Exemple #1
0
    private void ResourcesList()
    {
        LibaryStreamingAssetSetting _resourseSetting = Resources.Load <LibaryStreamingAssetSetting>("StreamingAssetLibarySetting");

        if (_resourseSetting == null)
        {
            return;
        }
        string path = AssetDatabase.GetAssetPath(_resourseSetting);
        LibaryStreamingAssetSetting resourseSetting = AssetDatabase.LoadAssetAtPath <LibaryStreamingAssetSetting>(path);
        Dictionary <string, Dictionary <string, ResourceSettingStateObj> > msgDict = resourseSetting.GetSettingMessage();

        resourseSetting.Clear();
        List <string> listRes = ResLibaryTool.GetAllLocalStreamingAssetsDirs(Application.dataPath);
        List <string> ret     = new List <string>();

        for (int i = 0; i < listRes.Count; i++)
        {
            List <string> list = ResLibaryTool.GetAllSubDirs(listRes[i]);
            if (list != null)
            {
                ret.AddRange(list);
            }
        }
        ret.AddRange(listRes);
        for (int i = 0; i < ret.Count; i++)
        {
            string resDir = ret[i];
            if (string.IsNullOrEmpty(resDir) || !ResLibaryTool.DirExistResource(resDir))
            {
                continue;
            }
            string[] files = System.IO.Directory.GetFiles(resDir);
            for (int j = 0; j < files.Length; j++)
            {
                string resfile   = files[j];
                string extension = Path.GetExtension(resfile);
                string typeName  = null;
                resfile = resfile.Replace("\\", "/");
                int index = resfile.IndexOf("StreamingAssets/", StringComparison.CurrentCultureIgnoreCase);
                if (index < 0)
                {
                    continue;
                }
                string filePath = resfile.Substring(index);
                filePath = filePath.Replace("StreamingAssets/", "");
                string fileName = Path.GetFileNameWithoutExtension(resfile);
                if (ResLibaryConfig.ResourceImgExts.Contains(extension))
                {
                    typeName = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D];
                    ResourceSettingStateObj resourceSettingStateObjs = new ResourceSettingStateObj();
                    resourceSettingStateObjs.m_Name        = fileName;
                    resourceSettingStateObjs.m_Path        = filePath;
                    resourceSettingStateObjs.m_Type        = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite];
                    resourceSettingStateObjs.m_ExistStatus = AssetExistStatusEnum.Quote;
                    resourseSetting.AddResToLibary(resourceSettingStateObjs);
                }
                else if (ResLibaryConfig.ResourceTxtExts.Contains(extension))
                {
                    typeName = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_TextAsset];
                }
                else if (ResLibaryConfig.ResourceAudioExts.Contains(extension))
                {
                    typeName = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_AudioClip];
                }
                else if (ResLibaryConfig.ResourceVideoExts.Contains(extension))
                {
                    typeName = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_VideoClip];
                }
                else
                {
                    continue;
                }


                Dictionary <string, ResourceSettingStateObj> sDict = null;
                msgDict.TryGetValue(typeName, out sDict);
                if (sDict != null && sDict.ContainsKey(fileName))
                {
                    resourseSetting.AddResToLibary(sDict[fileName]);
                    continue;
                }
                ResourceSettingStateObj resourceSettingStateObj = new ResourceSettingStateObj();
                resourceSettingStateObj.m_Name        = fileName;
                resourceSettingStateObj.m_Path        = filePath;
                resourceSettingStateObj.m_Type        = typeName;
                resourceSettingStateObj.m_ExistStatus = AssetExistStatusEnum.Quote;
                resourseSetting.AddResToLibary(resourceSettingStateObj);
            }
        }
        AssetDatabase.ImportAsset(path);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
Exemple #2
0
    private void UpdateAsset()
    {
        string path = AssetDatabase.GetAssetPath(resourseSetting);
        Dictionary <string, Dictionary <string, ResourceSettingStateObj> > msgDict = resourseSetting.GetSettingMessage();
        //List<string> listRes = new List<string>(assetDict.Keys);
        List <string> ret = new List <string>();

        foreach (var item in assetDict)
        {
            if (item.Value)
            {
                string url = Application.dataPath + item.Key;//Path.Combine(Application.dataPath, item.Key);
                ret.Add(url);
                List <string> list = ResLibaryTool.GetAllSubDirs(url);
                if (list != null)
                {
                    ret.AddRange(list);
                }
            }
        }
        //for (int i = 0; i < listRes.Count; i++)
        //{
        //    List<string> list = ResLibaryTool.GetAllSubDirs(listRes[i]);
        //    if (list != null)
        //        ret.AddRange(list);
        //}
        //ret.AddRange(listRes);
        Debug.Log("ret:" + ret.Count);
        resourseSetting.Clear();
        for (int i = 0; i < ret.Count; i++)
        {
            string resDir = ret[i];
            if (string.IsNullOrEmpty(resDir) || !ResLibaryTool.DirExistResource(resDir))
            {
                continue;
            }
            string[] files = System.IO.Directory.GetFiles(resDir);
            for (int j = 0; j < files.Length; j++)
            {
                string resfile   = files[j];
                string extension = Path.GetExtension(resfile);
                if (!ResLibaryConfig.ResourceExts.Contains(extension))
                {
                    continue;
                }
                resfile = ResLibaryTool.GetAssetRelativePath(resfile);
                int index = resfile.IndexOf("Resources/", StringComparison.CurrentCultureIgnoreCase);
                if (index < 0)
                {
                    continue;
                }
                string filePath = resfile.Substring(index);
                filePath = filePath.Replace("Resources/", "");
                if (Path.HasExtension(filePath))
                {
                    filePath = filePath.Replace(extension, "");
                }
                UnityEngine.Object obj = Resources.Load(filePath);
                if (!ResLibaryConfig.ExistType.ContainsValue(obj.GetType().Name))
                {
                    continue;
                }
                if (obj.GetType().Name == ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D])
                {
                    TextureImporter textureImporter = TextureImporter.GetAtPath(resfile) as TextureImporter;
                    if (textureImporter == null)
                    {
                        continue;
                    }
                    if (textureImporter.textureType == TextureImporterType.Sprite)
                    {
                        Dictionary <string, ResourceSettingStateObj> sDict = null;
                        msgDict.TryGetValue(ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite], out sDict);
                        UnityEngine.Object[] sprs = AssetDatabase.LoadAllAssetsAtPath(resfile);
                        for (int k = 0; k < sprs.Length; k++)
                        {
                            ResourceSettingStateObj settingStateObjs = new ResourceSettingStateObj();
                            settingStateObjs.m_Name = sprs[k].name;
                            settingStateObjs.m_Path = filePath + "/" + sprs[k].name;
                            settingStateObjs.m_Type = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite];
                            if (sprs[k].GetType().Name == ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite])
                            {
                                if (sDict != null && sDict.ContainsKey(sprs[k].name))
                                {
                                    resourseSetting.AddResToLibary(sDict[sprs[k].name]);
                                    continue;
                                }
                                resourseSetting.AddResToLibary(settingStateObjs);
                            }
                            else
                            {
                                Dictionary <string, ResourceSettingStateObj> sDictT = null;
                                msgDict.TryGetValue(ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D], out sDictT);
                                if (sDictT != null && sDictT.ContainsKey(sprs[k].name))
                                {
                                    resourseSetting.AddResToLibary(sDictT[sprs[k].name]);
                                    continue;
                                }
                                settingStateObjs.m_Path = filePath;
                                settingStateObjs.m_Type = ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D];
                                resourseSetting.AddResToLibary(settingStateObjs);
                            }
                        }
                    }
                    else
                    {
                        Dictionary <string, ResourceSettingStateObj> sDict = null;
                        msgDict.TryGetValue(ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D], out sDict);
                        if (sDict != null && sDict.ContainsKey(obj.name))
                        {
                            resourseSetting.AddResToLibary(sDict[obj.name]);
                            continue;
                        }
                        ResourceSettingStateObj settingStateObj = new ResourceSettingStateObj();
                        settingStateObj.m_Name        = obj.name;
                        settingStateObj.m_Path        = filePath;
                        settingStateObj.m_Type        = obj.GetType().Name;
                        settingStateObj.m_ExistStatus = AssetExistStatusEnum.Scene;
                        resourseSetting.AddResToLibary(settingStateObj);
                    }
                }
                else
                {
                    Dictionary <string, ResourceSettingStateObj> sDict = null;
                    msgDict.TryGetValue(obj.GetType().Name, out sDict);
                    if (sDict != null && sDict.ContainsKey(obj.name))
                    {
                        resourseSetting.AddResToLibary(sDict[obj.name]);
                        continue;
                    }
                    ResourceSettingStateObj settingStateObj = new ResourceSettingStateObj();
                    settingStateObj.m_Name        = obj.name;
                    settingStateObj.m_Path        = filePath;
                    settingStateObj.m_Type        = obj.GetType().Name;
                    settingStateObj.m_ExistStatus = AssetExistStatusEnum.Scene;
                    resourseSetting.AddResToLibary(settingStateObj);
                }
            }
        }
        AssetDatabase.ImportAsset(path);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
    private void UpdateAsset()
    {
        string path = AssetDatabase.GetAssetPath(resourseSetting);
        Dictionary <string, List <string> > msgDict = resourseSetting.GetAssetDict();
        //List<string> listRes = new List<string>(assetDict.Keys);
        List <string> ret = new List <string>();

        foreach (var item in assetDict)
        {
            if (item.Value)
            {
                string url = Application.dataPath + item.Key;//Path.Combine(Application.dataPath, item.Key);
                ret.Add(url);
                List <string> list = ResLibaryTool.GetAllSubDirs(url);
                if (list != null)
                {
                    ret.AddRange(list);
                }
            }
        }

        Debug.Log("ret:" + ret.Count);
        string dataPath = Application.dataPath.Replace("//", "/");

        dataPath = dataPath.Replace("\\", "/");
        dataPath = dataPath.Replace("\\\\", "/");
        for (int i = 0; i < ret.Count; i++)
        {
            string[] files = System.IO.Directory.GetFiles(ret[i]);
            for (int j = 0; j < files.Length; j++)
            {
                string file = files[j];

                string extension = Path.GetExtension(file);
                if (!ResLibaryConfig.ResourceExts.Contains(extension))
                {
                    continue;
                }

                file = file.Replace("//", "/");
                file = file.Replace("\\", "/");
                file = file.Replace("\\\\", "/");
                file = file.Replace(dataPath, "Assets");
                UnityEngine.Object obj = AssetDatabase.LoadMainAssetAtPath(file);
                if (obj == null)
                {
                    continue;
                }
                if (!ResLibaryConfig.ExistType.ContainsValue(obj.GetType().Name))
                {
                    continue;
                }
                if (obj.GetType().Name == ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D])
                {
                    string          resfile         = AssetDatabase.GetAssetPath(obj);
                    TextureImporter textureImporter = TextureImporter.GetAtPath(resfile) as TextureImporter;
                    if (textureImporter == null)
                    {
                        continue;
                    }
                    if (textureImporter.textureType == TextureImporterType.Sprite)
                    {
                        List <string> sDict = null;
                        msgDict.TryGetValue(ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite], out sDict);
                        UnityEngine.Object[] sprs = AssetDatabase.LoadAllAssetsAtPath(resfile);
                        for (int k = 0; k < sprs.Length; k++)
                        {
                            if (sprs[k].GetType().Name == ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Sprite])
                            {
                                if (sDict != null && sDict.Contains(sprs[k].name))
                                {
                                    continue;
                                }
                                resourseSetting.AddResToLibary(sprs[k]);
                            }
                            else
                            {
                                List <string> sDictT = null;
                                msgDict.TryGetValue(ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D], out sDictT);
                                if (sDictT != null && sDictT.Contains(sprs[k].name))
                                {
                                    continue;
                                }
                                resourseSetting.AddResToLibary(sprs[k]);
                            }
                        }
                    }
                    else
                    {
                        List <string> sDict = null;
                        msgDict.TryGetValue(ResLibaryConfig.ExistType[LibaryTypeEnum.LibaryType_Texture2D], out sDict);
                        if (sDict != null && sDict.Contains(obj.name))
                        {
                            continue;
                        }
                        resourseSetting.AddResToLibary(obj);
                    }
                }
                else
                {
                    List <string> sDict = null;
                    msgDict.TryGetValue(obj.GetType().Name, out sDict);
                    if (sDict != null && sDict.Contains(obj.name))
                    {
                        continue;
                    }
                    resourseSetting.AddResToLibary(obj);
                }
            }
        }
        AssetDatabase.ImportAsset(path);
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }