void Awake() { bgmSlider = transform.Find("Slider_Bgm").GetComponent <Slider>(); fxSlider = transform.Find("Slider_Fx").GetComponent <Slider>(); UISlider = transform.Find("Slider_UI").GetComponent <Slider>(); resetUI = transform.Find("Panel").GetComponent <ResetUI>(); }
// Use this for initialization void Start() { combat = GameObject.FindObjectOfType <Combat>(); fcc = GameObject.FindObjectOfType <FirstCityConstructed>(); resetUI = GameObject.FindObjectOfType <ResetUI>(); screenBounds = GameObject.FindObjectOfType <Main>().screenBounds; }
private void Start() { mainCam = Camera.main; resetUI = gameObject.GetComponent<ResetUI>(); playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>(); }
/// <summary> /// Trigger send to reset the UI label /// </summary> /// <param name="signal">Signal is blank since it is only a trigger</param> /// <returns></returns> private bool OnResetUI(ResetUI signal) { // clear out the results resultText.text = ""; // handled the signal return(true); }
// Use this for initialization void Start() { combat = GameObject.FindObjectOfType <Combat>(); fcc = GameObject.FindObjectOfType <FirstCityConstructed>(); resetUI = GameObject.FindObjectOfType <ResetUI>(); main = GameObject.FindObjectOfType <Main>(); }
void ResetUI(ResetUI unused) { // Reset ViewModel which does 2 things: // 1) Clears any previous ModelView values // 2) Causes all dependent data bindings to rebind Locator.Instance.TodoListViewModel = null; newItemName.Unfocus(); }