public override void GetProperties()
    {
        GameObject           propertiesContainer = GameObject.Find("PropertiesWindowContainer");
        EditObjectProperties script = propertiesContainer.GetComponent <EditObjectProperties>();

        script.AddString("ComponentNameLabel", _name, SetName);
        script.AddResult("CurrentPropertyLabel", ResistorComponent.getCurrent().ToString(CultureInfo.InvariantCulture), "A");
    }