public void refundHero() { int pointsToRefund = (int)(selectedHeroStats.getCost() * .66f); requisitionManager.addPoints(pointsToRefund); Destroy(selectedHero.gameObject); closeDetails(); }
public void activateAbility() { requisitionManager.addPoints(requisitionToAdd); currentStatus = AbilityStatus.Cooldown; cooldownEnd = Time.time + cooldownTime; }