/// <summary>
    /// 当角色手里有工具时,进行砍树或采矿
    /// </summary>
    private void HackOrMine()
    {
        // 创建射线碰撞目标
        RaycastHit hitObject;

        // 更新射线
        faceRay = new Ray(transform.position + transform.up * 0.1f, transform.forward);
        Debug.DrawRay(transform.position + transform.up * 0.1f, transform.forward);
        // 射线碰撞检测
        bool isHitResourc = Physics.Raycast(faceRay, out hitObject, MaxDis, LayerMask.GetMask("Resource"));

        if (isHitResourc)
        {
            Resource Resblock = hitObject.collider.gameObject.GetComponent <Resource>();
            // 获取人物所持工具
            GameObject tool = tm.itemInHand;

            if (Match(Resblock, tool))
            {   // 若人物手中道具与资源块匹配则进行操作
                Resblock.Action();
                hack = true;
            }
            else
            {
                hack = false;
            }
        }
        else
        {
            hack = false;
        }
    }