public WaveChannel32 AddInputStream(WaveStream waveStream, float volume = 1f)
 {
     lock (_syncObject) {
         var rateConvertedStream = waveStream;
         if (NeedSampleRateConversion(waveStream.WaveFormat))
         {
             rateConvertedStream = new ResamplerDmoStream(waveStream, _waveStream.WaveFormat);
         }
         var addedStream = new WaveChannel32(rateConvertedStream, volume, 0f);
         if (_channels.Count == 0 && _musicChannel == null)
         {
             // The first stream is always the music stream.
             _musicChannel = addedStream;
         }
         else
         {
             if (!_channels.ContainsKey(waveStream))
             {
                 _channels.Add(waveStream, addedStream);
             }
         }
         _waveStream.AddInputStream(addedStream);
         return(addedStream);
     }
 }
Exemple #2
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        public string ConvertAACToWAV(string songTitle, string cacheDir)
        {
            try
            {
                // im going to add this in an atempt to have easier playback though naudio
                // https://stackoverflow.com/questions/13486747/convert-aac-to-wav

                // create media foundation reader to read the AAC encoded file
                using (MediaFoundationReader reader = new MediaFoundationReader(cacheDir + songTitle + ".aac"))
                    // resample the file to PCM with same sample rate, channels and bits per sample
                    using (ResamplerDmoStream resampledReader = new ResamplerDmoStream(reader,
                                                                                       new WaveFormat(reader.WaveFormat.SampleRate, reader.WaveFormat.BitsPerSample, reader.WaveFormat.Channels)))
                        // create WAVe file
                        using (WaveFileWriter waveWriter = new WaveFileWriter(cacheDir + songTitle + ".wav", resampledReader.WaveFormat))
                        {
                            // copy samples
                            resampledReader.CopyTo(waveWriter);
                        }

                return(cacheDir + songTitle + ".wav");
            }
            catch (Exception error)
            {
                _logs.logMessage("Error", "downloader.ConvertAACToWAV", error.ToString(), "system");
                return(null);
            }
        }
Exemple #3
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        public static async Task wavConvert(string mp4Conv, Channel voice)
        {
            // convert source audio to AAC
            // create media foundation reader to read the source (can be any supported format, mp3, wav, ...)

            /*using (MediaFoundationReader reader = new MediaFoundationReader(@"d:\source.mp3"))
             * {
             *  MediaFoundationEncoder.EncodeToAac(reader, @"D:\test.mp4");
             * }*/
            var channelCount = discord.GetService <AudioService>().Config.Channels;

            // convert "back" to WAV
            // create media foundation reader to read the AAC encoded file
            using (MediaFoundationReader reader = new MediaFoundationReader(mp4Conv))
                // resample the file to PCM with same sample rate, channels and bits per sample
                using (ResamplerDmoStream resampledReader = new ResamplerDmoStream(reader,
                                                                                   new WaveFormat(48000, 16, channelCount)))
                    // create WAVe file
                    using (WaveFileWriter waveWriter = new WaveFileWriter(@"C:\music\tempaud.wav", resampledReader.WaveFormat))
                    {
                        // copy samples
                        resampledReader.CopyTo(waveWriter);
                    }
            await SendAudio(@"C:\music\tempaud.wav", voice);
        }
        public CachedSound(string audioFileName)
        {
            using (var audioFileReader = new AudioFileReader(audioFileName)) {
                this.WaveFormat = audioFileReader.WaveFormat;
                if (this.WaveFormat.SampleRate != 44100 || this.WaveFormat.Channels != 2)
                {
                    using (var resampled = new ResamplerDmoStream(audioFileReader, WaveFormat.CreateIeeeFloatWaveFormat(44100, 2))) {
                        ISampleProvider resampledSampleProvider = resampled.ToSampleProvider();
                        this.WaveFormat = resampledSampleProvider.WaveFormat;
                        List <float> wholeFile  = new List <float>((int)resampled.Length);
                        float[]      readBuffer = new float[resampled.WaveFormat.SampleRate * resampled.WaveFormat.Channels];
                        int          samplesRead;
                        while ((samplesRead = resampledSampleProvider.Read(readBuffer, 0, readBuffer.Length)) > 0)
                        {
                            wholeFile.AddRange(readBuffer.Take(samplesRead));
                        }

                        this.AudioData = wholeFile.ToArray();
                    }
                }
                else
                {
                    List <float> wholeFile  = new List <float>((int)(audioFileReader.Length / 4));
                    float[]      readBuffer = new float[audioFileReader.WaveFormat.SampleRate * audioFileReader.WaveFormat.Channels];
                    int          samplesRead;
                    while ((samplesRead = audioFileReader.Read(readBuffer, 0, readBuffer.Length)) > 0)
                    {
                        wholeFile.AddRange(readBuffer.Take(samplesRead));
                    }

                    this.AudioData = wholeFile.ToArray();
                }
            }
        }
        public void Play([CanBeNull] string fileName, [NotNull] IAudioFormat format)
        {
            if (fileName == null)
            {
                return;
            }

            fileName = Path.GetFullPath(fileName);

            PreloadSfx(fileName, format);

            var key = Environment.OSVersion.Platform == PlatformID.Win32NT ? fileName.ToLowerInvariant() : fileName;

            var currentTime = _audioManager.MixerTime;

            var free = GetFreeStream(key);

            if (free.OffsetStream != null)
            {
                free.OffsetStream.StartTime   = currentTime;
                free.OffsetStream.CurrentTime = currentTime;
                _playingStates[free.Index]    = true;
                _audioManager.AddInputStream(free.OffsetStream, Volume);
                return;
            }

            var(data, waveFormat) = _preloaded[key];

            var source = new RawSourceWaveStream(data, 0, data.Length, waveFormat);

            // Offset requires 16-bit integer input.
            WaveStream toOffset;

            if (AudioHelper.NeedsFormatConversionFrom(waveFormat, RequiredFormat))
            {
                toOffset = new ResamplerDmoStream(source, RequiredFormat);
            }
            else
            {
                toOffset = source;
            }

            var offset = new WaveOffsetStream(toOffset, currentTime, TimeSpan.Zero, toOffset.TotalTime);

            _audioManager.AddInputStream(offset, Volume);

            lock (_queueLock) {
                _playingWaveStreams.Add((key, offset, toOffset, source));
            }

            _playingStates.Add(true);
        }
Exemple #6
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 /// <summary>
 /// Dispose
 /// </summary>
 /// <param name="disposing">True if disposing (not from finalizer)</param>
 public void Dispose(bool disposing)
 {
     buf.ClearBuffer();
     if (windowsN)
     {
         buf.ClearBuffer();
     }
     else
     {
         dmoResampler?.Dispose();
         dmoResampler = null;
     }
 }
 public void CanCreateResamplerStream()
 {
     //using (WaveFileReader reader = new WaveFileReader("C:\\Users\\Mark\\Recording\\REAPER\\ideas-2008-05-17.wav"))
     using (WaveStream reader = new NullWaveStream(new WaveFormat(44100, 16, 1), 1000))
     {
         using (ResamplerDmoStream resampler = new ResamplerDmoStream(reader, WaveFormat.CreateIeeeFloatWaveFormat(48000, 2)))
         {
             Assert.Greater(resampler.Length, reader.Length, "Length");
             Assert.AreEqual(0, reader.Position, "Position");
             Assert.AreEqual(0, resampler.Position, "Position");
         }
     }
 }
        public void PlayLooped([CanBeNull] string fileName, [NotNull] IAudioFormat format, [NotNull] object state)
        {
            if (fileName == null)
            {
                return;
            }

            if (state == null)
            {
                throw new ArgumentNullException(nameof(state));
            }

            if (_loopedStreams.ContainsKey(state))
            {
                return;
            }

            fileName = Path.GetFullPath(fileName);

            PreloadSfx(fileName, format);

            var key = Environment.OSVersion.Platform == PlatformID.Win32NT ? fileName.ToLowerInvariant() : fileName;

            var currentTime = _audioManager.MixerTime;

            var(data, waveFormat) = _preloaded[key];

            var source = new RawSourceWaveStream(data, 0, data.Length, waveFormat);

            var looped = new LoopedWaveStream(source, LoopedWaveStream.DefaultMaxLoops);

            // Offset requires 16-bit integer input.
            WaveStream toOffset;

            if (AudioHelper.NeedsFormatConversionFrom(waveFormat, RequiredFormat))
            {
                toOffset = new ResamplerDmoStream(looped, RequiredFormat);
            }
            else
            {
                toOffset = looped;
            }

            var offset = new WaveOffsetStream(toOffset, currentTime, TimeSpan.Zero, toOffset.TotalTime);

            _audioManager.AddInputStream(offset, Volume);

            lock (_queueLock) {
                _loopedStreams[state] = (offset, toOffset, looped, source);
            }
        }
        /// <summary>
        /// Dispose
        /// </summary>
        public void Dispose()
        {
            if (audioClient != null)
            {
                Stop();

                audioClient.Dispose();
                audioClient  = null;
                renderClient = null;
            }
            if (resamplerDmoStream != null)
            {
                resamplerDmoStream.Dispose();
                resamplerDmoStream = null;
            }
        }
Exemple #10
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        public static void Concatenate(string outputFile, IEnumerable <string> sourceFiles)
        {
            byte[]         buffer         = new byte[1024];
            WaveFileWriter waveFileWriter = null;

            try
            {
                foreach (string sourceFile in sourceFiles)
                {
                    using (var reader = new MediaFoundationReader(sourceFile))
                    {
                        using (var resampledReader = new ResamplerDmoStream(reader, new WaveFormat(
                                                                                reader.WaveFormat.SampleRate,
                                                                                reader.WaveFormat.BitsPerSample,
                                                                                reader.WaveFormat.Channels)))
                        {
                            if (waveFileWriter == null)
                            {
                                waveFileWriter = new WaveFileWriter(outputFile, reader.WaveFormat);
                            }
                            else
                            {
                                if (!reader.WaveFormat.Equals(waveFileWriter.WaveFormat))
                                {
                                    throw new InvalidOperationException(
                                              "Can't concatenate WAV Files that don't share the same format");
                                }
                            }

                            int read;
                            while ((read = resampledReader.Read(buffer, 0, buffer.Length)) > 0)
                            {
                                waveFileWriter.WriteData(buffer, 0, read);
                            }
                        }
                    }
                }
            }
            finally
            {
                if (waveFileWriter != null)
                {
                    waveFileWriter.Dispose();
                }
            }
        }
        public void CanReadABlockFromResamplerStream()
        {
            //using (WaveFileReader reader = new WaveFileReader("C:\\Users\\Mark\\Recording\\REAPER\\ideas-2008-05-17.wav"))
            WaveFormat inputFormat = new WaveFormat(44100, 16, 1);

            using (WaveStream reader = new NullWaveStream(inputFormat, inputFormat.AverageBytesPerSecond * 20))
            {
                using (ResamplerDmoStream resampler = new ResamplerDmoStream(reader, WaveFormat.CreateIeeeFloatWaveFormat(48000, 2)))
                {
                    // try to read 10 ms;
                    int    bytesToRead = resampler.WaveFormat.AverageBytesPerSecond / 100;
                    byte[] buffer      = new byte[bytesToRead];
                    int    count       = resampler.Read(buffer, 0, bytesToRead);
                    Assert.That(count > 0, "Bytes Read");
                }
            }
        }
        public EventDrivenResampler(WaveFormat input, WaveFormat output)
        {
            windowsN      = DetectWindowsN();
            this.input    = input;
            this.output   = output;
            buf           = new BufferedWaveProvider(input);
            buf.ReadFully = false;

            if (windowsN)
            {
                mediaFoundationResampler = new WdlResamplingSampleProvider(buf.ToSampleProvider(), output.SampleRate);
                waveOut = mediaFoundationResampler.ToMono().ToWaveProvider16();
            }
            else
            {
                dmoResampler = new ResamplerDmoStream(buf, output);
            }
        }
 private void ResampleAWholeStream(WaveFormat inputFormat, WaveFormat outputFormat)
 {
     using (WaveStream reader = new NullWaveStream(inputFormat, inputFormat.AverageBytesPerSecond * 20))
     {
         using (ResamplerDmoStream resampler = new ResamplerDmoStream(reader, outputFormat))
         {
             // try to read 10 ms;
             int    bytesToRead = resampler.WaveFormat.AverageBytesPerSecond / 100;
             byte[] buffer      = new byte[bytesToRead];
             int    count;
             int    total = 0;
             do
             {
                 count  = resampler.Read(buffer, 0, bytesToRead);
                 total += count;
                 //Assert.AreEqual(count, bytesToRead, "Bytes Read");
             } while (count > 0);
             //Debug.WriteLine(String.Format("Converted input length {0} to {1}", reader.Length, total));
         }
     }
 }
Exemple #14
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        internal Music(AudioManager audioManager, [NotNull] WaveStream waveStream, float volume, bool externalWaveStream)
        {
            _audioManager         = audioManager;
            _baseWaveStream       = waveStream;
            _isExternalWaveStream = externalWaveStream;

            if (AudioHelper.NeedsFormatConversionFrom(waveStream.WaveFormat, RequiredFormat))
            {
                _formatConvertedStream = new ResamplerDmoStream(waveStream, RequiredFormat);
            }
            else
            {
                _formatConvertedStream = waveStream;
            }

            OffsetStream = new WaveOffsetStream(_formatConvertedStream);

            IsStopped = true;

            CachedVolume = volume;
        }
Exemple #15
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 static void Main(string[] args)
 {
     // convert source audio to AAC
     // create media foundation reader to read the source (can be any supported format, mp3, wav, ...)
     using (MediaFoundationReader reader = new MediaFoundationReader(@"d:\source.mp3"))
     {
         MediaFoundationEncoder.EncodeToAac(reader, @"D:\test.mp4");
     }
     // convert "back" to WAV
     // create media foundation reader to read the AAC encoded file
     using (MediaFoundationReader reader = new MediaFoundationReader(@"D:\test.mp4"))
         // resample the file to PCM with same sample rate, channels and bits per sample
         using (ResamplerDmoStream resampledReader = new ResamplerDmoStream(reader,
                                                                            new WaveFormat(reader.WaveFormat.SampleRate, reader.WaveFormat.BitsPerSample, reader.WaveFormat.Channels)))
             // create WAVe file
             using (WaveFileWriter waveWriter = new WaveFileWriter(@"d:\test.wav", resampledReader.WaveFormat))
             {
                 // copy samples
                 resampledReader.CopyTo(waveWriter);
             }
 }
Exemple #16
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        private async Task <Tuple <string, TimeSpan> > convertToWav(string file, CancellationToken token)
        {
            string fileWithouExtension = Path.Combine(Path.GetFullPath(file).Replace(Path.GetFileName(file), ""), Path.GetFileNameWithoutExtension(file));
            string outFile             = file;

            if (file.ToLower().EndsWith(".mp3"))
            {
                outFile = fileWithouExtension + ".wav";
                token.ThrowIfCancellationRequested();
                using (Mp3FileReader reader = new Mp3FileReader(file))
                {
                    WaveFileWriter.CreateWaveFile(outFile, reader);
                }
            }
            else if (file.ToLower().EndsWith(".m4a"))
            {
                outFile = fileWithouExtension + ".wav";
                token.ThrowIfCancellationRequested();
                using (MediaFoundationReader reader = new MediaFoundationReader(file))
                {
                    using (ResamplerDmoStream resampledReader = new ResamplerDmoStream(reader,
                                                                                       new WaveFormat(reader.WaveFormat.SampleRate, reader.WaveFormat.BitsPerSample, reader.WaveFormat.Channels)))
                        using (WaveFileWriter waveWriter = new WaveFileWriter(outFile, resampledReader.WaveFormat))
                        {
                            resampledReader.CopyTo(waveWriter);
                        }
                }
            }
            token.ThrowIfCancellationRequested();
            TimeSpan totalTime;

            using (WaveFileReader maleReader = new WaveFileReader(outFile))
            {
                totalTime = maleReader.TotalTime;
            }

            return(await Task.FromResult <Tuple <string, TimeSpan> >(new Tuple <string, TimeSpan>(outFile, totalTime)));
        }
        public EventDrivenResampler(bool windowsN, WaveFormat input, WaveFormat output)
        {
            this.windowsN = windowsN;
            this.input    = input;
            this.output   = output;
            buf           = new BufferedWaveProvider(input);
            buf.ReadFully = false;

            if (output.BitsPerSample > input.BitsPerSample)
            {
                bufferMultiplier = 2;
            }

            if (windowsN)
            {
                mediaFoundationResampler = new WdlResamplingSampleProvider(buf.ToSampleProvider(), output.SampleRate);
                waveOut = mediaFoundationResampler.ToMono().ToWaveProvider16();
            }
            else
            {
                dmoResampler = new ResamplerDmoStream(buf, output);
            }
        }
Exemple #18
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        private async Task SendAsync(IGuild guild, string path)
        {
            _container.TryGetValue(guild.Id, out AudioContainer container);
            var audioOutStream = container.AudioOutStream;
            var token          = container.CancellationTokenSource.Token;

            var format = new WaveFormat(48000, 16, 2);

            using var reader       = new MediaFoundationReader(path);
            using var resamplerDmo = new ResamplerDmoStream(reader, format);
            try
            {
                container.ResamplerDmoStream = resamplerDmo;
                await resamplerDmo.CopyToAsync(audioOutStream, token)
                .ContinueWith(t => { return; });
            }
            finally
            {
                await audioOutStream.FlushAsync();

                container.CancellationTokenSource = new CancellationTokenSource();
            }
        }
Exemple #19
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        private static string Convertm4aWav(string fullFilePath)
        {
            var wavFileName = String.Format(@"{0}\{1}{2}", Path.GetDirectoryName(fullFilePath), Path.GetFileNameWithoutExtension(fullFilePath), ".wav");

            // convert "back" to WAV
            // create media foundation reader to read the AAC encoded file
            using (MediaFoundationReader reader = new MediaFoundationReader(fullFilePath)) {
                // resample the file to PCM with same sample rate, channels and bits per sample
                using (ResamplerDmoStream resampledReader = new ResamplerDmoStream(reader,
                                                                                   new WaveFormat(reader.WaveFormat.SampleRate, reader.WaveFormat.BitsPerSample, reader.WaveFormat.Channels))) {
                    // create WAVe file



                    using (WaveFileWriter waveWriter = new WaveFileWriter(wavFileName, resampledReader.WaveFormat))
                    {
                        // copy samples
                        resampledReader.CopyTo(waveWriter);
                        waveWriter.Flush();;
                    }
                }
            }
            return(wavFileName);
        }
Exemple #20
0
        private void PlayThread()
        {
            ResamplerDmoStream resamplerDmoStream = null;
            IWaveProvider      playbackProvider   = this.sourceProvider;
            Exception          exception          = null;

            try
            {
                if (this.dmoResamplerNeeded)
                {
                    resamplerDmoStream = new ResamplerDmoStream(sourceProvider, outputFormat);
                    playbackProvider   = resamplerDmoStream;
                }

                // fill a whole buffer
                bufferFrameCount = audioClient.BufferSize;
                bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
                readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
                FillBuffer(playbackProvider, bufferFrameCount);

                // Create WaitHandle for sync
                var waitHandles = new WaitHandle[] { frameEventWaitHandle };

                audioClient.Start();

                while (playbackState != PlaybackState.Stopped)
                {
                    // If using Event Sync, Wait for notification from AudioClient or Sleep half latency
                    int indexHandle = 0;
                    if (isUsingEventSync)
                    {
                        indexHandle = WaitHandle.WaitAny(waitHandles, 3 * latencyMilliseconds, false);
                    }
                    else
                    {
                        Thread.Sleep(latencyMilliseconds / 2);
                    }

                    // If still playing and notification is ok
                    if (playbackState == PlaybackState.Playing && indexHandle != WaitHandle.WaitTimeout)
                    {
                        // See how much buffer space is available.
                        int numFramesPadding = 0;
                        if (isUsingEventSync)
                        {
                            // In exclusive mode, always ask the max = bufferFrameCount = audioClient.BufferSize
                            numFramesPadding = (shareMode == AudioClientShareMode.Shared) ? audioClient.CurrentPadding : 0;
                        }
                        else
                        {
                            numFramesPadding = audioClient.CurrentPadding;
                        }
                        int numFramesAvailable = bufferFrameCount - numFramesPadding;
                        if (numFramesAvailable > 10) // see https://naudio.codeplex.com/workitem/16363
                        {
                            FillBuffer(playbackProvider, numFramesAvailable);
                        }
                    }
                }
                Thread.Sleep(latencyMilliseconds / 2);
                audioClient.Stop();
                if (playbackState == PlaybackState.Stopped)
                {
                    audioClient.Reset();
                }
            }
            catch (Exception e)
            {
                exception = e;
            }
            finally
            {
                if (resamplerDmoStream != null)
                {
                    resamplerDmoStream.Dispose();
                }
                RaisePlaybackStopped(exception);
            }
        }
        public byte[] Decode(string audioType, byte[] input)
        {
            byte[] output = null;
            _calls++;

            lock (_decoderLock)
            {
                string fileType = "";
                switch (audioType)
                {
                case "audio/mpg":
                case "audio/mpeg":
                    fileType = "mp3";
                    break;

                case "audio/aac":
                case "audio/aacp":
                    fileType = "aac";
                    break;
                }

                try
                {
                    string _inFile = PathUtils.GetTempFilePath(string.Format("opm-dec-in-{1}.{0}", fileType,
                                                                             _calls % 10));
                    string _outFile = PathUtils.GetTempFilePath(string.Format("opm-dec-out.wav"));

                    DeleteFile(_outFile);
                    DeleteFile(_inFile);

                    IO.File.WriteAllBytes(_inFile, input);

                    WaveFormat wf = new WaveFormat(WaveFormatEx.Cdda.nSamplesPerSec, 2);

                    using (MediaFoundationReader mfr = new MediaFoundationReader(_inFile))
                        using (ResamplerDmoStream res = new ResamplerDmoStream(mfr, wf))
                            using (WaveFileWriter wav = new WaveFileWriter(_outFile, wf))
                            {
                                res.CopyTo(wav);

                                wav.Close();
                                res.Close();
                                mfr.Close();
                            }

                    if (IO.File.Exists(_outFile))
                    {
                        byte[] outWav = IO.File.ReadAllBytes(_outFile);
                        if (outWav.Length > 44)
                        {
                            output = new byte[outWav.Length];
                            Array.Copy(outWav, 44, output, 0, outWav.Length - 44);
                        }
                    }
                }
                catch (Exception ex)
                {
                    Logger.LogException(ex);
                }
            }

            return(output);
        }
        /// <summary>
        /// Initialize for playing the specified wave stream
        /// </summary>
        /// <param name="waveProvider">IWaveProvider to play</param>
        public void Init(IWaveProvider waveProvider)
        {
            long latencyRefTimes = latencyMilliseconds * 10000;

            outputFormat = waveProvider.WaveFormat;
            // first attempt uses the WaveFormat from the WaveStream
            WaveFormatExtensible closestSampleRateFormat;

            if (!audioClient.IsFormatSupported(shareMode, outputFormat, out closestSampleRateFormat))
            {
                // Use closesSampleRateFormat (in sharedMode, it equals usualy to the audioClient.MixFormat)
                // See documentation : http://msdn.microsoft.com/en-us/library/ms678737(VS.85).aspx
                // They say : "In shared mode, the audio engine always supports the mix format"
                // The MixFormat is more likely to be a WaveFormatExtensible.
                if (closestSampleRateFormat == null)
                {
                    WaveFormat correctSampleRateFormat = audioClient.MixFormat;

                    if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                    {
                        // Iterate from Worst to Best Format
                        WaveFormatExtensible[] bestToWorstFormats =
                        {
                            new WaveFormatExtensible(
                                outputFormat.SampleRate, 32,
                                outputFormat.Channels),
                            new WaveFormatExtensible(
                                outputFormat.SampleRate, 24,
                                outputFormat.Channels),
                            new WaveFormatExtensible(
                                outputFormat.SampleRate, 16,
                                outputFormat.Channels),
                        };

                        // Check from best Format to worst format ( Float32, Int24, Int16 )
                        for (int i = 0; i < bestToWorstFormats.Length; i++)
                        {
                            correctSampleRateFormat = bestToWorstFormats[i];
                            if (audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                            {
                                break;
                            }
                            correctSampleRateFormat = null;
                        }

                        // If still null, then test on the PCM16, 2 channels
                        if (correctSampleRateFormat == null)
                        {
                            // Last Last Last Chance (Thanks WASAPI)
                            correctSampleRateFormat = new WaveFormatExtensible(outputFormat.SampleRate, 16, 2);
                            if (!audioClient.IsFormatSupported(shareMode, correctSampleRateFormat))
                            {
                                throw new NotSupportedException("Can't find a supported format to use");
                            }
                        }
                    }
                    outputFormat = correctSampleRateFormat;
                }
                else
                {
                    outputFormat = closestSampleRateFormat;
                }

                // just check that we can make it.
                resamplerDmoStream = new ResamplerDmoStream(waveProvider, outputFormat);
                sourceProvider     = resamplerDmoStream;
            }
            else
            {
                sourceProvider = waveProvider;
            }

            // Normal setup for both sharedMode
            audioClient.Initialize(shareMode, AudioClientStreamFlags.None, latencyRefTimes, 0,
                                   outputFormat, Guid.Empty);


            // Get the RenderClient
            renderClient = audioClient.AudioRenderClient;

            // set up the read buffer
            bufferFrameCount = audioClient.BufferSize;
            bytesPerFrame    = outputFormat.Channels * outputFormat.BitsPerSample / 8;
            readBuffer       = new byte[bufferFrameCount * bytesPerFrame];
        }