void ProcessMessage(ClientConnection client, RequestPossessable message) { //Strive.Data.MultiverseFactory.refreshMultiverseForPlayer(Global.modelSchema, client.PlayerID); client.CanPossess(_world.GetPossessable(client.AuthenticatedUsername)); }
void ProcessMessage(ClientConnection client, RequestPossessable message) { //Strive.Data.MultiverseFactory.refreshMultiverseForPlayer(Global.modelSchema, client.PlayerID); client.CanPossess(GetPossessable(client.AuthenticatedUsername)); }