// TODO: Methods to retrieve the strongly-typed shader param value. // ---- METHODS ------------C:\Users\Nathan\Documents\GitHub\NintenTools.Bfres-master\NintenTools.Bfres\src\Syroot.NintenTools.Bfres\ExternalFile\------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Type = loader.ReadEnum <ShaderParamType>(true); byte sizData = loader.ReadByte(); if (sizData != (byte)DataSize && sizData > DataSize) { UsePadding = true; PaddingLength = sizData - (byte)DataSize; } DataOffset = loader.ReadUInt16(); offset = loader.ReadInt32(); // Uniform variable offset. if (loader.ResFile.Version >= 0x03040000) { callbackPointer = loader.ReadUInt32(); DependedIndex = loader.ReadUInt16(); DependIndex = loader.ReadUInt16(); } else if (loader.ResFile.Version >= 0x03030000 && loader.ResFile.Version < 0x03040000) { callbackPointer = loader.ReadUInt32(); DependedIndex = loader.ReadUInt16(); DependIndex = loader.ReadUInt16(); uint FMATOffset = loader.ReadUInt32(); //Why does this have this???? } Name = loader.LoadString(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.ModelParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Path = loader.LoadString(); Skeleton = loader.Load <Skeleton>(); uint ofsVertexBufferList = loader.ReadOffset(); Shapes = loader.LoadDict <Shape>(); Materials = loader.LoadDict <Material>(); UserData = loader.LoadDict <UserData>(); ushort numVertexBuffer = loader.ReadUInt16(); ushort numShape = loader.ReadUInt16(); ushort numMaterial = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); uint totalVertexCount = loader.ReadUInt32(); if (loader.ResFile.Version >= 0x03030000) { uint userPointer = loader.ReadUInt32(); } VertexBuffers = loader.LoadList <VertexBuffer>(numVertexBuffer, ofsVertexBufferList); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); _flags = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); ushort numAnim = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numAnim)); Names = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list. Curves = loader.LoadList <AnimCurve>(numCurve); BaseDataList = loader.LoadCustom(() => { bool[] baseData = new bool[numAnim]; int i = 0; while (i < numAnim) { byte b = loader.ReadByte(); for (int j = 0; j < 8 && i < numAnim; j++) { baseData[i++] = b.GetBit(j); } } return(baseData); }); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { ShaderArchiveName = loader.LoadString(); ShadingModelName = loader.LoadString(); if (loader.IsSwitch) { AttribAssigns = loader.LoadDictValues <ResString>(); SamplerAssigns = loader.LoadDictValues <ResString>(); ShaderOptions = loader.LoadDictValues <ResString>(); Revision = loader.ReadUInt32(); byte numAttribAssign = loader.ReadByte(); byte numSamplerAssign = loader.ReadByte(); ushort numShaderOption = loader.ReadUInt16(); } else { Revision = loader.ReadUInt32(); byte numAttribAssign = loader.ReadByte(); byte numSamplerAssign = loader.ReadByte(); ushort numShaderOption = loader.ReadUInt16(); AttribAssigns = loader.LoadDict <ResString>(); SamplerAssigns = loader.LoadDict <ResString>(); ShaderOptions = loader.LoadDict <ResString>(); } }
private Node ReadNode(ResFileLoader loader) { return(new Node() { Reference = loader.ReadUInt32(), IdxLeft = loader.ReadUInt16(), IdxRight = loader.ReadUInt16(), Key = loader.LoadString(), }); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); long DataOffset = loader.ReadOffset(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(5); switch (Type) { case RenderInfoType.Int32: _value = loader.LoadCustom(() => loader.ReadInt32s(count), (uint)DataOffset); break; case RenderInfoType.Single: _value = loader.LoadCustom(() => loader.ReadSingles(count), (uint)DataOffset); break; case RenderInfoType.String: if (DataOffset == 0) //Some games have empty data offset and no strings { _value = new string[0]; } else { _value = loader.LoadCustom(() => loader.LoadStrings(count), (uint)DataOffset); } break; } } else { ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <RenderInfoType>(true); loader.Seek(1); Name = loader.LoadString(); switch (Type) { case RenderInfoType.Int32: _value = loader.ReadInt32s(count); break; case RenderInfoType.Single: _value = loader.ReadSingles(count); break; case RenderInfoType.String: _value = loader.LoadStrings(count); break; } } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { ushort numCurve = loader.ReadUInt16(); ushort numKeyShapeAnim = loader.ReadUInt16(); BeginCurve = loader.ReadInt32(); BeginKeyShapeAnim = loader.ReadInt32(); Name = loader.LoadString(); KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim); Curves = loader.LoadList <AnimCurve>(numCurve); BaseDataList = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1)); // Without base shape. }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { ushort numPatAnim = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); BeginCurve = loader.ReadInt32(); BeginPatAnim = loader.ReadInt32(); Name = loader.LoadString(); PatternAnimInfos = loader.LoadList <PatternAnimInfo>(numPatAnim); Curves = loader.LoadList <AnimCurve>(numCurve); BaseDataList = loader.LoadCustom(() => loader.ReadUInt16s(numPatAnim)); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { ushort numAnimParam = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); ushort numConstant = loader.ReadUInt16(); loader.Seek(2); BeginCurve = loader.ReadInt32(); BeginParamAnim = loader.ReadInt32(); Name = loader.LoadString(); ParamAnimInfos = loader.LoadList <ParamAnimInfo>(numAnimParam); Curves = loader.LoadList <AnimCurve>(numCurve); Constants = loader.LoadCustom(() => loader.ReadAnimConstants(numConstant)); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); ushort numUserData = loader.ReadUInt16(); ushort numCameraAnim = loader.ReadUInt16(); ushort numLightAnim = loader.ReadUInt16(); ushort numFogAnim = loader.ReadUInt16(); CameraAnims = loader.LoadDict <CameraAnim>(); LightAnims = loader.LoadDict <LightAnim>(); FogAnims = loader.LoadDict <FogAnim>(); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Name = loader.LoadString(); ushort count = loader.ReadUInt16(); Type = loader.ReadEnum <UserDataType>(true); loader.Seek(1); switch (Type) { case UserDataType.Int32: _value = loader.ReadInt32s(count); break; case UserDataType.Single: _value = loader.ReadSingles(count); break; case UserDataType.String: _value = loader.LoadStrings(count, Encoding.ASCII); break; case UserDataType.WString: _value = loader.LoadStrings(count, Encoding.Unicode); break; case UserDataType.Byte: _value = loader.ReadBytes(count); break; } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); _flags = loader.ReadUInt32(); ushort numBone = loader.ReadUInt16(); ushort numSmoothMatrix = loader.ReadUInt16(); ushort numRigidMatrix = loader.ReadUInt16(); loader.Seek(2); Bones = loader.LoadDict <Bone>(); uint ofsBoneList = loader.ReadOffset(); // Only load dict. MatrixToBoneList = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix))); InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix)); uint userPointer = loader.ReadUInt32(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.LightAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Flags = loader.ReadEnum <LightAnimFlags>(true); ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); byte numCurve = loader.ReadByte(); LightTypeIndex = loader.ReadSByte(); DistanceAttnFuncIndex = loader.ReadSByte(); AngleAttnFuncIndex = loader.ReadSByte(); BakedSize = loader.ReadUInt32(); Name = loader.LoadString(); LightTypeName = loader.LoadString(); DistanceAttnFuncName = loader.LoadString(); AngleAttnFuncName = loader.LoadString(); Curves = loader.LoadList <AnimCurve>(numCurve); BaseData = loader.LoadCustom(() => new LightAnimData(loader, AnimatedFields)); UserData = loader.LoadDict <UserData>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.ResFile.Version >= 0x02040000) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); _flags = loader.ReadUInt32(); if (loader.ResFile.Version >= 0x03040000) { FrameCount = loader.ReadInt32(); numBoneAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numBoneAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); loader.Seek(4); //padding } BoneAnims = loader.LoadList <BoneAnim>(numBoneAnim).ToList(); BindSkeleton = loader.Load <Skeleton>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim)); UserData = loader.LoadDict <UserData>(); } else { _flags = loader.ReadUInt32(); FrameCount = loader.ReadUInt16(); numBoneAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); ushort numCurve = loader.ReadUInt16(); Name = loader.LoadString(); Path = loader.LoadString(); BoneAnims = loader.LoadList <BoneAnim>(numBoneAnim).ToList(); BindSkeleton = loader.Load <Skeleton>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim)); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); _flags = loader.ReadUInt32(); FrameCount = loader.ReadInt32(); ushort numBoneAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); BoneAnims = loader.LoadList <BoneAnim>(numBoneAnim); BindSkeleton = loader.Load <Skeleton>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numBoneAnim)); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Name = loader.LoadString(); ushort idx = loader.ReadUInt16(); ParentIndex = loader.ReadUInt16(); SmoothMatrixIndex = loader.ReadInt16(); RigidMatrixIndex = loader.ReadInt16(); BillboardIndex = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); _flags = loader.ReadUInt32(); Scale = loader.ReadVector3F(); Rotation = loader.ReadVector4F(); Position = loader.ReadVector3F(); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Name = loader.LoadString(); BufferIndex = loader.ReadByte(); loader.Seek(1); Offset = loader.ReadUInt16(); Format = loader.ReadEnum <GX2AttribFormat>(true); }
// TODO: Methods to access ShaderParam variable values. // ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Flags = loader.ReadEnum <MaterialFlags>(true); ushort idx = loader.ReadUInt16(); ushort numRenderInfo = loader.ReadUInt16(); byte numSampler = loader.ReadByte(); byte numTextureRef = loader.ReadByte(); ushort numShaderParam = loader.ReadUInt16(); ushort numShaderParamVolatile = loader.ReadUInt16(); ushort sizParamSource = loader.ReadUInt16(); ushort sizParamRaw = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); RenderInfos = loader.LoadDict <RenderInfo>(); RenderState = loader.Load <RenderState>(); ShaderAssign = loader.Load <ShaderAssign>(); TextureRefs = loader.LoadList <TextureRef>(numTextureRef); uint ofsSamplerList = loader.ReadOffset(); // Only use dict. Samplers = loader.LoadDict <Sampler>(); uint ofsShaderParamList = loader.ReadOffset(); // Only use dict. ShaderParams = loader.LoadDict <ShaderParam>(); ShaderParamData = loader.LoadCustom(() => loader.ReadBytes(sizParamSource)); UserData = loader.LoadDict <UserData>(); VolatileFlags = loader.LoadCustom(() => loader.ReadBytes((int)Math.Ceiling(numShaderParam / 8f))); uint userPointer = loader.ReadUInt32(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <ShaderParamAnimFlags>(true); FrameCount = loader.ReadInt32(); ushort numMatAnim = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); int numParamAnim = loader.ReadInt32(); int numCurve = loader.ReadInt32(); BakedSize = loader.ReadUInt32(); BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numMatAnim)); ShaderParamMatAnims = loader.LoadList <ShaderParamMatAnim>(numMatAnim); UserData = loader.LoadDict <UserData>(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); UserData = loader.LoadDictValues <UserData>(); if (loader.ResFile.VersionMajor2 == 8 || loader.ResFile.VersionMajor2 == 9) { loader.Seek(16); } ushort idx = loader.ReadUInt16(); ParentIndex = loader.ReadInt16(); SmoothMatrixIndex = loader.ReadInt16(); RigidMatrixIndex = loader.ReadInt16(); BillboardIndex = loader.ReadInt16(); ushort numUserData = loader.ReadUInt16(); _flags = loader.ReadUInt32(); Scale = loader.ReadVector3F(); Rotation = loader.ReadVector4F(); Position = loader.ReadVector3F(); } else { Name = loader.LoadString(); ushort idx = loader.ReadUInt16(); ParentIndex = loader.ReadInt16(); SmoothMatrixIndex = loader.ReadInt16(); RigidMatrixIndex = loader.ReadInt16(); BillboardIndex = loader.ReadInt16(); ushort numUserData = loader.ReadUInt16(); _flags = loader.ReadUInt32(); Scale = loader.ReadVector3F(); Rotation = loader.ReadVector4F(); Position = loader.ReadVector3F(); UserData = loader.LoadDict <UserData>(); if (loader.ResFile.Version < 0x03040000) { InverseMatrix = loader.ReadMatrix3x4(); } } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); uint CurveOffset = loader.ReadOffset(); uint BaseDataOffset = loader.ReadOffset(); uint KeyShapeAnimInfosOffset = loader.ReadOffset(); ushort numCurve = loader.ReadUInt16(); ushort numKeyShapeAnim = loader.ReadUInt16(); BeginCurve = loader.ReadInt32(); BeginKeyShapeAnim = loader.ReadInt32(); loader.Seek(4); //Padding KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim, KeyShapeAnimInfosOffset); Curves = loader.LoadList <AnimCurve>(numCurve, CurveOffset); BaseDataList = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1), BaseDataOffset); // Without base shape. } else { ushort numCurve; ushort numKeyShapeAnim; if (loader.ResFile.Version >= 0x03040000) { numCurve = loader.ReadUInt16(); numKeyShapeAnim = loader.ReadUInt16(); } else { numCurve = loader.ReadByte(); numKeyShapeAnim = loader.ReadByte(); unk = loader.ReadUInt16(); } BeginCurve = loader.ReadInt32(); BeginKeyShapeAnim = loader.ReadInt32(); Name = loader.LoadString(); KeyShapeAnimInfos = loader.LoadList <KeyShapeAnimInfo>(numKeyShapeAnim); Curves = loader.LoadList <AnimCurve>(numCurve); BaseDataList = loader.LoadCustom(() => loader.ReadSingles(numKeyShapeAnim - 1)); // Without base shape. } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); Name = loader.LoadString(); Path = loader.LoadString(); Skeleton = loader.Load <Skeleton>(); uint ofsVertexBufferList = loader.ReadOffset(); Shapes = loader.LoadDict <Shape>(); Materials = loader.LoadDict <Material>(); UserData = loader.LoadDict <UserData>(); ushort numVertexBuffer = loader.ReadUInt16(); ushort numShape = loader.ReadUInt16(); ushort numMaterial = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); uint totalVertexCount = loader.ReadUInt32(); uint userPointer = loader.ReadUInt32(); VertexBuffers = loader.LoadList <VertexBuffer>(numVertexBuffer, ofsVertexBufferList); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { uint dataPointer = loader.ReadUInt32(); uint size = loader.ReadUInt32(); uint handle = loader.ReadUInt32(); Stride = loader.ReadUInt16(); ushort numBuffering = loader.ReadUInt16(); uint contextPointer = loader.ReadUInt32(); Data = loader.LoadCustom(() => { byte[][] data = new byte[numBuffering][]; for (int i = 0; i < numBuffering; i++) { data[i] = loader.ReadBytes((int)size); } return(data); }); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { if (loader.IsSwitch) { Name = loader.LoadString(); loader.ByteOrder = ByteOrder.BigEndian; Format = ConvertToGX2(loader.ReadEnum <SwitchAttribFormat>(true)); loader.ByteOrder = ByteOrder.LittleEndian; loader.Seek(2); //padding Offset = loader.ReadUInt16(); BufferIndex = (byte)loader.ReadUInt16(); } else { Name = loader.LoadString(); BufferIndex = loader.ReadByte(); loader.Seek(1); Offset = loader.ReadUInt16(); Format = loader.ReadEnum <GX2AttribFormat>(true); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.ResFile.IsPlatformSwitch) { Switch.SceneAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Path = loader.LoadString(); ushort numUserData = loader.ReadUInt16(); ushort numCameraAnim = loader.ReadUInt16(); ushort numLightAnim = loader.ReadUInt16(); ushort numFogAnim = loader.ReadUInt16(); CameraAnims = loader.LoadDict <CameraAnim>(); LightAnims = loader.LoadDict <LightAnim>(); FogAnims = loader.LoadDict <FogAnim>(); UserData = loader.LoadDict <UserData>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { PrimitiveType = loader.ReadEnum <GX2PrimitiveType>(true); IndexFormat = loader.ReadEnum <GX2IndexFormat>(true); uint indexCount = loader.ReadUInt32(); ushort numSubMesh = loader.ReadUInt16(); loader.Seek(2); SubMeshes = loader.LoadList <SubMesh>(numSubMesh); IndexBuffer = loader.Load <Buffer>(); FirstVertex = loader.ReadUInt32(); }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.VisibilityAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Path = loader.LoadString(); _flags = loader.ReadUInt16(); ushort numAnim = 0; ushort numCurve = 0; if (loader.ResFile.Version >= 0x03040000) { ushort numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numAnim = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadInt16(); numAnim = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); ushort numUserData = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); int padding2 = loader.ReadInt16(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numAnim)); Names = loader.LoadCustom(() => loader.LoadStrings(numAnim)); // Offset to name list. Curves = loader.LoadList <AnimCurve>(numCurve); baseDataBytes = new List <byte>(); BaseDataList = loader.LoadCustom(() => { bool[] baseData = new bool[numAnim]; int i = 0; while (i < numAnim) { byte b = loader.ReadByte(); baseDataBytes.Add(b); for (int j = 0; j < 8 && i < numAnim; j++) { baseData[i] = b.GetBit(j); } i++; } return(baseData); }); UserData = loader.LoadDict <UserData>(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { if (loader.ResFile.VersionMajor2 == 9) { _flags = loader.ReadUInt32(); } else { ((Switch.Core.ResFileSwitchLoader)loader).LoadHeaderBlock(); } long BoneDictOffset = loader.ReadOffset(); long BoneArrayOffset = loader.ReadOffset(); Bones = loader.LoadDictValues <Bone>(BoneDictOffset, BoneArrayOffset); uint MatrixToBoneListOffset = loader.ReadOffset(); uint InverseModelMatricesOffset = loader.ReadOffset(); if (loader.ResFile.VersionMajor2 == 8) { loader.Seek(16); } if (loader.ResFile.VersionMajor2 == 9) { loader.Seek(8); } long userPointer = loader.ReadInt64(); if (loader.ResFile.VersionMajor2 != 9) { _flags = loader.ReadUInt32(); } ushort numBone = loader.ReadUInt16(); ushort numSmoothMatrix = loader.ReadUInt16(); ushort numRigidMatrix = loader.ReadUInt16(); loader.Seek(6); MatrixToBoneList = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix)), MatrixToBoneListOffset); InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix), InverseModelMatricesOffset)?.ToList(); } else { _flags = loader.ReadUInt32(); ushort numBone = loader.ReadUInt16(); ushort numSmoothMatrix = loader.ReadUInt16(); ushort numRigidMatrix = loader.ReadUInt16(); loader.Seek(2); Bones = loader.LoadDict <Bone>(); uint ofsBoneList = loader.ReadOffset(); // Only load dict. MatrixToBoneList = loader.LoadCustom(() => loader.ReadUInt16s((numSmoothMatrix + numRigidMatrix))); if (loader.ResFile.Version >= 0x03040000) { InverseModelMatrices = loader.LoadCustom(() => loader.ReadMatrix3x4s(numSmoothMatrix))?.ToList(); } uint userPointer = loader.ReadUInt32(); } }
// TODO: Methods to retrieve the strongly-typed shader param value. // ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { Type = loader.ReadEnum <ShaderParamType>(true); if (loader.ResFile.Version >= 0x03030000) { byte sizData = loader.ReadByte(); DataOffset = loader.ReadUInt16(); int offset = loader.ReadInt32(); // Uniform variable offset. uint callbackPointer = loader.ReadUInt32(); DependedIndex = loader.ReadUInt16(); DependIndex = loader.ReadUInt16(); Name = loader.LoadString(); } else { // GUESS loader.Seek(1); DataOffset = loader.ReadUInt16(); int offset = loader.ReadInt32(); // Uniform variable offset. Name = loader.LoadString(); } }
// ---- METHODS ------------------------------------------------------------------------------------------------ void IResData.Load(ResFileLoader loader) { loader.CheckSignature(_signature); if (loader.IsSwitch) { Switch.ShapeAnimParser.Read((Switch.Core.ResFileSwitchLoader)loader, this); } else { Name = loader.LoadString(); Path = loader.LoadString(); Flags = loader.ReadEnum <ShapeAnimFlags>(true); ushort numUserData; ushort numVertexShapeAnim; ushort numKeyShapeAnim; ushort numCurve; if (loader.ResFile.Version >= 0x03040000) { numUserData = loader.ReadUInt16(); FrameCount = loader.ReadInt32(); numVertexShapeAnim = loader.ReadUInt16(); numKeyShapeAnim = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); loader.Seek(2); BakedSize = loader.ReadUInt32(); } else { FrameCount = loader.ReadUInt16(); numVertexShapeAnim = loader.ReadUInt16(); numKeyShapeAnim = loader.ReadUInt16(); numUserData = loader.ReadUInt16(); numCurve = loader.ReadUInt16(); BakedSize = loader.ReadUInt32(); } BindModel = loader.Load <Model>(); BindIndices = loader.LoadCustom(() => loader.ReadUInt16s(numVertexShapeAnim)); VertexShapeAnims = loader.LoadList <VertexShapeAnim>(numVertexShapeAnim); UserData = loader.LoadDict <UserData>(); } }