Exemple #1
0
    private void updateTargetDisplay(BuildingGS gameState, int indexActor)
    {
        Debug.Log("actor to update target display: " + indexActor);
        ResourceDisplayController rdc = meTargetDisplay;

        if (indexActor == indexAi)
        {
            rdc = aiTargetDisplay;
        }
        foreach (ResourceType rt in gameState.getAllResourceTypes())
        {
            rdc.updateCountAndRPT(rt, gameState.getStockpile(rt), gameState.getChangePerTick(rt));
        }
    }