public override string ToString() { return("<div class=\"card\"><div class=\"container-fluid d-inline-flex\"><div class=\"col-4\"><p><b>Clan Name:</b>" + Name + "</p><p><b>Clan Tag:</b>" + Tag + "</p>" + "<p><b>Members:</b>" + Members.ToString() + "/50</p><p><b>Type:</b>" + Type + "</p><p><b>Required Tropies:</b>" + RequiredTrophies.ToString() + "</p><p><b>Location:</b>LocationCode</p></div>" + "<div class=\"col-8\"><p><b>Clan Score:</b>" + ClanScore.ToString() + "</p><p><b>Clan War Trophies:</b> " + ClanWarTrophies.ToString() + "</p><p><b>Donations Per Week:</b>" + DonationsPerWeek.ToString() + "</p><p><b>Clan Score:</b>" + ClanScore.ToString() + "</p><p><b>Description:</b>" + Description + "</p></div></div></div>"); }
/// <summary> /// Returns true if Clan instances are equal /// </summary> /// <param name="input">Instance of Clan to be compared</param> /// <returns>Boolean</returns> public bool Equals(Clan?input) { if (input == null) { return(false); } return (( WarLeague == input.WarLeague || (WarLeague != null && WarLeague.Equals(input.WarLeague)) ) && ( RequiredTrophies == input.RequiredTrophies || RequiredTrophies.Equals(input.RequiredTrophies) ) && ( ClanVersusPoints == input.ClanVersusPoints || ClanVersusPoints.Equals(input.ClanVersusPoints) ) && ( Tag == input.Tag || (Tag != null && Tag.Equals(input.Tag)) ) && ( IsWarLogPublic == input.IsWarLogPublic || IsWarLogPublic.Equals(input.IsWarLogPublic) ) && ( WarFrequency == input.WarFrequency || WarFrequency.Equals(input.WarFrequency) ) && ( ClanLevel == input.ClanLevel || ClanLevel.Equals(input.ClanLevel) ) && ( WarWinStreak == input.WarWinStreak || WarWinStreak.Equals(input.WarWinStreak) ) && ( WarWins == input.WarWins || WarWins.Equals(input.WarWins) ) && ( WarTies == input.WarTies || WarTies.Equals(input.WarTies) ) && ( WarLosses == input.WarLosses || WarLosses.Equals(input.WarLosses) ) && ( ClanPoints == input.ClanPoints || ClanPoints.Equals(input.ClanPoints) ) && ( Labels == input.Labels || Labels != null && input.Labels != null && Labels.SequenceEqual(input.Labels) ) && ( Name == input.Name || (Name != null && Name.Equals(input.Name)) ) && ( Location == input.Location || (Location != null && Location.Equals(input.Location)) ) && ( Type == input.Type || Type.Equals(input.Type) ) && ( Members == input.Members || Members.Equals(input.Members) ) && ( Description == input.Description || (Description != null && Description.Equals(input.Description)) ) && ( BadgeUrls == input.BadgeUrls || (BadgeUrls != null && BadgeUrls.Equals(input.BadgeUrls)) )); }