protected override void AddRequiredControls()
 {
     RequiredControls.Add(EquiptmentName);
     RequiredControls.Add(HPGain);
     RequiredControls.Add(ManaGain);
     RequiredControls.Add(DefGain);
     RequiredControls.Add(SpdGain);
     RequiredControls.Add(IntGain);
 }
Exemple #2
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 protected override void AddRequiredControls()
 {
     RequiredControls.Add(BossName);
     RequiredControls.Add(BaseDef);
     RequiredControls.Add(BaseDmg);
     RequiredControls.Add(BaseHP);
     RequiredControls.Add(BaseMana);
     RequiredControls.Add(BaseInt);
     RequiredControls.Add(BaseSpd);
 }
Exemple #3
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 protected override void AddRequiredControls()
 {
     RequiredControls.Add(ConsumableName);
     RequiredControls.Add(DropChance);
     RequiredControls.Add(HPGain);
     RequiredControls.Add(ManaGain);
     RequiredControls.Add(DefGain);
     RequiredControls.Add(SpdGain);
     RequiredControls.Add(IntGain);
 }
 protected override void AddRequiredControls()
 {
     RequiredControls.Add(EnemyName);
     RequiredControls.Add(BaseHP);
     RequiredControls.Add(BaseMana);
     RequiredControls.Add(BaseSpd);
     RequiredControls.Add(BaseDef);
     RequiredControls.Add(BaseDmg);
     RequiredControls.Add(BaseInt);
     //RequiredControls.Add(SpawnChance);
 }
Exemple #5
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 protected override void AddRequiredControls()
 {
     RequiredControls.Add(ItemName);
     RequiredControls.Add(DropChance);
 }
Exemple #6
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 protected override void AddRequiredControls()
 {
     RequiredControls.Add(LevelName);
     RequiredControls.Add(Difficulty);
 }
 protected override void AddRequiredControls()
 {
     RequiredControls.Add(BuffName);
 }
 protected override void AddRequiredControls()
 {
     RequiredControls.Add(PlayerName);
     RequiredControls.Add(Class);
 }
Exemple #9
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 protected override void AddRequiredControls()
 {
     RequiredControls.Add(WidthTB);
     RequiredControls.Add(HeightTB);
 }
 protected override void AddRequiredControls()
 {
     RequiredControls.Add(AttackName);
 }
Exemple #11
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 protected override void AddRequiredControls()
 {
     RequiredControls.Add(HazardName);
 }