public void TestEquals() { var command = Substitute.For <Command <object> >(); new EqualsTester() .AddEqualityGroup( RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Build(), RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Build() ) .AddEqualityGroup( RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Executes(command).Build(), RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Executes(command).Build() ) .AddEqualityGroup( RequiredArgumentBuilder <object, int> .RequiredArgument("bar", Arguments.Integer(-100, 100)).Build(), RequiredArgumentBuilder <object, int> .RequiredArgument("bar", Arguments.Integer(-100, 100)).Build() ) .AddEqualityGroup( RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer(-100, 100)).Build(), RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer(-100, 100)).Build() ) .AddEqualityGroup( RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Then( RequiredArgumentBuilder <object, int> .RequiredArgument("bar", Arguments.Integer()) ).Build(), RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Then( RequiredArgumentBuilder <object, int> .RequiredArgument("bar", Arguments.Integer()) ).Build() ) .TestEquals(); }
public void TestArguments() { var argument = RequiredArgumentBuilder <object, int> .RequiredArgument("bar", Arguments.Integer()); _builder.Then(argument); _builder.Arguments.Should().HaveCount(1); _builder.Arguments.Should().ContainSingle().Which.Should().Be(argument.Build()); }
public ArgumentCommandNodeTest() { _node = RequiredArgumentBuilder <object, int> .RequiredArgument("foo", Arguments.Integer()).Build(); _contextBuilder = new CommandContextBuilder <object>(new CommandDispatcher <object>(), new object(), new RootCommandNode <object>(), 0); }
public static RequiredArgumentBuilder <Source, T> RequiresPlayer <T>( this RequiredArgumentBuilder <Source, T> builder) { return(builder.Requires(source => source.Player != null)); }
public static RequiredArgumentBuilder <Source, T> Argument <T>(string name, IArgumentType <T> argumentType) { return(RequiredArgumentBuilder <Source, T> .Argument(name, argumentType)); }
public RequiredArgumentBuilderTest() { _builder = RequiredArgumentBuilder <object, int> .RequiredArgument("foo", _type); }