protected override System.Collections.IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, MovieItem movieItem, ResourceBase resource) { var resourceId = resource.GetId(); Item item; if (this.itemsByResourceId.TryGetValue(resourceId, out item) == false) { asyncOperation.SetValues(isDone: false, progress: 0.0f, asset: null); var resourcePath = resource.GetStreamPath(withFile: true); item = new Item(resourcePath); this.itemsByResourceId[resourceId] = item; } while (item.IsReady() == false) { if (item.IsError() == true) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: null); yield break; } yield return(0); } asyncOperation.SetValues(isDone: true, progress: 1f, asset: item.GetMaterial()); }
protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, MovieItem movieItem, ResourceBase resource) { var streamPath = resource.GetStreamPath(withFile: false); var item = this.FindInstance(resource); if (item != null) { Debug.LogError("[MediaMovieModule] Already playing " + streamPath); } else { item = this.CreatePlayerInstance(movieItem); this.playingInstances.Add(streamPath, item); this.counter = this.playingInstances.Count; } yield return(false); if (item.Load(streamPath) == false) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: null); } else { while (item.IsReady() == false) { yield return(false); } asyncOperation.SetValues(isDone: true, progress: 1f, asset: item.GetTexture()); } }
protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { var filePath = resource.GetStreamPath(); var task = new WWW(filePath); while (task.isDone == false) { asyncOperation.SetValues(isDone: false, progress: task.progress, asset: null); yield return false; } var movie = task.movie; asyncOperation.SetValues(isDone: false, progress: 1f, asset: movie); task.Dispose(); task = null; System.GC.Collect(); //Debug.LogWarning("GetTexture_YIELD: " + filePath + " :: " + movie.isReadyToPlay); while (movie.isReadyToPlay == false) { yield return false; } asyncOperation.SetValues(isDone: true, progress: 1f, asset: movie); }
protected override System.Collections.IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, MovieItem movieItem, ResourceBase resource) { var filePath = resource.GetStreamPath(); var task = new WWW(filePath); while (task.isDone == false) { asyncOperation.SetValues(isDone: false, progress: task.progress, asset: null); yield return(0); } #if UNITY_5_6_OR_NEWER var movie = task.GetMovieTexture(); #else var movie = task.movie; #endif asyncOperation.SetValues(isDone: false, progress: 1f, asset: movie); task.Dispose(); task = null; System.GC.Collect(); //Debug.LogWarning("GetTexture_YIELD: " + filePath + " :: " + movie.isReadyToPlay); while (movie.isReadyToPlay == false) { yield return(0); } asyncOperation.SetValues(isDone: true, progress: 1f, asset: movie); }
protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { var filePath = resource.GetStreamPath(); if (filePath.Contains("://") == false) { filePath = "file:///" + filePath; } var task = new WWW(filePath); while (task.isDone == false) { asyncOperation.SetValues(isDone: false, progress: task.progress, asset: null); yield return(false); } var movie = task.movie; asyncOperation.SetValues(isDone: false, progress: 1f, asset: movie); task.Dispose(); task = null; System.GC.Collect(); //Debug.LogWarning("GetTexture_YIELD: " + filePath + " :: " + movie.isReadyToPlay); while (movie.isReadyToPlay == false) { yield return(false); } asyncOperation.SetValues(isDone: true, progress: 1f, asset: movie); }
public ResourceAsyncOperation LoadTexture(IImageComponent component) { var request = new ResourceAsyncOperation(); this.StartCoroutine(this.LoadTexture_YIELD(request, component, component.GetResource())); return(request); }
internal ResourceRequest(string fileName, ResourceType resourceType, ResourcesManager.HandleFinishLoadLevel handle, ResourceRequestType requestType, ResourceAsyncOperation operation) { mFileName = fileName; mResourceType = resourceType; mHandleLevel = handle; mRequestType = requestType; mResourceAsyncOperation = operation; }
public ResourceAsyncOperation LoadTexture(IImageComponent component) { var request = new ResourceAsyncOperation(); this.StartCoroutine(this.LoadTexture_YIELD(request, component, component.GetResource())); return request; }
//public void LoadSceneAsset(string name) //{ // ResourceManager.Instance.loadProcess.Start(); // BlGame.Resource.ResourceManager.Instance.loadProcess.AddLogicFile("Scene/Prefab/" + name + "_Scene.assetbundle", BlGame.Resource.LogicResouce.ELogicResType.ERes_Scene); // BlGame.Resource.ResourceManager.Instance.loadProcess.SceneRes = "Scene/Prefab/" + name + "_Scene.assetbundle"; //} public void LoadAsignedSene(string name) { //加载场景之前需要进行清除操作 BlGame.Effect.EffectManager.Instance.DestroyAllEffect(); //清除GameObjectPool数据 GameObjectPool.Instance.Clear(); async = ResourcesManager.Instance.loadLevel(name, null); }
// 加载场景 public void LoadScene() { // 加载场景之前需要进行清除操作 string name = GetLoadMapName(); // ObjectPool.instanc.clear mAsync = ResourceManager.Instance.LoadLevel("Scenes/" + name, null); }
//public void LoadSceneAsset(string name) //{ // ResourceManager.Instance.loadProcess.Start(); // BlGame.Resource.ResourceManager.Instance.loadProcess.AddLogicFile("Scene/Prefab/" + name + "_Scene.assetbundle", BlGame.Resource.LogicResouce.ELogicResType.ERes_Scene); // BlGame.Resource.ResourceManager.Instance.loadProcess.SceneRes = "Scene/Prefab/" + name + "_Scene.assetbundle"; //} public void LoadAsignedSene(string name) { //���س���֮ǰ��Ҫ����������� BlGame.Effect.EffectManager.Instance.DestroyAllEffect(); //���GameObjectPool���� GameObjectPool.Instance.Clear(); async = ResourcesManager.Instance.loadLevel(name, null); }
public ResourceAsyncOperation LoadTexture(IImageComponent component) { /*if (this.IsMaterialLoadingType() == true) { * * } else { * * MovieSystem.UnregisterOnUpdateTexture(this.ValidateTexture); * MovieSystem.RegisterOnUpdateTexture(this.ValidateTexture); * * }*/ var request = new ResourceAsyncOperation(); var resource = component.GetResource(); var movieItem = this.GetMovieItem(component, resource); this.StartCoroutine(this.LoadTexture_YIELD(request, component, movieItem, resource)); return(request); }
protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { var filePath = resource.GetStreamPath(); var instance = this.FindInstance(resource); if (instance != null) { instance.Load(asyncOperation, filePath); } else { var item = new VideoPlayerInterface(this.system); this.playingInstances.Add(filePath, item); item.Load(asyncOperation, filePath); } yield return(false); }
protected override System.Collections.IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, MovieItem movieItem, ResourceBase resource) { var streamPath = resource.GetStreamPath(withFile: false); var instance = this.FindInstance(resource); if (instance != null) { if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) { UnityEngine.Debug.LogError("[MediaMovieModule] Already playing " + streamPath); } } else { instance = new Item(streamPath); this.playingInstances.Add(streamPath, instance); this.counter = this.playingInstances.Count; } yield return(0); while (true) { if (instance.IsFailed() == true) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: null); break; } else if (instance.IsReady() == true) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: instance.GetTexture()); break; } else { yield return(0); } } }
public void Load(ResourceAsyncOperation asyncOperation, string filepath) { if (this.videoReady == true) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: this.videoTexture); //callback.Invoke(); return; } Debug.Log("LOAD VideoPlayerInterface: " + this.filepath); this.filepath = filepath; this.waitingForLoad += () => { asyncOperation.SetValues(isDone: true, progress: 1f, asset: this.videoTexture); //if (callback != null) callback.Invoke(); }; if (VideoPlayer_Load(this.filepath) == true) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: null); Debug.Log("Failed to load: " + this.filepath); } }
protected override System.Collections.IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, MovieItem movieItem, ResourceBase resource) { var resourceId = resource.GetId(); //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log("LoadTexture_YIELD: " + resourceId); Item item; if (this.itemsByResourceId.TryGetValue(resourceId, out item) == false) { asyncOperation.SetValues(isDone: false, progress: 0.0f, asset: null); bool withFile = true; #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX withFile = false; #endif var resourcePath = resource.GetStreamPath(withFile); //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log("NEW LoadTexture_YIELD PATH: " + resourcePath); item = new Item(this.videoPlayerProto, resourcePath); this.itemsByResourceId[resourceId] = item; } while (item.IsReady() == false) { if (item.IsError() == true) { //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log("NEW LoadTexture_YIELD ERROR: " + item.GetTexture()); asyncOperation.SetValues(isDone: true, progress: 1f, asset: null); yield break; } yield return(0); } yield return(0); //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log("NEW LoadTexture_YIELD LOAD: " + item.IsError() + " :: " + item.GetTexture()); asyncOperation.SetValues(isDone: true, progress: 1f, asset: item.GetTexture()); }
protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { var filePath = resource.GetStreamPath(); //Debug.Log("LOADING: " + filePath); Item item = null; var instance = this.FindInstance(resource); if (instance != null) { item = instance; } else { item = this.CreatePlayerInstance(); this.playingInstances.Add(filePath, item); } //Debug.Log ("DONE: " + item.material); asyncOperation.SetValues(isDone: true, progress: 1f, asset: item.material); yield return(false); }
protected override System.Collections.Generic.IEnumerator <byte> LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { var filePath = resource.GetStreamPath(); //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log("LOADING: " + filePath); Item item = null; var instance = this.FindInstance(resource); if (instance != null) { item = instance; } else { item = this.CreatePlayerInstance(); this.playingInstances.Add(filePath, item); } //if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true) UnityEngine.Debug.Log ("DONE: " + item.material); asyncOperation.SetValues(isDone: true, progress: 1f, asset: item.material); yield return(0); }
/*private void ValidateTexture(IImageComponent component, Texture texture) { * * var comp = component as WindowComponent; * foreach (var item in this.current) { * * if (item.components.Contains(comp) == true) { * * item.loadedObject = texture; * item.loadedObjectId = texture.GetInstanceID(); * * } * * } * * }*/ protected virtual System.Collections.IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, MovieItem movieItem, ResourceBase resource) { yield return(0); }
public void LoadAsignedSene(string name) { Thanos.Effect.EffectManager.Instance.DestroyAllEffect(); ObjectPool.Instance.Clear(); async = ResourcesManager.Instance.loadLevel(name, null); }
public void Load(ResourceAsyncOperation asyncOperation, string filepath) { if (this.videoReady == true) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: this.videoTexture); //callback.Invoke(); return; } this.filepath = filepath; Debug.Log("LOAD VideoPlayerInterface: " + this.filepath); this.waitingForLoad += () => { Debug.Log("VideoPlayerInterface: waitingForLoad" + this.filepath); asyncOperation.SetValues(isDone: true, progress: 1f, asset: this.videoTexture); //if (callback != null) callback.Invoke(); }; if (VideoPlayer_Load(this.filepath) == false) { asyncOperation.SetValues(isDone: true, progress: 1f, asset: null); Debug.Log("Failed to load: " + this.filepath); } }
protected virtual IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { yield return(false); }
protected virtual IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { yield return false; }
protected override IEnumerator LoadTexture_YIELD(ResourceAsyncOperation asyncOperation, IImageComponent component, ResourceBase resource) { var filePath = resource.GetStreamPath(); var instance = this.FindInstance(resource); if (instance != null) { instance.Load(asyncOperation, filePath); } else { var item = new VideoPlayerInterface(this.system); this.playingInstances.Add(filePath, item); item.Load(asyncOperation, filePath); } yield return false; }