// Wat te doen als je alle vrienden terug krijgt private void GetFriendsResponseCallback(Packet packet) { //var response = JsonConvert.DeserializeObject<GetUserResponse>(packet.Payload); RequestAllFriends r = new RequestAllFriends { idList = _user.User.Friends }; Packet p = new Packet { PacketType = EPacketType.RequestAllFriends, Payload = JsonConvert.SerializeObject(r) }; TcpClient.DoRequest(p, ShowFriendsCallBack); }
private async void UpdateFriends() { await Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { RequestAllFriends r = new RequestAllFriends { idList = _user.User.Friends }; Packet p = new Packet { PacketType = EPacketType.RequestAllFriends, Payload = JsonConvert.SerializeObject(r) }; TcpClient.DoRequest(p, GetFriendsResponseCallback); }); }