static void C() { switch (EditorUserBuildSettings.activeBuildTarget) { case BuildTarget.Android: { ResourceAtlasCreate_ETC1_Alpha ra = new ResourceAtlasCreate_ETC1_Alpha(); ra.CreateUIAtlasPrefab(Selection.activeObject); } break; case BuildTarget.iOS: { ResourceAtlasCreate_PVRTC4 ra = new ResourceAtlasCreate_PVRTC4(); ra.CreateUIAtlasPrefab(Selection.activeObject); } break; case BuildTarget.StandaloneWindows64: case BuildTarget.StandaloneWindows: { ResourceAtlasCreate_RGBA32 ra = new ResourceAtlasCreate_RGBA32(); ra.CreateUIAtlasPrefab(Selection.activeObject); } break; } }
static void A() { ResourceAtlasCreate_RGBA32 ra = new ResourceAtlasCreate_RGBA32(); ra.CreateUIAtlasPrefab(Selection.activeObject); }