Exemple #1
0
        public InstancedModelDrawer(Game game)
            : base(game)
        {
#if WINDOWS
            var resourceContentManager = new ResourceContentManager(game.Services, Indiefreaks.Xna.BEPU.Resources.WindowsPhysicsResources.ResourceManager);
#elif XBOX360
            var resourceContentManager = new ResourceContentManager(game.Services, Indiefreaks.Xna.BEPU.Resources.Xbox360PhysicsResources.ResourceManager);
#else
            ResourceContentManager resourceContentManager = null;
#endif
            instancingEffect = resourceContentManager.Load <Effect>("InstancedEffect");

            worldTransformsParameter = instancingEffect.Parameters["WorldTransforms"];
            textureIndicesParameter  = instancingEffect.Parameters["TextureIndices"];
            viewParameter            = instancingEffect.Parameters["View"];
            projectionParameter      = instancingEffect.Parameters["Projection"];

            instancingEffect.Parameters["LightDirection1"].SetValue(Vector3.Normalize(new Vector3(.8f, -1.5f, -1.2f)));
            instancingEffect.Parameters["DiffuseColor1"].SetValue(new Vector3(.66f, .66f, .66f));
            instancingEffect.Parameters["LightDirection2"].SetValue(Vector3.Normalize(new Vector3(-.8f, 1.5f, 1.2f)));
            instancingEffect.Parameters["DiffuseColor2"].SetValue(new Vector3(.3f, .3f, .5f));
            instancingEffect.Parameters["AmbientAmount"].SetValue(.5f);

            instancingEffect.Parameters["Texture0"].SetValue(textures[0]);
            instancingEffect.Parameters["Texture1"].SetValue(textures[1]);
            instancingEffect.Parameters["Texture2"].SetValue(textures[2]);
            instancingEffect.Parameters["Texture3"].SetValue(textures[3]);
            instancingEffect.Parameters["Texture4"].SetValue(textures[4]);
            instancingEffect.Parameters["Texture5"].SetValue(textures[5]);
            instancingEffect.Parameters["Texture6"].SetValue(textures[6]);
            instancingEffect.Parameters["Texture7"].SetValue(textures[7]);

            //This vertex declaration could be compressed or made more efficient, but such optimizations weren't critical.
            instancingVertexDeclaration = new VertexDeclaration(new[] { new VertexElement(0, VertexElementFormat.Single, VertexElementUsage.TextureCoordinate, 1) });
        }
Exemple #2
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        public ModelMD5(Game game, MD5Mesh meshFile)
        {
            ResourceContentManager rm = new ResourceContentManager(game.Services, XNAQ3Lib.MD5.Resources.MD5Resources.ResourceManager);

            mesh                = meshFile;
            graphicsDevice      = game.GraphicsDevice;
            animationController = new MD5AnimationController(mesh.Hierarchy);
            UseMaximumBounds    = true;

            modelEffect       = rm.Load <Effect>("SkinnedModelEffect");
            boundingBoxEffect = rm.Load <Effect>("BoundingBoxEffect");

            vertices = new MD5VertexFormat[mesh.Submeshes.Length][];
            indices  = new short[mesh.Submeshes.Length][];
            MD5Logger logger = new MD5Logger(game.Content.RootDirectory + "\\" + meshFile.Filename + ".txt");

            for (int i = 0; i < mesh.Submeshes.Length; i++)
            {
                vertices[i] = new MD5VertexFormat[mesh.Submeshes[i].Vertices.Length];
                if (System.IO.File.Exists(game.Content.RootDirectory + @"\" + mesh.Submeshes[i].Shader + ".xnb"))
                {
                    mesh.Submeshes[i].Texture = game.Content.Load <Texture2D>(mesh.Submeshes[i].Shader);
                }
                else
                {
                    logger.WriteLine("Missing texture: " + mesh.Submeshes[i].Shader);
                }
            }

            SetIndices();
            SetVertices();

            SetBoundingBoxVerticesAndIndices(graphicsDevice);
        }
Exemple #3
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        private void InitializeGFX(IGraphicsDeviceService graphics)
        {
            services = new GameServiceContainer();
            services.AddService <IGraphicsDeviceService>(graphics);
            this.graphics = graphics.GraphicsDevice;

            Content     = new ContentManager(services, "Content");
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);

            Pixel = new Texture2D(graphics.GraphicsDevice, 1, 1);
            Pixel.SetData(new[] { Color.White });

            Format = new System.Globalization.NumberFormatInfo();
            Format.CurrencyDecimalSeparator = ".";

            Cam          = new Camera2D();
            Cam.Position = new Vector2(
                graphics.GraphicsDevice.Viewport.Width / 2, graphics.GraphicsDevice.Viewport.Height / 2);
#if DX
            InternContent = new ResourceContentManager(services, DX.Properties.Resources.ResourceManager);

            GetRenderTargetManager  = new RenderTargetManager(this);
            AntialisingRenderTarget = GetRenderTargetManager.CreateNewRenderTarget2D("MSAA", true);

            RenderTargetTimer          = new Timer();
            RenderTargetTimer.Interval = 500;
            RenderTargetTimer.Elapsed += (sender, e) => OnRenderTargetTimeOutEnd();
#elif GL
            InternContent = new ResourceContentManager(services, GL.Properties.Resources.ResourceManager);
#endif
            Font       = InternContent.Load <SpriteFont>("Font");
            FontHeight = Font.MeasureString("A").Y;

            FrameworkDispatcher.Update();
        }
Exemple #4
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        /// <summary>Initializes a new gui visualizer from a skin stored as a resource</summary>
        /// <param name="serviceProvider">
        ///   Game service provider containing the graphics device service
        /// </param>
        /// <param name="resourceManager">
        ///   Resource manager containing the resources used in the skin
        /// </param>
        /// <param name="skinResource">
        ///   Name of the resource containing the skin description
        /// </param>
        public static FlatGuiVisualizer FromResource(
            IServiceProvider serviceProvider, ResourceManager resourceManager, string skinResource
            )
        {
            byte[] resourceData = (byte[])resourceManager.GetObject(skinResource);
            if (resourceData == null)
            {
                throw new ArgumentException(
                          "Resource '" + skinResource + "' not found", "skinResource"
                          );
            }

            // This sucks! I cannot use ResourceManager.GetStream() on a resource that's
            // stored as a byte array!
            using (
                MemoryStream skinStream = new MemoryStream(resourceData, false)
                ) {
                ResourceContentManager contentManager = new ResourceContentManager(
                    serviceProvider, resourceManager
                    );
                try {
                    return(new FlatGuiVisualizer(contentManager, skinStream));
                }
                catch (Exception) {
                    contentManager.Dispose();
                    throw;
                }
            }
        }
        public InstancedModelDrawer(Game game)
            : base(game)
        {
            var resourceContentManager = new ResourceContentManager(game.Services, DrawerResource.ResourceManager);

#if WINDOWS
            instancingEffect = resourceContentManager.Load <Effect>("InstancedEffect");
#else
            instancingEffect = resourceContentManager.Load <Effect>("InstancedEffectXbox");
#endif
            //instancingEffect = game.Content.Load<Effect>("InstancedEffect");

            worldTransformsParameter = instancingEffect.Parameters["WorldTransforms"];
            textureIndicesParameter  = instancingEffect.Parameters["TextureIndices"];
            viewParameter            = instancingEffect.Parameters["View"];
            projectionParameter      = instancingEffect.Parameters["Projection"];

            instancingEffect.Parameters["LightDirection1"].SetValue(Vector3.Normalize(new Vector3(.8f, -1.5f, -1.2f)));
            instancingEffect.Parameters["DiffuseColor1"].SetValue(new Vector3(.66f, .66f, .66f));
            instancingEffect.Parameters["LightDirection2"].SetValue(Vector3.Normalize(new Vector3(-.8f, 1.5f, 1.2f)));
            instancingEffect.Parameters["DiffuseColor2"].SetValue(new Vector3(.3f, .3f, .5f));
            instancingEffect.Parameters["AmbientAmount"].SetValue(.5f);

            instancingEffect.Parameters["Colors"].SetValue(colors);
        }
Exemple #6
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        /// <summary>Creates a new solid color screen mask</summary>
        /// <param name="graphicsDevice">
        ///   Graphics device the screen mask will be draw with
        /// </param>
        /// <param name="createDelegate">
        ///   Factory method that will be used to instantiate the mask
        /// </param>
        /// <returns>The newly created solid color screen mask</returns>
        internal static ColorScreenMask Create(
            GraphicsDevice graphicsDevice, CreateDelegate createDelegate
            )
        {
            // Fake up a service provider with a graphics device service so we can
            // create a content manager without the huge rat-tail of references
            IServiceProvider serviceProvider;

            serviceProvider = GraphicsDeviceServiceHelper.MakePrivateServiceProvider(
                GraphicsDeviceServiceHelper.MakeDummyGraphicsDeviceService(graphicsDevice)
                );

            // Create a resource content manager to load the default effect and hand
            // everything to the new screen mask instance, which will then be responsible
            // for freeing those resources again.
            ResourceContentManager contentManager = new ResourceContentManager(
                serviceProvider, Resources.ScreenMaskResources.ResourceManager
                );

            try {
                Effect effect = contentManager.Load <Effect>("ScreenMaskEffect");
                try {
                    return(createDelegate(graphicsDevice, contentManager, effect));
                }
                catch (Exception) {
                    effect.Dispose();
                    throw;
                }
            }
            catch (Exception) {
                contentManager.Dispose();
                throw;
            }
        }
Exemple #7
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        /// <summary>
        /// Initializes the services.
        /// </summary>
        private void InitializeServices(GameServiceContainer services)
        {
            AlmiranteEngine.ResourceContents = new ResourceContentManager(services, "Content");
            services.AddService(typeof(ResourceContentManager), AlmiranteEngine.ResourceContents);

            AlmiranteEngine.Time = new TimeManager();
            services.AddService(typeof(TimeManager), AlmiranteEngine.Time);

            AlmiranteEngine.Camera = new CameraManager();
            services.AddService(typeof(CameraManager), AlmiranteEngine.Camera);

            AlmiranteEngine.Audio = new AudioManager();
            services.AddService(typeof(AudioManager), AlmiranteEngine.Audio);

            if (!windows)
            {
                AlmiranteEngine.DeviceManager = new GraphicsDeviceManager(Application);
                services.AddService(typeof(GraphicsDeviceManager), AlmiranteEngine.DeviceManager);
            }

            AlmiranteEngine.Settings = new Settings();
            services.AddService(typeof(Settings), AlmiranteEngine.Settings);

            AlmiranteEngine.Resources = new ResourceManager(AlmiranteEngine.ResourceContents);
            services.AddService(typeof(ResourceManager), AlmiranteEngine.Resources);

            AlmiranteEngine.Input = new InputManager();
            services.AddService(typeof(InputManager), AlmiranteEngine.Input);

            AlmiranteEngine.Scenes = new SceneManager();
            services.AddService(typeof(SceneManager), AlmiranteEngine.Scenes);

            this.InitializeExports();
        }
Exemple #8
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        public static void Initialise(IServiceProvider services)
        {
#if WINDOWS
            manager = new ResourceContentManager(services, x86Resources.ResourceManager);
#else
            manager = new ResourceContentManager(services, XboxResources.ResourceManager);
#endif
        }
Exemple #9
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        internal static void Init()
        {
            myResourceManager = new ResourceContentManager(MonuxServices, Resources.ResourceManager);

            PrimitiveEffect = myResourceManager.Load <Effect>    ("WINDX_PrimitiveEffect");
            DebugFont       = myResourceManager.Load <SpriteFont>("WINDX_FONT_Debug");
            DefaultFont     = myResourceManager.Load <SpriteFont>("WINDX_FONT_Default");
            DefaultCursor   = myResourceManager.Load <Texture2D> ("WINDX_TEX_DefaultCursor");
        }
        public GammaCorrectionPostProcessor()
        {
            _brightness = 0.2f;

#if WINDOWS
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, WindowsPostProcessResources.ResourceManager);
#else
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, Xbox360PostProcessResources.ResourceManager);
#endif
            _gammaCorrectEffect = shaderResources.Load <Effect>("GammaCorrect");
        }
Exemple #11
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        public DeltaGame(Rectangle screenArea)
            : base()
        {
#if DEBUG
            IsMouseVisible           = true;
            Window.AllowUserResizing = true;
#endif
            _embedded = new ResourceContentManager(Services, EmbeddedContent.ResourceManager);
            base.Content.RootDirectory = "Content";
            G.Setup(this, screenArea);
        }
        public ColorCorrectionProcessor()
        {
            _viewport = SunBurnCoreSystem.Instance.GraphicsDeviceManager.GraphicsDevice.Viewport;

#if WINDOWS
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, WindowsPostProcessResources.ResourceManager);
#else
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, Xbox360PostProcessResources.ResourceManager);
#endif
            _colorCorrectEffect = shaderResources.Load <Effect>("PostColorCorrect");
        }
Exemple #13
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        protected override void LoadContent()
        {
            _batch = new SpriteBatch(GraphicsDevice);

#if WINDOWS
            var resourceContentManager = new ResourceContentManager(Services, Resources.WindowsCoreResources.ResourceManager);
#elif XBOX
            var resourceContentManager = new ResourceContentManager(Services, Resources.Xbox360CoreResources.ResourceManager);
#endif


            _font = resourceContentManager.Load <SpriteFont>("DebugFont");
        }
        protected override void LoadContent()
        {
            Content = new ResourceContentManager(Services, Properties.Resources.ResourceManager);
            base.LoadContent();
            State  = new State(GraphicsDevice, path + "\\");
            Effect = new BasicEffect(GraphicsDevice);
            var block  = State.Blocks.Records[0].Archive;
            var models = State.Models;

            Font  = Content.Load <SpriteFont>("UIFont");
            Batch = new SpriteBatch(GraphicsDevice);

            manager.IsFullScreen = StartFullScreen;
        }
        protected override void Initialize()
        {
            debugObjects = new Dictionary <string, object>();
            debugValues  = new Dictionary <string, float>();
            debugStrings = new List <string>();

            ContentManager content = new ResourceContentManager(services, Resource.ResourceManager);

            DebugFont  = content.Load <SpriteFont>("DebugFont");
            DebugPos   = new Vector2(15, 15);
            DebugColor = Color.Yellow;

            FPSCounter = new FPSCounter(DebugPos, DebugFont, DebugColor);
        }
Exemple #16
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        public override void ChangePrimitive(Primitive primitive)
        {
            // Load sphere and apply effect to sphere.
            ResourceContentManager resourceContentManager = new ResourceContentManager(_serviceProvider, Resources.ResourceManager);
            Model model = resourceContentManager.Load <Model>(primitive.ToString());

            foreach (ModelMesh mesh in model.Meshes)
            {
                foreach (ModelMeshPart meshPart in mesh.MeshParts)
                {
                    meshPart.Effect = _effect;
                }
            }
            Model = model;
        }
Exemple #17
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        public PrimitiveBatch(GraphicsDevice graphicsDevice, IServiceProvider services, Viewport viewport, int bufferSize)
        {
            if (graphicsDevice == null)
            {
                throw new ArgumentNullException("graphicsDevice");
            }

            _graphicsDevice = graphicsDevice;

            ResourceContentManager content = new ResourceContentManager(services, Resources.ResourceManager);

            LoadEffect(content.Load <Effect>("PrimitiveEffect"));

            CreateRasterizerState();
        }
        /// <summary>
        /// Constructor without a default scene
        /// </summary>

        public Core(IServiceProvider services)
            : base(services)
        {
            content     = new ContentManager(services, "MeteorEngine.Content");
            resxContent = new ResourceContentManager(services, MeteorContentResource.ResourceManager);
            renderStats = new RenderStats();

            currentRenderProfile = null;
            renderProfiles       = new List <RenderProfile>();
            debugString          = new StringBuilder(64, 64);

            // Setup rendering components
            cameras = new List <Camera>();
            scenes  = new List <Scene>();
        }
Exemple #19
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        protected override void Initialize()
        {
            Content = new ContentManager(this.Services, "Content");
            DefaultResourceContent = new ResourceContentManager(Services, DefaultResources.ResourceManager);
            base.Initialize();

            Defaults.Initialize();

            Input.Input.Initialize();
            DebugDraw.Initialize(Graphics.GraphicsDevice);
            FlatEarth.Window.Initialize(Window);
            Resolution.Set(1280, 1024, false);
            Resolution.SetVirtual(800, 800);
            Renderer = new Renderer();
        }
Exemple #20
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);


            ResourceContentManager Content = new ResourceContentManager(this.Services, Resource1.ResourceManager);

            //Font1 = content1.Load<SpriteFont>("Arial");
            Font1 = Content.Load <SpriteFont>("Arial");

            // TODO: use this.Content to load your game content here
            FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width / 2,
                                  graphics.GraphicsDevice.Viewport.Height / 2);
        }
Exemple #21
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        public LightRenderer( )
        {
            _game = ObjectFactory.GetInstance <IGame>( );

            var content = new ResourceContentManager(((Game)_game).Services, Resource1.ResourceManager);

            var effect = content.Load <Effect>(@"KryptonEffect");

            _krypton = new KryptonEngine((Game)_game, effect);

            _krypton.Initialize(  );

            IoC.Model.ItemsAddedOrRemoved += (s, e) => rebuild( );
            IoC.Model.ItemChanged         += (s, e) => rebuild( );
            IoC.Model.NewModelLoaded      += (s, e) => rebuild( );
        }
        public void TestVectorFontReading()
        {
            MockedGraphicsDeviceService service = new MockedGraphicsDeviceService();

            using (IDisposable keeper = service.CreateDevice()) {
                using (
                    ResourceContentManager contentManager = new ResourceContentManager(
                        GraphicsDeviceServiceHelper.MakePrivateServiceProvider(service),
                        Resources.UnitTestResources.ResourceManager
                        )
                    ) {
                    VectorFont font = contentManager.Load <VectorFont>("UnitTestVectorFont");
                    Assert.IsNotNull(font);
                }
            }
        }
Exemple #23
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        public override void Initialize(IServiceProvider serviceProvider, GraphicsDevice graphicsDevice)
        {
            ResourceContentManager contentManager = new ResourceContentManager(serviceProvider, Resources.ResourceManager);

            BasicEffect basicEffect = new BasicEffect(graphicsDevice);

            basicEffect.VertexColorEnabled = false;
            basicEffect.LightingEnabled    = false;
            basicEffect.TextureEnabled     = true;
            basicEffect.Texture            = contentManager.Load <Texture2D>("CubeTexture");
            basicEffect.Projection         = Matrix.CreatePerspectiveFieldOfView(1, 1, 1, 10);
            basicEffect.View = Matrix.CreateLookAt(Vector3.Backward * 2, Vector3.Zero, Vector3.Up);
            _effect          = basicEffect;

            CreateCube(graphicsDevice, 1);
        }
Exemple #24
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        public GameConsole(Game game, SpriteBatch spriteBatch, IEnumerable <IConsoleCommand> commands, GameConsoleOptions options)
        {
            var content = new ResourceContentManager(game.Services, Resource1.ResourceManager);

            if (options.Font == null)
            {
                options.Font = content.Load <SpriteFont>("ConsoleFont");
            }
            options.RoundedCorner       = content.Load <Texture2D>("roundedCorner");
            GameConsoleOptions.Options  = options;
            GameConsoleOptions.Commands = commands.ToList();
            Enabled = true;
            console = new GameConsoleComponent(this, game, spriteBatch);
            game.Services.AddService(typeof(GameConsole), this);
            game.Components.Add(console);
        }
Exemple #25
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        /// <summary>
        ///     Loads a SpriteFont from an embedded resource.
        /// </summary>
        /// <returns></returns>
        public static SpriteFont LoadFont(ResourceManager manager, string fontName)
        {
            // Grab the current content manager.
            var oldManager = GameBase.Game.Content;

            // Set the new content manager.
            var resxContent = new ResourceContentManager(GameBase.Game.Services, manager);

            GameBase.Game.Content = resxContent;

            // Load up the font.
            var font = GameBase.Game.Content.Load <SpriteFont>(fontName);

            // Reset the content manager back to what it was.
            GameBase.Game.Content = oldManager;

            return(font);
        }
        /// <summary>
        /// Constructor without a default scene
        /// </summary>
        public Core(GameServiceContainer services)
            : base(services)
        {
#if XNA
            content = new ResourceContentManager(services, MeteorContentResource.ResourceManager);
#elif MONOGAME
            content = new ContentManager(services, "MeteorEngine.Content");
#endif
            renderStats = new RenderStats();

            currentRenderProfile = null;
            renderProfiles       = new List <RenderProfile>();
            debugString          = new StringBuilder(64, 64);

            // Setup rendering components
            cameras = new List <Camera>();
            scenes  = new Dictionary <String, Scene>();
        }
Exemple #27
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        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            //Content.RootDirectory = "Content";
            Content = new ResourceContentManager(this.Services, MyResources.ResourceManager);
            graphics.PreferredBackBufferWidth  = STAGE_WIDTH;
            graphics.PreferredBackBufferHeight = STAGE_HEIGHT;

            int x = 0;
            int y = 0;

            // this is for our bit map font
            char[] charArr = { '0', '1', '2', '3', '4',
                               '5', '6', '7', '8', '9',
                               'A', 'B', 'C', 'D', 'E',
                               'F', 'G', 'H', 'I', 'J',
                               'K', 'L', 'M', 'N', 'O',
                               'P', 'Q', 'R', 'S', 'T',
                               'U', 'V', 'W', 'X', 'Y',
                               'Z', '-', ' ', '©', '□',
                               ':', '/', '@', '#', '*',
                               '!', '$', '^', '(', ')' };

            FONT_FRAMES = new Dictionary <char, Rectangle>(50);

            for (int i = 0; i < 5; i++)
            {
                for (int j = 0; j < 10; j++)
                {
                    FONT_FRAMES.Add(charArr[i * 10 + j], new Rectangle(x, y, ActionScene.UNIT, ActionScene.UNIT));
                    x += ActionScene.UNIT;
                }
                x  = 0;
                y += ActionScene.UNIT;
            }

            //graphics.IsFullScreen = true;
        }
Exemple #28
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        // Dof Focus

        /// <summary>
        /// Creates a BaseRenderTargetPostProcessor instance.
        /// </summary>
        public DepthOfFieldPostProcessor()
        {
            FarClip       = 140f;
            FocalWidth    = 50f;
            FocalDistance = 60f;
            Attenuation   = 0.5f;
            BlurRadius    = 2;
            BlurAmount    = 0.5f;

            _viewport = SunBurnCoreSystem.Instance.GraphicsDeviceManager.GraphicsDevice.Viewport;

#if WINDOWS
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, WindowsPostProcessResources.ResourceManager);
#else
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, Xbox360PostProcessResources.ResourceManager);
#endif

            _blurEffect = shaderResources.Load <Effect>("GaussianBlur");
            _dofEffect  = shaderResources.Load <Effect>("DepthOfField");

            ComputeKernel(_blurRadius, _blurAmount);
            ComputeOffsets(_viewport.Width, _viewport.Height);
        }
        protected override TreeProfile Read(ContentReader input, TreeProfile existingInstance)
        {
            // brace yourself for the simple and intuitive way of retrieving the graphics device
            IGraphicsDeviceService deviceService = input.ContentManager.ServiceProvider.GetService(typeof(IGraphicsDeviceService)) as IGraphicsDeviceService;
            GraphicsDevice         device        = deviceService.GraphicsDevice;

            cnt = new ResourceContentManager(input.ContentManager.ServiceProvider, Resource1.ResourceManager);

            if (existingInstance == null)
            {
                existingInstance = new TreeProfile(device);
            }

            ContentManager content = input.ContentManager;

            existingInstance.Generator    = ReadGenerator(input);
            existingInstance.TrunkTexture = content.Load <Texture2D>(input.ReadString());
            existingInstance.LeafTexture  = content.Load <Texture2D>(input.ReadString());

            string trunkEffect = input.ReadString();
            string leafEffect  = input.ReadString();

            if (trunkEffect == "")
            {
                trunkEffect = DefaultTreeShaderAssetName;
            }
            if (leafEffect == "")
            {
                leafEffect = DefaultLeafShaderAssetName;
            }

            existingInstance.TrunkEffect = cnt.Load <Effect>(trunkEffect);
            existingInstance.LeafEffect  = cnt.Load <Effect>(leafEffect);

            return(existingInstance);
        }
Exemple #30
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        public BloomPostProcessor()
        {
            BlurRadius      = 7;
            BlurAmount      = 1f;
            BloomThreshold  = 0.5f;
            BloomIntensity  = 1.5f;
            BaseIntensity   = 1;
            BloomSaturation = 2.5f;
            BaseSaturation  = 1;

            _viewport = SunBurnCoreSystem.Instance.GraphicsDeviceManager.GraphicsDevice.Viewport;

#if WINDOWS
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, WindowsPostProcessResources.ResourceManager);
#else
            var shaderResources = new ResourceContentManager(SunBurnCoreSystem.Instance.Services, Xbox360PostProcessResources.ResourceManager);
#endif
            _gaussianBlurEffect = shaderResources.Load <Effect>("GaussianBlur");
            _bloomExtractEffect = shaderResources.Load <Effect>("BloomExtract");
            _bloomCombineEffect = shaderResources.Load <Effect>("BloomCombine");

            ComputeKernel(_blurRadius, _blurAmount);
            ComputeOffsets(_viewport.Width, _viewport.Height);
        }
Exemple #31
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        /// <summary>
        /// Initializes the services.
        /// </summary>
        private void InitializeServices(GameServiceContainer services)
        {
            AlmiranteEngine.ResourceContents = new ResourceContentManager(services, "Content");
            services.AddService(typeof(ResourceContentManager), AlmiranteEngine.ResourceContents);

            AlmiranteEngine.Time = new TimeManager();
            services.AddService(typeof(TimeManager), AlmiranteEngine.Time);

            AlmiranteEngine.Camera = new CameraManager();
            services.AddService(typeof(CameraManager), AlmiranteEngine.Camera);

            AlmiranteEngine.Audio = new AudioManager();
            services.AddService(typeof(AudioManager), AlmiranteEngine.Audio);

            if (!windows)
            {
                AlmiranteEngine.DeviceManager = new GraphicsDeviceManager(Application);
                services.AddService(typeof(GraphicsDeviceManager), AlmiranteEngine.DeviceManager);
            }

            AlmiranteEngine.Settings = new Settings();
            services.AddService(typeof(Settings), AlmiranteEngine.Settings);

            AlmiranteEngine.Resources = new ResourceManager(AlmiranteEngine.ResourceContents);
            services.AddService(typeof(ResourceManager), AlmiranteEngine.Resources);

            AlmiranteEngine.Input = new InputManager();
            services.AddService(typeof(InputManager), AlmiranteEngine.Input);

            AlmiranteEngine.Scenes = new SceneManager();
            services.AddService(typeof(SceneManager), AlmiranteEngine.Scenes);

            this.InitializeExports();
        }
Exemple #32
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        /// <summary>
        ///     Initializes the services.
        /// </summary>
        private void InitializeServices(GameServiceContainer services)
        {
            ResourceContents = new ResourceContentManager(services, "Content");
            services.AddService(typeof (ResourceContentManager), ResourceContents);

            Time = new TimeManager();
            services.AddService(typeof (TimeManager), Time);

            Camera = new CameraManager();
            services.AddService(typeof (CameraManager), Camera);

            Audio = new AudioManager();
            services.AddService(typeof (AudioManager), Audio);

            if (!windows)
            {
                DeviceManager = new GraphicsDeviceManager(Application);
                services.AddService(typeof (GraphicsDeviceManager), DeviceManager);
            }

            Settings = new Settings();
            services.AddService(typeof (Settings), Settings);

            Resources = new ResourceManager(ResourceContents);
            services.AddService(typeof (ResourceManager), Resources);

            Input = new InputManager();
            services.AddService(typeof (InputManager), Input);

            Scenes = new SceneManager();
            services.AddService(typeof (SceneManager), Scenes);

            InitializeExports();
        }