void OnTriggerEnter(Collider other) { if (other.gameObject.name.Equals(PLAYER_TAG)) { RepositoryProvider.Player().GetPlayer().OnPlayerDeath(); RepositoryProvider.Enemy().GetEnemy().OnKillPlayer(); } }
private void Start() { _enemy = RepositoryProvider.Enemy().GetEnemy(); _enemy.OnPlayerWasDeath += OnPlayerDeath; }
private void Awake() { damageDealer = GetComponent <EnemyDamageDealer>(); _enemy = new Enemy(RepositoryProvider.Enemy()); }