); break; case State.TRAVELLING: MoveTowardsTarget(); break; case State.HARVESTING: HarvestResource(); break; case State.DELIVERING: DeliverResource(); break; } }
public void SetPanel(ResourceStorage storage) { if (!gameObject.activeInHierarchy) { gameObject.SetActive(true); } if (herbs != null) { CheckForChanges(herbs, storage.currentHealingPlants, Color.green); herbs.text = storage.currentHealingPlants.ToString() + " / " + storage.MaxHealingPlants.ToString(); } if (chems != null) { CheckForChanges(chems, storage.currentChemistry, Color.magenta); chems.text = storage.currentChemistry.ToString() + " / " + storage.MaxChemistry.ToString(); } if (plastic != null) { CheckForChanges(plastic, storage.currentPlastic, Color.white); plastic.text = storage.currentPlastic.ToString() + " / " + storage.MaxPlastic.ToString(); } if (researchPoints != null) { CheckForChanges(researchPoints, storage.ResearchPoints, Color.cyan); researchPoints.text = storage.ResearchPoints.ToString(); } if (money != null) { CheckForChanges(money, storage.money, Color.green); money.text = storage.money.ToString(); } }
public void Dump(ResourceStorage other) { for (int i = 0; i < (int)ResourceType.Count; i++) { AddResource(i, other.TakeAll(i)); } }
void AddFileToProject(ResourceStorage storage) { FileName resourceFileName = storage.OpenedFile.FileName; FileName formFileName = viewContent.PrimaryFileName; IProject project = SD.ProjectService.FindProjectContainingFile(formFileName); // Add this resource file to the project if (project != null && !project.IsFileInProject(resourceFileName)) { FileProjectItem newFileProjectItem = new FileProjectItem(project, ItemType.EmbeddedResource); newFileProjectItem.DependentUpon = Path.GetFileName(formFileName); newFileProjectItem.Include = FileUtility.GetRelativePath(project.Directory, resourceFileName); ProjectService.AddProjectItem(project, newFileProjectItem); FileService.FireFileCreated(resourceFileName, false); PadDescriptor pd = SD.Workbench.GetPad(typeof(ProjectBrowserPad)); FileNode formFileNode = ((ProjectBrowserPad)pd.PadContent).ProjectBrowserControl.FindFileNode(formFileName); if (formFileNode != null) { LoggingService.Info("FormFileNode found, adding subitem"); FileNode fileNode = new FileNode(resourceFileName, FileNodeStatus.BehindFile); fileNode.AddTo(formFileNode); fileNode.ProjectItem = newFileProjectItem; } project.Save(); } }
public CollectResourceBuildingTile(Vector2 mapLoc, Vector3 worldLoc, char type, GameObject tileObj, CollectResourceBuildingTile tileToCopy, bool isTrees) : base(mapLoc, worldLoc, type, tileObj, new Vector2(1, 1)) { CopyTile(tileToCopy); this.woodRes = tileToCopy.woodRes; this.stoneRes = tileToCopy.stoneRes; this.isTrees = isTrees; }
public override void Init(SongSelectLevelScheduler levelScheduler) { base.Init(levelScheduler); titleText.text = ""; res = game.resourceStorage; }
public SessionDataPackage() { Researches = new Researches(); ResourceStorage = new ResourceStorage(); BranchBase = new BranchBase(new Vector2Int(24, 39)); Warehouse = new Warehouse(); Bureau = new Bureau(); }
public override void Init(SongSelectLevelScheduler levelScheduler) { base.Init(levelScheduler); db = GameScheduler.instance.localDb; res = GameScheduler.instance.resourceStorage; web = WebCache.instance; }
public void AddResources(ResourceStorage storage) { wood += storage.wood; stone += storage.stone; clay += storage.clay; wheat += storage.wheat; wool += storage.wool; }
public override void Init(SongSelectLevelScheduler level) { base.Init(level); net = game.netManager; web = WebCache.instance; res = game.resourceStorage; db = game.localDb; }
private IEnumerator WorkProcess() { string manifestPath = String.Empty; string bundlesPath = String.Empty; #if UNITY_EDITOR foreach (var findAsset in AssetDatabase.FindAssets(manifestName)) { if (AssetDatabase.GUIDToAssetPath(findAsset).Contains(".json")) { manifestPath = AssetDatabase.GUIDToAssetPath(findAsset); break; } } foreach (var findAsset in AssetDatabase.FindAssets(bundlesFolderPath)) { if (AssetDatabase.GUIDToAssetPath(findAsset).Contains(".u3d")) { bundlesPath = AssetDatabase.GUIDToAssetPath(findAsset).Replace(bundlesFolderPath + ".u3d", ""); bundlesPath = Application.dataPath.Replace("/Assets", "/") + bundlesPath; break; } } resourceStorage = new ResourceStorage(100); UnityResourceFromBundleLoader resFromBundlesLoader = new UnityResourceFromBundleLoader(coroutineManager); LocalFolderBundlesLoader bundlesLoader = new LocalFolderBundlesLoader(bundlesPath, coroutineManager); resourceStorage.RegisterResourceLoader(resFromBundlesLoader); resourceStorage.RegisterResourceLoader(bundlesLoader); var manifest = AssetDatabase.LoadAssetAtPath <TextAsset>(manifestPath); var jsonSerializer = new JsonSerializer(new JsonSerializerSettings { Formatting = Formatting.Indented }, Encoding.UTF8); var manifestAsJson = jsonSerializer.DeserializeString <AssetBundleManifest>(manifest.text); bundlesLoader.Manifest.AddManifestPart(manifestAsJson); #endif var loadPrefab = resourceStorage.LoadResource <GameObject>(this, resourceName); yield return(loadPrefab); Instantiate(loadPrefab.Resource); //Del me resourceStorage.ReleaseFromCache(this, resourceName); loadPrefab = resourceStorage.LoadResource <GameObject>(this, resourceName); yield return(loadPrefab); Instantiate(loadPrefab.Resource); }
public override void OnCycle() { base.OnCycle(); if (rules.Length > 0) { for (int i = 0; i < rules.Length; ++i) { // OUTPUT if (rules[i].isRunning) { bool canOutput = true; foreach (ResourceQuantity resource in rules[i].output) { ResourceStorage storage = planet.GetResourceStorage(resource.type); if ((storage.maxStorage - storage.stored) < resource.quantity) { canOutput = false; break; } } if (canOutput) { foreach (ResourceQuantity resource in rules[i].output) { planet.AddResource(resource.type, resource.quantity); } rules[i].isRunning = false; } } // INPUT if (!rules[i].isRunning) { bool canInput = true; foreach (ResourceQuantity resource in rules[i].input) { ResourceStorage storage = planet.GetResourceStorage(resource.type); if (storage.stored < resource.quantity) { canInput = false; break; } } if (canInput) { foreach (ResourceQuantity resource in rules[i].input) { planet.RemoveResource(resource.type, resource.quantity); } rules[i].isRunning = true; } } } } }
private void Awake() { discCacheFolderPath = Application.dataPath + discCacheFolderPath; GameObject timeProvidersGo = new GameObject("-TimeProvider"); SimpleTimeProvider mainCoroutineTimeProvider = timeProvidersGo.AddComponent <SimpleTimeProvider>(); coroutineManager = new CoroutineManager(); coroutineManager.TimeProvider = mainCoroutineTimeProvider; #if UNITY_EDITOR foreach (var findAsset in AssetDatabase.FindAssets(manifestName)) { if (AssetDatabase.GUIDToAssetPath(findAsset).Contains(".json") && AssetDatabase.GUIDToAssetPath(findAsset).Contains("/Sources/")) { serverUrl = Application.dataPath.Replace("/Assets", "/") + AssetDatabase.GUIDToAssetPath(findAsset).Replace(manifestName + ".json", ""); break; } } discCacheFolderPath = serverUrl.Replace("/Sources/", "/FileCacheForExample"); foreach (var findAsset in AssetDatabase.FindAssets(manifestName)) { if (AssetDatabase.GUIDToAssetPath(findAsset).Contains(".json")) { manifestPath = AssetDatabase.GUIDToAssetPath(findAsset); break; } } #endif resourceStorage = new ResourceStorage(100); var textureCreator = new TextureDataCreator(); var versionedResourceLoader = new VersionedDiskCachedResourceLoader(discCacheFolderPath, "file://" + serverUrl, coroutineManager); versionedResourceLoader.RegisterResourceCreator(textureCreator); resourceStorage.RegisterResourceLoader(versionedResourceLoader); loaderPrefix = versionedResourceLoader.SupportsMask; TextAsset manifest = null; #if UNITY_EDITOR manifest = AssetDatabase.LoadAssetAtPath <TextAsset>(manifestPath); #endif var jsonSerializer = new JsonSerializer(new JsonSerializerSettings { Formatting = Formatting.Indented }, Encoding.UTF8); var manifestAsJson = jsonSerializer.DeserializeString <AssetFilesManifest>(manifest.text); versionedResourceLoader.Manifest.AddManifestPart(manifestAsJson); _loadImageVersion1.onClick.AddListener(() => { coroutineManager.StartCoroutine(this, LoadImageVer1Process()); }); _loadImageVersion2.onClick.AddListener(() => { coroutineManager.StartCoroutine(this, LoadImageVer2Process()); }); }
public void UpdateResourceValue(ResourceStorage updateRes) { GameObject updateResElement = resElements[updateRes.res]; if (updateResElement) { updateResElement.transform.GetChild(1).gameObject.GetComponent <TextMeshProUGUI>().text = updateRes.amount + ""; } }
void CreateOpenedFileForStorage(ResourceStorage storage, string fileName, bool isExistingFile) { storage.OpenedFile = FileService.GetOrCreateOpenedFile(fileName); storage.IsNewFile = !isExistingFile; if (!isExistingFile && storage.OpenedFile.RegisteredViewContents.Count == 0) { storage.OpenedFile.SetData(new byte[0]); } resourceByFile[storage.OpenedFile] = storage; // adding the opened file to the view content will load the file content into ResourceStorage.buffer viewContent.AddResourceFile(storage.OpenedFile); }
void AddFileToProject(ResourceStorage storage) { string resourceFileName = storage.OpenedFile.FileName; string formFileName = viewContent.PrimaryFileName; IProject project = GetProject(formFileName); // Add this resource file to the project if (project != null && !project.IsFileInProject(resourceFileName)) { FileProjectItem newFileProjectItem = new FileProjectItem(project, ItemType.EmbeddedResource); newFileProjectItem.DependentUpon = Path.GetFileName(formFileName); newFileProjectItem.Include = FileUtility.GetRelativePath(project.Directory, resourceFileName); ProjectService.AddProjectItem(project, newFileProjectItem); FileService.FireFileCreated(resourceFileName, false); PadDescriptor pd = WorkbenchSingleton.Workbench.GetPad(typeof(ProjectBrowserPad)); FileNode formFileNode = ((ProjectBrowserPad)pd.PadContent).ProjectBrowserControl.FindFileNode(formFileName); if (formFileNode != null) { LoggingService.Info("FormFileNode found, adding subitem"); FileNode fileNode = new FileNode(resourceFileName, FileNodeStatus.BehindFile); fileNode.AddTo(formFileNode); fileNode.ProjectItem = newFileProjectItem; } project.Save(); } }
public System.Resources.IResourceWriter GetResourceWriter(CultureInfo info) { try { LoggingService.Debug("ResourceWriter requested for culture: " + info.ToString()); ResourceStorage resourceStorage; if (resources.ContainsKey(info.Name)) { resourceStorage = resources[info.Name]; } else { resourceStorage = new ResourceStorage(); resources[info.Name] = resourceStorage; } return resourceStorage.GetWriter(); } catch (Exception e) { MessageService.ShowError(e.Message); return null; } }
public System.Resources.IResourceReader GetResourceReader(System.Globalization.CultureInfo info) { try { LoggingService.Debug("ResourceReader requested for culture: "+info.ToString()); ResourceStorage resourceStorage; if (resources != null && resources.ContainsKey(info.Name)) { resourceStorage = resources[info.Name]; } else { resourceStorage = new ResourceStorage(); resources[info.Name] = resourceStorage; } return resourceStorage.GetReader(CalcResourceFileName(FormFileName, info.Name)); } catch (Exception e) { MessageService.ShowError(e.Message); return null; } }