Exemple #1
0
    internal ResAsyncInfo LoadDataByServer()
    {
        ResAsyncInfo info = new ResAsyncInfo();

        info.CurCoroutine = CoroutineInsManager.Instance.StartCoroutine(LoadData(info));

        return(info);
    }
Exemple #2
0
    /// <summary>
    /// 加载配置文件
    /// </summary>
    IEnumerator LoadData(ResAsyncInfo info)
    {
        info.Progress = 0.99f;
        if (AppFacade.Instance.gameManager)
        {
            AppFacade.Instance.gameManager.CullGroup.SetCullgroup();
        }
        yield return(new WaitForSeconds(.2f));//强行0.15秒

        info.IsDone = true;
        if (bundle != null)
        {
            //bundle.Unload(false);
            bundle = null;
        }
    }
Exemple #3
0
 /// <summary>
 /// 加载配置文件
 /// </summary>
 IEnumerator LoadData(ResAsyncInfo info)
 {
     info.Progress = 0.99f;
     yield return(new WaitForSeconds(.2f));//强行0.15秒
 }
Exemple #4
0
 private void HandleLoadingProgress()
 {
     if (bLoadSceneComplited)
     {
         return;
     }
     if (null != kLoadingBarAsyncOperation)
     {
         if (kLoadingBarAsyncOperation.isDone)
         {
             kLoadingBarAsyncOperation = null;
             UpdateLoadingProgress(0.0f);
             ObjectPoolManager.Cleanup();
             UpdateLoadingTip("加载场景不费流量");
             kUnAssetsOperation = Resources.UnloadUnusedAssets();
         }
     }
     else if (kUnAssetsOperation != null)
     {
         if (kUnAssetsOperation.isDone)
         {
             kUnAssetsOperation = null;
             Util.ClearMemory();
             string levelName = kTargetScene;
             //  loadSenenBundle(levelName);
             kLoadingLevelAsyncOperation = SceneManager.LoadSceneAsync(levelName);
         }
         else
         {
             UpdateLoadingProgress(0.0f + kUnAssetsOperation.progress * 0.15f);
         }
     }
     else if (kLoadConfigResInfo != null)
     {
         if (kLoadConfigResInfo.IsDone)
         {
             kLoadConfigResInfo  = null;
             bLoadSceneComplited = true;
             UpdateLoadingProgress(1.0f);
         }
         else
         {
             UpdateLoadingProgress(kLoadConfigResInfo.Progress);
         }
     }
     else if (null != kLoadingLevelAsyncOperation)//再等待目标场景加载
     {
         if (kLoadingLevelAsyncOperation.isDone)
         {
             kLoadingLevelAsyncOperation = null;
             kLoadConfigResInfo          = LoadDataByServer();
             if (null != kLevelLoadedCallback)
             {
                 kLevelLoadedCallback();
                 kLevelLoadedCallback = null;
             }
         }
         else
         {
             UpdateLoadingProgress(0.15f + kLoadingLevelAsyncOperation.progress * 0.8f);
         }
     }
 }