public Game CreateNew(RepositoryDelegates.SaveGame saveGame) { var game = new Game { Id = Guid.NewGuid(), Moves = new List<GameMove>() }; saveGame(game); return game; }
public void AssignGameStatus(Game game, RepositoryDelegates.SaveGame saveGame) { var isGameOver = _gameStatusSpecifications.IsGameOver(game); game.IsGameOver = isGameOver; saveGame(game); }
public void AssignMove(Game game, GameMove gameMove, RepositoryDelegates.SaveGame saveGame) { game.AddMove(gameMove); saveGame(game); }
public void AssignMove(Game game, Enums.PlayerType owner, BoardPosition boardPosition, RepositoryDelegates.SaveGame saveGame) { var gameMove = _gameFactory.CreateFrom(owner, boardPosition); AssignMove(game, gameMove, saveGame); }