Exemple #1
0
 void Awake()
 {
     bgmSlider = transform.Find("Slider_Bgm").GetComponent <Slider>();
     fxSlider  = transform.Find("Slider_Fx").GetComponent <Slider>();
     UISlider  = transform.Find("Slider_UI").GetComponent <Slider>();
     resetUI   = transform.Find("Panel").GetComponent <ResetUI>();
 }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     combat       = GameObject.FindObjectOfType <Combat>();
     fcc          = GameObject.FindObjectOfType <FirstCityConstructed>();
     resetUI      = GameObject.FindObjectOfType <ResetUI>();
     screenBounds = GameObject.FindObjectOfType <Main>().screenBounds;
 }
    private void Start()
    {
        mainCam = Camera.main;

        resetUI = gameObject.GetComponent<ResetUI>();
        playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
    }
Exemple #4
0
        /// <summary>
        /// Trigger send to reset the UI label
        /// </summary>
        /// <param name="signal">Signal is blank since it is only a trigger</param>
        /// <returns></returns>
        private bool OnResetUI(ResetUI signal)
        {
            // clear out the results
            resultText.text = "";

            // handled the signal
            return(true);
        }
Exemple #5
0
    // Use this for initialization
    void Start()
    {
        combat  = GameObject.FindObjectOfType <Combat>();
        fcc     = GameObject.FindObjectOfType <FirstCityConstructed>();
        resetUI = GameObject.FindObjectOfType <ResetUI>();

        main = GameObject.FindObjectOfType <Main>();
    }
        void ResetUI(ResetUI unused)
        {
            // Reset ViewModel which does 2 things:
            // 1) Clears any previous ModelView values
            // 2) Causes all dependent data bindings to rebind
            Locator.Instance.TodoListViewModel = null;

            newItemName.Unfocus();
        }