void doTask_JoinGame(IntPtr connId, string data) { try { JObject jo = JObject.Parse(data); string tag = jo.GetValue("tag").ToString(); string uid = jo.GetValue("uid").ToString(); string gameroomtype = jo.GetValue("gameroomtype").ToString(); int playAction = Convert.ToInt32(jo.GetValue("playAction")); RoomData room = null; // 检测该玩家是否已经加入房间 if (GameUtil.checkPlayerIsInRoom(uid)) { // 给客户端回复 { JObject respondJO = new JObject(); respondJO.Add("tag", tag); respondJO.Add("playAction", playAction); respondJO.Add("gameRoomType", GameUtil.getRoomByUid(uid).m_gameRoomType); respondJO.Add("code", (int)TLJCommon.Consts.Code.Code_CommonFail); // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } return; } lock (m_roomList) { // 在已有的房间寻找可以加入的房间 for (int i = 0; i < m_roomList.Count; i++) { //if (gameroomtype.CompareTo(m_roomList[i].m_gameRoomType) == 0) if ((gameroomtype.CompareTo(m_roomList[i].m_gameRoomType) == 0) && (1 == m_roomList[i].m_rounds_pvp) && (m_roomList[i].getRoomState() == RoomState.RoomState_waiting)) { if (m_roomList[i].joinPlayer(new PlayerData(connId, uid, false, gameroomtype))) { room = m_roomList[i]; break; } } } // 当前没有房间可加入的话则创建一个新的房间 if (room == null) { //room = new RoomData(this, m_roomList.Count + 1, gameroomtype); room = new RoomData(this, gameroomtype); room.joinPlayer(new PlayerData(connId, uid, false, gameroomtype)); m_roomList.Add(room); LogUtil.getInstance().writeRoomLog(room, "新建比赛场房间:" + room.getRoomId()); } } // 扣除报名费 { string baomingfei = PVPGameRoomDataScript.getInstance().getDataByRoomType(gameroomtype).baomingfei; if (baomingfei.CompareTo("0") != 0) { List <string> tempList = new List <string>(); CommonUtil.splitStr(baomingfei, tempList, ':'); Request_ChangeUserWealth.doRequest(uid, int.Parse(tempList[0]), -int.Parse(tempList[1]), "比赛场报名费"); } } // 加入房间成功,给客户端回复 { JObject respondJO = new JObject(); respondJO.Add("tag", tag); respondJO.Add("playAction", playAction); respondJO.Add("gameRoomType", gameroomtype); respondJO.Add("code", (int)TLJCommon.Consts.Code.Code_OK); respondJO.Add("roomId", room.getRoomId()); // 发送给客户端 PlayService.m_serverUtil.sendMessage(connId, respondJO.ToString()); } // 检测房间人数是否可以开赛 GameLogic.checkRoomStartGame(room, m_tag, true); } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error(m_logFlag + "----" + ":doTask_JoinGame异常:" + ex); } }
// 游戏结束 public override void gameOver(RoomData room) { try { room.setRoomState(RoomState.RoomState_end); room.m_masterPokerType = -1; LogUtil.getInstance().writeRoomLog(room, m_logFlag + "----" + ":比赛结束,roomid = :" + room.getRoomId()); // 游戏在线统计 for (int i = 0; i < room.getPlayerDataList().Count; i++) { Request_OnlineStatistics.doRequest(room.getPlayerDataList()[i].m_uid, room.getRoomId(), room.m_gameRoomType, room.getPlayerDataList()[i].m_isAI, (int)Request_OnlineStatistics.OnlineStatisticsType.OnlineStatisticsType_exit); } // 计算每个玩家的金币(积分) GameUtil.setPlayerScore(room, false); // 加减金币 { for (int i = 0; i < room.getPlayerDataList().Count; i++) { // 如果玩家这一局赢了,则检测是否有金币加倍buff? if (room.getPlayerDataList()[i].m_score > 0) { bool canUse = false; UserInfo_Game userInfo_Game = UserInfo_Game_Manager.getDataByUid(room.getPlayerDataList()[i].m_uid); if (userInfo_Game != null) { for (int j = 0; j < userInfo_Game.BuffData.Count; j++) { if ((userInfo_Game.BuffData[j].prop_id == (int)TLJCommon.Consts.Prop.Prop_jiabeika) && (userInfo_Game.BuffData[j].buff_num > 0)) { userInfo_Game.BuffData[j].buff_num -= 1; canUse = true; LogUtil.getInstance().writeRoomLog(room, m_logFlag + "----" + ":此玩家有双倍金币buff,金币奖励加倍 :" + room.getPlayerDataList()[i].m_uid); break; } } } if (canUse) { room.getPlayerDataList()[i].m_score *= 2; // 扣除玩家buff:加倍卡 Request_UseBuff.doRequest(room.getPlayerDataList()[i].m_uid, (int)TLJCommon.Consts.Prop.Prop_jiabeika); } } // 加、减玩家金币值 Request_ChangeUserWealth.doRequest(room.getPlayerDataList()[i].m_uid, 1, room.getPlayerDataList()[i].m_score, "休闲场结算"); } } // 逻辑处理 { List <string> winnerList = new List <string>(); // 闲家赢 if (room.m_getAllScore >= 80) { for (int i = 0; i < room.getPlayerDataList().Count; i++) { if (room.getPlayerDataList()[i].m_isBanker == 0) { winnerList.Add(room.getPlayerDataList()[i].m_uid); ++room.getPlayerDataList()[i].m_myLevelPoker; if (room.getPlayerDataList()[i].m_myLevelPoker == 15) { room.getPlayerDataList()[i].m_myLevelPoker = 2; } room.m_levelPokerNum = room.getPlayerDataList()[i].m_myLevelPoker; // 提交任务 if (!room.getPlayerDataList()[i].m_isAI) { Request_ProgressTask.doRequest(room.getPlayerDataList()[i].m_uid, 203); Request_ProgressTask.doRequest(room.getPlayerDataList()[i].m_uid, 212); } // 记录胜利次数数据 { Request_RecordUserGameData.doRequest(room.getPlayerDataList()[i].m_uid, room.m_gameRoomType, (int)TLJCommon.Consts.GameAction.GameAction_Win); } } } } // 庄家赢 else { for (int i = 0; i < room.getPlayerDataList().Count; i++) { if (room.getPlayerDataList()[i].m_isBanker == 1) { winnerList.Add(room.getPlayerDataList()[i].m_uid); ++room.getPlayerDataList()[i].m_myLevelPoker; if (room.getPlayerDataList()[i].m_myLevelPoker == 15) { room.getPlayerDataList()[i].m_myLevelPoker = 2; } room.m_levelPokerNum = room.getPlayerDataList()[i].m_myLevelPoker; // 提交任务 if (!room.getPlayerDataList()[i].m_isAI) { Request_ProgressTask.doRequest(room.getPlayerDataList()[i].m_uid, 203); Request_ProgressTask.doRequest(room.getPlayerDataList()[i].m_uid, 212); } // 记录胜利次数数据 { Request_RecordUserGameData.doRequest(room.getPlayerDataList()[i].m_uid, room.m_gameRoomType, (int)TLJCommon.Consts.GameAction.GameAction_Win); } } } } // 游戏数据统计 Request_GameStatistics.doRequest(room, winnerList); } // 通知 { JObject respondJO; { respondJO = new JObject(); respondJO.Add("tag", m_tag); respondJO.Add("playAction", (int)TLJCommon.Consts.PlayAction.PlayAction_GameOver); respondJO.Add("getAllScore", room.m_getAllScore); respondJO.Add("isBankerWin", room.m_getAllScore >= 80 ? 0 : 1); respondJO.Add("isContiune", false); } // 给在线的人推送 for (int i = 0; i < room.getPlayerDataList().Count; i++) { // 推送给客户端 if (!room.getPlayerDataList()[i].isOffLine()) { if (!(room.getPlayerDataList()[i].m_isAI)) { if (respondJO.GetValue("score") != null) { respondJO.Remove("score"); } respondJO.Add("score", room.getPlayerDataList()[i].m_score); PlayService.m_serverUtil.sendMessage(room.getPlayerDataList()[i].m_connId, respondJO.ToString()); } } else { if (!(room.getPlayerDataList()[i].m_isAI)) { // 记录逃跑数据 Request_RecordUserGameData.doRequest(room.getPlayerDataList()[i].m_uid, room.m_gameRoomType, (int)TLJCommon.Consts.GameAction.GameAction_Run); } } // 告诉数据库服务器该玩家打完一局 { Request_GameOver.doRequest(room.getPlayerDataList()[i].m_uid, room.m_gameRoomType); } } } // 检查是否删除该房间 { if (GameUtil.checkRoomNonePlayer(room)) { LogUtil.getInstance().writeRoomLog(room, m_logFlag + "----" + ":所有人都离线,解散该房间:" + room.getRoomId()); GameLogic.removeRoom(this, room, true); } } } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error(m_logFlag + "----" + ":gameOver异常:" + ex); } }
public void sendBaoXiang() { for (int i = 0; i < m_roomList.Count; i++) { if (m_roomList[i].m_isStartGame) { for (int j = 0; j < m_roomList[i].getPlayerDataList().Count; j++) { PlayerData player = m_roomList[i].getPlayerDataList()[j]; if ((!player.m_isAI) && (!player.isOffLine())) { JObject respondJO; { respondJO = new JObject(); respondJO.Add("tag", TLJCommon.Consts.Tag_BaoXiangDrop); // 奖励 { int prop_id = 1; int prop_num = 88; int r = RandomUtil.getRandom(1, 100); // 5元碎片*1 if (r <= 25) { prop_id = 121; prop_num = 1; } // 5元碎片*2 else if (r <= 30) { prop_id = 121; prop_num = 2; } // 10元碎片*1 else if (r <= 55) { prop_id = 122; prop_num = 1; } // 10元碎片*1 else if (r <= 60) { prop_id = 122; prop_num = 2; } // 金币*1 else if (r <= 80) { prop_id = 1; prop_num = 88; } // 金币*1 else if (r <= 100) { prop_id = 1; prop_num = 188; } string reward = (prop_id + ":" + prop_num); respondJO.Add("reward", reward); Request_ChangeUserWealth.doRequest(player.m_uid, prop_id, prop_num, "宝箱掉落"); } } PlayService.m_serverUtil.sendMessage(player.m_connId, respondJO.ToString()); } } } } }
// 游戏结束 public override void gameOver(DDZ_RoomData room) { try { room.setRoomState(DDZ_RoomState.RoomState_end); LogUtil.getInstance().writeRoomLog(room, m_logFlag + "----" + ":比赛结束,roomid = :" + room.getRoomId()); // 游戏在线统计 for (int i = 0; i < room.getPlayerDataList().Count; i++) { Request_OnlineStatistics.doRequest(room.getPlayerDataList()[i].m_uid, room.getRoomId(), room.m_gameRoomType, room.getPlayerDataList()[i].m_isAI, (int)Request_OnlineStatistics.OnlineStatisticsType.OnlineStatisticsType_exit); } // 是否春天 { if (room.m_winPlayerData.m_isDiZhu == 1) { bool isChunTian = true; for (int i = 0; i < room.getPlayerDataList().Count; i++) { if (room.getPlayerDataList()[i].m_isDiZhu == 0) { if (room.getPlayerDataList()[i].m_outPokerCiShu > 0) { isChunTian = false; break; } } } if (isChunTian) { room.m_beishu_chuntian = 2; } } else { bool isChunTian = true; for (int i = 0; i < room.getPlayerDataList().Count; i++) { if (room.getPlayerDataList()[i].m_isDiZhu == 1) { if (room.getPlayerDataList()[i].m_outPokerCiShu > 1) { isChunTian = false; break; } } } if (isChunTian) { room.m_beishu_chuntian = 2; } } } // 计算每个玩家的金币(积分) DDZ_GameUtil.setPlayerScore(room, false); // 加减金币 { for (int i = 0; i < room.getPlayerDataList().Count; i++) { // 加、减玩家金币值 Request_ChangeUserWealth.doRequest(room.getPlayerDataList()[i].m_uid, 1, room.getPlayerDataList()[i].m_score, "斗地主结算"); } } //// 逻辑处理 //{ // List<string> winnerList = new List<string>(); // // 游戏数据统计 // Request_GameStatistics.doRequest(room, winnerList); //} { JObject respondJO = new JObject(); { respondJO.Add("tag", room.m_tag); respondJO.Add("playAction", (int)TLJCommon.Consts.DDZ_PlayAction.PlayAction_GameOver); respondJO.Add("isDiZhuWin", room.m_winPlayerData.m_isDiZhu); for (int i = 0; i < room.getPlayerDataList().Count; i++) { JObject jo = new JObject(); jo.Add("score", room.getPlayerDataList()[i].m_score); float beishu = room.m_maxJiaoFenPlayerData.m_jiaofen * room.m_beishu_chuntian * room.m_beishu_bomb; jo.Add("beishu", (int)beishu * (room.getPlayerDataList()[i].m_isJiaBang + 1)); respondJO.Add(room.getPlayerDataList()[i].m_uid, jo); } // 倍数 for (int i = 0; i < room.getPlayerDataList().Count; i++) { DDZ_PlayerData playerData = room.getPlayerDataList()[i]; JArray ja = new JArray(); { ja.Add("初始倍数X" + room.m_maxJiaoFenPlayerData.m_jiaofen); if (playerData.m_isJiaBang == 1) { ja.Add("加棒X2"); } if (room.m_beishu_bomb > 1) { ja.Add("炸弹X" + room.m_beishu_bomb); } if (room.m_beishu_chuntian > 1) { ja.Add("春天X" + room.m_beishu_chuntian); } } respondJO.Add("beishu_" + playerData.m_uid, ja); } } for (int i = 0; i < room.getPlayerDataList().Count; i++) { // 推送给客户端 if (!room.getPlayerDataList()[i].isOffLine()) { PlayService.m_serverUtil.sendMessage(room.getPlayerDataList()[i].m_connId, respondJO.ToString()); } } } DDZ_GameLogic.removeRoom(this, room, true); } catch (Exception ex) { TLJ_PlayService.PlayService.log.Error(m_logFlag + "gameOver异常: " + ex); } }