protected void StartResetTimer( TimeSpan delay ) { StopResetTimer(); m_ResetTimer = new ResetTimer( this, delay ); m_ResetTimer.Start(); }
protected void StartResetTimer(TimeSpan delay) { StopResetTimer(); m_ResetTimer = new ResetTimer(this, delay); m_ResetTimer.Start(); }
private void Reset() //en felles resetter for alt, som venter 2 sekunder før den gjemmer panelet og resetter nedtelling, poeng osv. { ResetTimer.Start(); btDyrespillH.Enabled = false; tbRegnespillSvar.Clear(); DyrespillTimer.Stop(); RegnespillTimer.Stop(); FigurspillTimer.Stop(); }
private void StartRecordingBPM() { IsFirstTap = false; ResetTimer.Start(); BPMTimer.Reset(); BPMTimer.Start(); ++TimesTapped; AvgBPM.Text = NearestWhole.Text = TapTimes.Text = "First beat"; }
public BackgroundTaskHandler(Dispatcher dispatcher, ServiceHandler service) { isInBackground = false; sem = new SemaphoreSlim(0, 1); this.dispatcher = dispatcher; this.service = service; service.PropertyChanged += Service_PropertyChanged; closeTimer = ResetTimer.Start(inativeTime); closeTimer.RanDown += CloseTimer_RanDown; Application.Current.EnteredBackground += OnEnteredBackground; Application.Current.LeavingBackground += OnLeavingBackground; audio = service.Audio; }