Exemple #1
0
 /// <summary>
 /// 初始化公共层
 /// </summary>
 /// <param name="initialize">初始化//反初始化</param>
 public static void InitCommon(bool initialize)
 {
     if (initialize)
     {
         //统一随机数
         UnityEngine.Random.InitState((int)DateTime.Now.Ticks);
         //开启日志
         Log.GetInstance();
         BundleService.GetInstance();
         ResService.GetInstance();
         //全局
         DG.Tweening.DOTween.Init(true, true, DG.Tweening.LogBehaviour.ErrorsOnly);
     }
     else
     {
         ResService.DestroyInstance();
         BundleService.DestroyInstance();
     }
 }