void ProcessMessage(ClientConnection client, RequestPossessable message)
 {
     //Strive.Data.MultiverseFactory.refreshMultiverseForPlayer(Global.modelSchema, client.PlayerID);
     client.CanPossess(_world.GetPossessable(client.AuthenticatedUsername));
 }
 void ProcessMessage(ClientConnection client, RequestPossessable message)
 {
     //Strive.Data.MultiverseFactory.refreshMultiverseForPlayer(Global.modelSchema, client.PlayerID);
     client.CanPossess(GetPossessable(client.AuthenticatedUsername));
 }