/// <summary> /// 初始化公共层 /// </summary> /// <param name="initialize">初始化//反初始化</param> public static void InitCommon(bool initialize) { if (initialize) { //统一随机数 UnityEngine.Random.InitState((int)DateTime.Now.Ticks); //开启日志 Log.GetInstance(); BundleService.GetInstance(); ResService.GetInstance(); //全局 DG.Tweening.DOTween.Init(true, true, DG.Tweening.LogBehaviour.ErrorsOnly); } else { ResService.DestroyInstance(); BundleService.DestroyInstance(); } }