private void UpdateResampler() { if (m_Resample) { if (m_Resampler == null) { m_Resampler = new Resampler(this, gameObject.name, m_ResampleBufferSize, m_ResampleMode); } } if (m_Resampler != null) { m_Resampler.Update(); m_Resampler.UpdateTimestamp(); } }