public RequirementSerializable Serialize() { var serializable = new RequirementSerializable(); serializable.Requirements = Requirements?.Select(item => item.Serialize()).ToArray(); return(serializable); }
public Requirement_None(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { Requirements = new ImmutableCollection <Requirement>(serializable.Requirements?.Select(item => Requirement.Create(item, loader))); OnDataDeserialized(serializable, loader); }
public RequirementSerializable Serialize() { var serializable = new RequirementSerializable(); serializable.Loot = Loot.Serialize(); return(serializable); }
public void Load(RequirementSerializable serializable, Database database) { MinValue = new NumericValue <int>(serializable.MinValue, -100, 100); MaxValue = new NumericValue <int>(serializable.MaxValue, -100, 100); OnDataDeserialized(serializable, database); }
public RequirementSerializable Serialize() { var serializable = new RequirementSerializable(); serializable.Faction = Faction.Id; return(serializable); }
public RequirementSerializable Serialize() { var serializable = new RequirementSerializable(); serializable.ItemId = Quest.Id; return(serializable); }
public static RequirementData Deserialize(RequirementSerializable serializable, Database database) { var data = new RequirementData(serializable, database); data.CreateContent(serializable, database); return(data); }
public Requirement_QuestActive(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { Quest = loader.GetQuest(new ItemId <QuestModel>(serializable.ItemId)); OnDataDeserialized(serializable, loader); }
public void Load(RequirementSerializable serializable, Database database) { QuestItem = database.GetQuestItemId(serializable.ItemId); Amount = new NumericValue <int>(serializable.MinValue, 1, 1000000); OnDataDeserialized(serializable, database); }
public void Load(RequirementSerializable serializable, Database database) { Minutes = new NumericValue <int>(serializable.MinValue, 0, 999999); Hours = new NumericValue <int>(serializable.MaxValue, 0, 999999); OnDataDeserialized(serializable, database); }
public void Save(ref RequirementSerializable serializable) { serializable.MinValue = MinValue.Value; serializable.MaxValue = MaxValue.Value; serializable.Character = Character.Value; OnDataSerialized(ref serializable); }
public Requirement_HaveItemById(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { Loot = loader.GetLoot(new ItemId <LootModel>(serializable.ItemId)); OnDataDeserialized(serializable, loader); }
public Requirement_HaveItem(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { Loot = LootContent.Create(serializable.Loot, loader); OnDataDeserialized(serializable, loader); }
public Requirement_Faction(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { Faction = loader.GetFaction(new ItemId <Faction>(serializable.Faction)); OnDataDeserialized(serializable, loader); }
private void CreateContent(RequirementSerializable serializable, Database database) { if (serializable.Type == RequirementType.HaveItemById) { Content = new Content_HaveItemById(serializable, database); } else if (serializable.Type == RequirementType.HaveQuestItem) { Content = new Content_HaveQuestItem(serializable, database); } else if (serializable.Type == RequirementType.QuestCompleted) { Content = new Content_QuestCompleted(serializable, database); } else if (serializable.Type == RequirementType.QuestActive) { Content = new Content_QuestActive(serializable, database); } else if (serializable.Type == RequirementType.PlayerPosition) { Content = new Content_PlayerPosition(serializable, database); } else if (serializable.Type == RequirementType.RandomStarSystem) { Content = new Content_RandomStarSystem(serializable, database); } else if (serializable.Type == RequirementType.CharacterRelations) { Content = new Content_CharacterRelations(serializable, database); } else if (serializable.Type == RequirementType.FactionRelations) { Content = new Content_FactionRelations(serializable, database); } else if (serializable.Type == RequirementType.Faction) { Content = new Content_Faction(serializable, database); } else if (serializable.Type == RequirementType.HaveItem) { Content = new Content_HaveItem(serializable, database); } else if (serializable.Type == RequirementType.All) { Content = new Content_All(serializable, database); } else if (serializable.Type == RequirementType.Any) { Content = new Content_Any(serializable, database); } else if (serializable.Type == RequirementType.None) { Content = new Content_None(serializable, database); } else { Content = new Content_Empty(); } }
public Content_QuestActive(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } Quest = database.GetQuestId(serializable.ItemId); }
public Requirement_PlayerPosition(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { MinValue = UnityEngine.Mathf.Clamp(serializable.MinValue, 0, 10000); MaxValue = UnityEngine.Mathf.Clamp(serializable.MaxValue, 0, 10000); OnDataDeserialized(serializable, loader); }
public Requirement(RequirementSerializable serializable, Database database) { Type = serializable.Type; _content = CreateContent(serializable.Type); _content.Load(serializable, database); OnDataDeserialized(serializable, database); }
public Requirement_HaveQuestItem(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { QuestItem = loader.GetQuestItem(new ItemId <QuestItem>(serializable.ItemId)); Amount = UnityEngine.Mathf.Clamp(serializable.MinValue, 1, 1000000); OnDataDeserialized(serializable, loader); }
public Requirement_FactionRelations(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { MinValue = UnityEngine.Mathf.Clamp(serializable.MinValue, -100, 100); MaxValue = UnityEngine.Mathf.Clamp(serializable.MaxValue, -100, 100); OnDataDeserialized(serializable, loader); }
public Content_HaveItemById(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } Loot = database.GetLootId(serializable.ItemId); }
public Content_None(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } Requirements = serializable.Requirements?.Select(item => RequirementData.Deserialize(item, database)).ToArray(); }
public Requirement_RandomStarSystem(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { MinValue = UnityEngine.Mathf.Clamp(serializable.MinValue, 0, 10000); MaxValue = UnityEngine.Mathf.Clamp(serializable.MaxValue, 0, 10000); OnDataDeserialized(serializable, loader); }
public Content_HaveItem(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } Loot = LootContentData.Deserialize(serializable.Loot, database); }
public Content_Faction(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } Faction = database.GetFactionId(serializable.Faction); }
public RequirementSerializable Serialize() { var serializable = new RequirementSerializable(); serializable.MinValue = MinValue.Value; serializable.MaxValue = MaxValue.Value; return(serializable); }
public Requirement_CharacterRelations(RequirementSerializable serializable, Database.Loader loader) : base(serializable, loader) { MinValue = UnityEngine.Mathf.Clamp(serializable.MinValue, -100, 100); MaxValue = UnityEngine.Mathf.Clamp(serializable.MaxValue, -100, 100); Character = loader.GetCharacter(new ItemId <Character>(serializable.Character)); OnDataDeserialized(serializable, loader); }
public Content_PlayerPosition(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } MinValue = new NumericValue <int>(serializable.MinValue, 0, 1000); MaxValue = new NumericValue <int>(serializable.MaxValue, 0, 1000); }
public Content_RandomStarSystem(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } MinValue = new NumericValue <int>(serializable.MinValue, 0, 1000); MaxValue = new NumericValue <int>(serializable.MaxValue, 0, 1000); }
public Content_FactionRelations(RequirementSerializable serializable, Database database) { if (serializable == null || database == null) { return; } MinValue = new NumericValue <int>(serializable.MinValue, -100, 100); MaxValue = new NumericValue <int>(serializable.MaxValue, -100, 100); }