/// <summary> /// 添加在研人员 /// </summary> /// <param name="researchers"></param> /// <returns></returns> public bool InsertResearchers(Researchers researchers) { var sql = @"insert into Researchers(ResearchProjectsID,PersonID,Personneltype) values(@ResearchProjectsID,@PersonID,@Personneltype)"; var par1 = new SqlParameter() { ParameterName = "@ResearchProjectsID", SqlDbType = System.Data.SqlDbType.Int , Value = researchers.ResearchProjectsID }; var par2 = new SqlParameter() { ParameterName = "@PersonID", SqlDbType = System.Data.SqlDbType.Int , Value = researchers.PersonID }; var par3 = new SqlParameter() { ParameterName = "@Personneltype", SqlDbType = System.Data.SqlDbType.VarChar, Value = researchers.Personneltype }; return(_dbHelper.SavaData(sql, par1, par2, par3) > 0 ? true : false); }
//Silme fonksiyonunu yazalım public void Delete(Researchers researchers) { using (InstituteDbEntities context = new InstituteDbEntities()) { var entity = context.Entry(researchers); entity.State = EntityState.Deleted; context.SaveChanges(); } }
//Ekleme fonksiyonunu yazalım public void Add(Researchers researchers) { using (InstituteDbEntities context = new InstituteDbEntities()) { context.Researchers.Add(researchers); context.SaveChanges(); //var entity = context.Entry(researchers); //entity.State = EntityState.Added; //context.SaveChanges(); } }
public void VoteEndTurn(Player player) { RemovePlayerVote(player); CurrentTurn.EndTurnVotes.Add(new PlayerVote(player.Team, player.Number, player.Name)); AddPublicEvent(GameEvent.PlayerVotedEndTurn(player, DateTime.Now)); if (CurrentTurn.EndTurnVotes.Count == Researchers.Count(p => p.Team == player.Team)) { CurrentTurn.SetToTallying(); } }
public void AddDefaultResearcher() { Researcher res = new Researcher(); res.AddProjects(new Project()); res.AddProjects(new Project()); res.AddProjects(new Project()); Researchers.AddResearcher(res); res = new Researcher("OLOLOLO", "F**K"); CurrentResearcher = res; res.AddProjects(new Project()); Researchers.AddResearcher(res); SelectedProject = res.Projects.First(); }
public void TallyVotes() { if (Status != GameStatus.InProgress) { throw new InvalidOperationException(); } if (CurrentTurn?.Status != TurnStatus.Tallying) { throw new InvalidOperationException(); } if (CurrentTurn.EndTurnVotes.Count == Researchers.Count(p => p.Team == CurrentTurn.Team)) { EndCurrentTurn(); } else if (WordTiles.SingleOrDefault(t => t.Votes.Count == Researchers.Count(p => p.Team == CurrentTurn.Team)) is WordTile tile) { CurrentTurn.Guesses.Add(new Guess(tile.Word, CurrentTurn.Guesses.Count, tile.Team)); tile.Votes.Clear(); tile.IsRevealed = true; if (tile.Team == CurrentTurn.Team) { AddPublicEvent(GameEvent.TeamGuessedCorrectly(CurrentTurn.Team, DateTime.Now)); if (CurrentTurn.GuessesRemaining <= 0 || GetTilesRemaining(CurrentTurn.Team) <= 0) { EndCurrentTurn(); } else { CurrentTurn.GuessAgain(); } } else { AddPublicEvent(GameEvent.TeamGuessedIncorrectly(CurrentTurn.Team, DateTime.Now)); EndCurrentTurn(); } } else { throw new InvalidOperationException(); } }
public void SetPlayerVote(Player player, WordTile tile) { RemovePlayerVote(player); if (tile.IsRevealed) { throw new InvalidOperationException(); } tile.Votes.Add(new PlayerVote(player.Team, player.Number, player.Name)); AddPublicEvent(GameEvent.PlayerVotedWord(player, DateTime.Now, tile.Word)); if (tile.Votes.Count == Researchers.Count(p => p.Team == player.Team)) { CurrentTurn.SetToTallying(); } }
public IActionResult InsertResearchers(int ResearchProjectsID, int[] idArray, int?id) { var researchers = new Researchers(); foreach (var i in idArray) { researchers.ResearchProjectsID = ResearchProjectsID; researchers.PersonID = i; researchers.Personneltype = ""; if (_IResearch.InsertResearchers(researchers)) { if (id != null) { _IResearch.UpdatePersonType(id, ResearchProjectsID); } } else { return(new JsonResult(new { result = 0, message = $"添加失败!" })); } } return(new JsonResult(new { result = 1, message = "添加成功" })); }
/// <summary> /// If they need recovering, recover them until they are "rested". /// If they are done recovering, put them to work. /// Expend energy and progress the research as needed /// </summary> public void ProcessResearchers() => Researchers.ForEach(wk => Compose(wk, DoRecovery, cit => Perform(Active != null && IsQualified(cit), () => ConvertResearcherEnergy(cit)) ));