public void mortgaged_property_cant_be_mortgaged_again()
        {
            _residentialProperty = NewResidential();

            _residentialProperty.MortgageProperty();

            // Should now be mortgaged after mortgaging
            Assert.IsTrue(_residentialProperty.IsMortgaged);

            // Trying to mortgage again should return false
            Assert.IsFalse(_residentialProperty.MortgageProperty());
        }
        public void developed_property_cant_be_mortgaged()
        {
            _residentialProperty = NewResidential();
            _residentialProperty.AddHouse();

            Assert.IsFalse(_residentialProperty.MortgageProperty());
        }
Exemple #3
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        public void property_is_mortgaged()
        {
            var property = new Residential();

            property.SetOwner(ref _player1);
            property.MortgageProperty();

            Board.Access().AddProperty(property);

            _gameOfMonopoly.BuyHouse(_player1, property, true);

            Assert.AreEqual(0, property.GetHouseCount());
        }
        public void unmortgaging_property_results_in_correct_balance_alterations()
        {
            _residentialProperty = NewResidential();
            var testPlayer   = GetMeANewPlayer();
            var paybackValue = _residentialProperty.GetMortgageValue() + (_residentialProperty.GetMortgageValue() * 10 / 100);// mortgage plus 10%

            _residentialProperty.SetOwner(ref testPlayer);
            _residentialProperty.MortgageProperty();

            var ownerBalaceBeforeUnmortgage   = testPlayer.GetBalance();
            var bankerBalanceBeforeUnmortgage = Banker.Access().GetBalance();

            _residentialProperty.UnmortgageProperty();

            // The property's owner should have paid the mortgage payback value
            Assert.AreEqual(ownerBalaceBeforeUnmortgage - paybackValue, testPlayer.GetBalance());

            // The banker should have received the mortgage payback value
            Assert.AreEqual(bankerBalanceBeforeUnmortgage + paybackValue, Banker.Access().GetBalance());
        }
        public void mortgaging_property_results_in_correct_balance_alterations()
        {
            _residentialProperty = NewResidential();
            var testPlayer          = GetMeANewPlayer();
            var mortgageValue       = _residentialProperty.GetMortgageValue();
            var ownerBalanceBefore  = testPlayer.GetBalance();
            var bankerBalanceBefore = Banker.Access().GetBalance();

            _residentialProperty.SetOwner(ref testPlayer);

            _residentialProperty.MortgageProperty();

            // Property should now be mortgaged
            Assert.IsTrue(_residentialProperty.IsMortgaged);

            // The property's owner should have received the mortgage money
            Assert.AreEqual(ownerBalanceBefore + mortgageValue, testPlayer.GetBalance());

            // The banker should have paid the mortgage money
            Assert.AreEqual(bankerBalanceBefore - mortgageValue, Banker.Access().GetBalance());
        }
        public void property_is_mortgaged()
        {
            var property = new Residential();
            property.SetOwner(ref _player1);
            property.MortgageProperty();

            Board.Access().AddProperty(property);

            _gameOfMonopoly.BuyHouse(_player1, property, true);

            Assert.AreEqual(0, property.GetHouseCount());
        }
        public void unmortgaging_property_results_in_correct_balance_alterations()
        {
            _residentialProperty = NewResidential();
            var testPlayer = GetMeANewPlayer();
            var paybackValue = _residentialProperty.GetMortgageValue() + (_residentialProperty.GetMortgageValue() * 10 / 100);// mortgage plus 10%

            _residentialProperty.SetOwner(ref testPlayer);
            _residentialProperty.MortgageProperty();

            var ownerBalaceBeforeUnmortgage = testPlayer.GetBalance();
            var bankerBalanceBeforeUnmortgage = Banker.Access().GetBalance();

            _residentialProperty.UnmortgageProperty();

            // The property's owner should have paid the mortgage payback value
            Assert.AreEqual(ownerBalaceBeforeUnmortgage - paybackValue, testPlayer.GetBalance());

            // The banker should have received the mortgage payback value
            Assert.AreEqual(bankerBalanceBeforeUnmortgage + paybackValue, Banker.Access().GetBalance());
        }
        public void mortgaging_property_results_in_correct_balance_alterations()
        {
            _residentialProperty = NewResidential();
            var testPlayer = GetMeANewPlayer();
            var mortgageValue = _residentialProperty.GetMortgageValue();
            var ownerBalanceBefore = testPlayer.GetBalance();
            var bankerBalanceBefore = Banker.Access().GetBalance();

            _residentialProperty.SetOwner(ref testPlayer);

            _residentialProperty.MortgageProperty();

            // Property should now be mortgaged
            Assert.IsTrue(_residentialProperty.IsMortgaged);

            // The property's owner should have received the mortgage money
            Assert.AreEqual(ownerBalanceBefore + mortgageValue, testPlayer.GetBalance());

            // The banker should have paid the mortgage money
            Assert.AreEqual(bankerBalanceBefore - mortgageValue, Banker.Access().GetBalance());
        }
        public void developed_property_cant_be_mortgaged()
        {
            _residentialProperty = NewResidential();
            _residentialProperty.AddHouse();

            Assert.IsFalse(_residentialProperty.MortgageProperty());
        }
        public void mortgaged_property_cant_be_mortgaged_again()
        {
            _residentialProperty = NewResidential();

            _residentialProperty.MortgageProperty();

            // Should now be mortgaged after mortgaging
            Assert.IsTrue(_residentialProperty.IsMortgaged);

            // Trying to mortgage again should return false
            Assert.IsFalse(_residentialProperty.MortgageProperty());
        }