protected virtual void Update() { ReplicaManager.Update(); NetworkInterface.Update(); if (Time.timeAsDouble >= _nextNetworkTick) { _nextNetworkTick = Time.timeAsDouble + Constants.TickRate; Tick(); } }
public ReplicaManager GetReplicaManager(ushort zoneId) { ReplicaManager replicaManager; if (replicaManagers.ContainsKey(zoneId)) { replicaManager = replicaManagers[zoneId]; } else { replicaManager = new ReplicaManager(outgoingPacketQueue); replicaManagers[zoneId] = replicaManager; } return(replicaManager); }
public void OnWorldLevelLoadCompletePacketReceive(GamePacketReceiveEvent e) { if (e.Packet is WorldLevelLoadCompletePacket) { Session session = Server.Instance.SessionManager.GetSession(e.SourceAddress, e.SourcePort); if (session != null) { if (session.ActiveCharacterInfo != null) { WriteOnlyBinaryLdf ldfMap = new WriteOnlyBinaryLdf(); ldfMap.AddWideString("name", session.ActiveCharacterInfo.Name); ldfMap.AddBoolean("editor_enabled", session.ActiveCharacterInfo.EditorLevel > 0); ldfMap.AddInt32("editor_level", session.ActiveCharacterInfo.EditorLevel); ldfMap.AddInt32("template", 1); ldfMap.AddInt32("gmlevel", session.ActiveCharacterInfo.GmLevel); ldfMap.AddUInt64("objid", (ulong)session.ActiveCharacterInfo.CharacterId); ldfMap.AddFloat("position.x", session.ActiveCharacterInfo.Position.X); ldfMap.AddFloat("position.y", session.ActiveCharacterInfo.Position.Y); ldfMap.AddFloat("position.z", session.ActiveCharacterInfo.Position.Z); ldfMap.AddFloat("rotation.x", session.ActiveCharacterInfo.Rotation.X); ldfMap.AddFloat("rotation.y", session.ActiveCharacterInfo.Rotation.Y); ldfMap.AddFloat("rotation.z", session.ActiveCharacterInfo.Rotation.Z); ldfMap.AddFloat("rotation.w", session.ActiveCharacterInfo.Rotation.W); ClientCreateCharacterPacket response = new ClientCreateCharacterPacket(); response.LdfMap = ldfMap; Server.Instance.SendGamePacket(response, ClientPacketId.MSG_CLIENT_CREATE_CHARACTER, e.SourceAddress, e.SourcePort); Replica character = new Replica(session.ActiveCharacterInfo.CharacterId, null, 1, 0); character.Name = session.ActiveCharacterInfo.Name; ControllablePhysicsComponent controllablePhysicsComponent = new ControllablePhysicsComponent(); controllablePhysicsComponent.Position = session.ActiveCharacterInfo.Position; controllablePhysicsComponent.Rotation = session.ActiveCharacterInfo.Rotation; character.AddComponent(controllablePhysicsComponent); DestructibleComponent destructibleComponent = new DestructibleComponent(); character.AddComponent(destructibleComponent); StatsComponent statsComponent = new StatsComponent(); statsComponent.IsSmashable = false; statsComponent.FactionIds.Add(1); statsComponent.CurrentHealth = session.ActiveCharacterInfo.CurrentHealth; statsComponent.CurrentArmor = session.ActiveCharacterInfo.CurrentArmor; statsComponent.CurrentImagination = session.ActiveCharacterInfo.CurrentImagination; statsComponent.MaxHealth = session.ActiveCharacterInfo.MaxHealth; statsComponent.MaxArmor = session.ActiveCharacterInfo.MaxArmor; statsComponent.MaxImagination = session.ActiveCharacterInfo.MaxImagination; character.AddComponent(statsComponent); CharacterComponent characterComponent = new CharacterComponent(); characterComponent.CharacterInfo = session.ActiveCharacterInfo; characterComponent.AccountInfo = session.ActiveAccountInfo; character.AddComponent(characterComponent); InventoryComponent inventoryComponent = new InventoryComponent(); character.AddComponent(inventoryComponent); SkillComponent skillComponent = new SkillComponent(); character.AddComponent(skillComponent); RenderComponent renderComponent = new RenderComponent(); character.AddComponent(renderComponent); BbbComponent bbbComponent = new BbbComponent(); character.AddComponent(bbbComponent); ReplicaManager thingManager = Server.Instance.GetReplicaManager(session.ActiveCharacterInfo.ZoneId); thingManager.AddPlayer(session, character); ServerDoneLoadingAllObjectGameMessage serverDoneLoadingAllObjects = new ServerDoneLoadingAllObjectGameMessage(session.ActiveCharacterInfo.CharacterId); Server.Instance.SendGamePacket(serverDoneLoadingAllObjects, ClientPacketId.MSG_CLIENT_GAME_MSG, e.SourceAddress, e.SourcePort); } else { GeneralDisconnectNotifyPacket dcPacket = new GeneralDisconnectNotifyPacket(); dcPacket.DisconnectReason = DisconnectReason.CharacterCorruption; Server.Instance.SendGamePacket(dcPacket, GeneralPacketId.MSG_SERVER_DISCONNECT_NOTIFY, e.SourceAddress, e.SourcePort); } } } }
protected virtual void Tick() { ReplicaManager.Tick(); }