// Update is called once per frame
    void Update()
    {
        coinText.GetComponent <Text>().text = "" + currentCoin.ToString() + "/5";

        if (Input.GetKey("escape"))
        {
            Application.Quit();
        }



        IEnumerator Reset(float Count)
        {
            yield return(new WaitForSeconds(Count));

            yield return(null);
        }

        if (health <= 0)
        {
            //PlaySound(dieSound);
            Invoke("Restart", 3.0f);
        }

        horizontal = Input.GetAxis("Horizontal");
        vertical   = Input.GetAxis("Vertical");

        Vector2 move = new Vector2(horizontal, vertical);

        if (!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f))
        {
            lookDirection.Set(move.x, move.y);
            lookDirection.Normalize();
        }

        animator.SetFloat("Look X", lookDirection.x);
        animator.SetFloat("Look Y", lookDirection.y);
        animator.SetFloat("Speed", move.magnitude);

        if (isInvincible)
        {
            invincibleTimer -= Time.deltaTime;
            if (invincibleTimer < 0)
            {
                isInvincible = false;
            }
        }

        if (Input.GetKeyDown(KeyCode.N))
        {
            SceneManager.LoadScene("RubyFinal2");
        }

        if ((Input.GetKeyDown(KeyCode.C) && currentAmmo > 0))
        {
            Launch();
            currentAmmo -= 1;
        }
        ammoText.GetComponent <Text>().text = currentAmmo.ToString();

/////
        if ((Input.GetKeyDown(KeyCode.D) && currentRedAmmo > 0))
        {
            Launch2();
            currentRedAmmo -= 1;
        }
        ammoRedText.GetComponent <Text>().text = currentRedAmmo.ToString();
        //////

        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC"));
            if (hit.collider != null)
            {
                NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter>();
                if (character != null)
                {
                    character.DisplayDialog();
                }
            }
        }
        //
        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC2"));
            if (hit.collider != null)
            {
                NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter>();
                if (character != null)
                {
                    character.DisplayDialog();
                }
            }
        }
//


        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC"));
            if (hit.collider != null)
            {
                NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter>();
                if (character != null)
                {
                    Debug.Log(RobotsFixed.instance.robotsFixed);
                    if ((RobotsFixed.instance.robotsFixed == 6 && currentCoin == 5))
                    {
                        character.DisplayDialog2();
                        StartCoroutine(WaitForSec());
                    }
                    IEnumerator WaitForSec()
                    {
                        yield return(new WaitForSeconds(4));

                        SceneManager.LoadScene("RubyFinal2");
                    }
                }
            }
        }


        //
        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC2"));
            if (hit.collider != null)
            {
                NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter>();
                if (character != null)
                {
                    Debug.Log(RobotsFixed.instance.robotsFixed);
                    if ((RobotsFixed.instance.robotsFixed == 6 && currentCoin >= 5))
                    {
                        character.DisplayDialog2();

                        audioSource.Play();
                        speed = 0;
                    }
                }
            }
        }
        //


        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("Cube"));
            if (hit.collider != null)
            {
                ResourceCube rc = hit.collider.GetComponent <ResourceCube>();
                if (rc != null)
                {
                    PlaySound(findSound);
                    rc.BlownUp();
                }
            }
        }
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        horizontal = Input.GetAxis("Horizontal");
        vertical   = Input.GetAxis("Vertical");

        Vector2 move = new Vector2(horizontal, vertical);

        if (!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f))
        {
            lookDirection.Set(move.x, move.y);
            lookDirection.Normalize();
        }
        animator.SetFloat("Look X", lookDirection.x);
        animator.SetFloat("Look Y", lookDirection.y);
        animator.SetFloat("Speed", move.magnitude);

        if (isInvincible)
        {
            invincibleTimer -= Time.deltaTime;
            if (invincibleTimer < 0)
            {
                isInvincible = false;
            }
        }
        if (Input.GetKeyDown(KeyCode.C))
        {
            Launch();
        }

        // Raycasting
        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC"));
            RaycastHit2D box = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("BOX"));
            if (hit.collider != null)
            {
                NonPlayerCharacter character = hit.collider.GetComponent <NonPlayerCharacter> ();
                if (character != null)
                {
                    character.DisplayDialog();
                }
            }
            if (box.collider != null)
            {
                ResourceCube boxObject = box.collider.GetComponent <ResourceCube> ();
                if (boxObject != null)
                {
                    boxObject.spawnPrefabs();
                }
            }
        }
        // Winning
        if (robotCount == 5 && SceneManager.GetActiveScene().buildIndex == 1)
        {
            backgroundNoise.SetActive(false);
            winNoise.SetActive(true);
            rigidbody2d.simulated = false;
        }
        // Death/Game Over
        if (currentHealth <= 0)
        {
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
        }
    }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        EnemyCount count = fixTracker.gameObject.GetComponent <EnemyCount>();

        if (count.fixCount == count.fixRequired && canPlay == true)
        {
            PlaySound(victory);
            canPlay = false;
        }
        horizontal = Input.GetAxis("Horizontal");
        vertical   = Input.GetAxis("Vertical");

        if (Input.GetKeyDown(KeyCode.X) || Input.GetButtonDown("Fire1"))
        {
            //RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.zero * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC"));
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.down * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC"));
            if (hit.collider != null)
            {
                Debug.Log("Raycast has hit the object " + hit.collider.gameObject);
                NonPlayableCharacter character = hit.collider.GetComponent <NonPlayableCharacter>();
                if (character != null)
                {
                    character.DisplayDialog();
                }

                else
                {
                    //ResourceCube();
                    ResourceCube cube = hit.collider.GetComponent <ResourceCube>();
                    cube.GetResources();
                    Destroy(hit.collider.gameObject);
                }
            }
        }

        //if(Input.GetKeyDown(KeyCode.C) && ammo > 0)
        //{
        //   Launch();

        //  PlaySound(throwSound);
        //}
        if (Input.GetButtonDown("Fire3") && ammo > 0)
        {
            Launch();

            PlaySound(throwSound);
        }

        Vector2 move = new Vector2(horizontal, vertical);

        if (!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f))
        {
            lookDirection.Set(move.x, move.y);
            lookDirection.Normalize();
        }

        animator.SetFloat("Look X", lookDirection.x);
        animator.SetFloat("Look Y", lookDirection.y);
        animator.SetFloat("Speed", move.magnitude);
        if (isInvincible)
        {
            invincibleTimer -= Time.deltaTime;
            if (invincibleTimer < 0)
            {
                isInvincible = false;
            }
        }
        if (currentHealth <= 0)
        {
            SceneManager.LoadScene(currentScene.name);
        }
    }