Exemple #1
0
        public void RangedAct()
        {
            ReplayRecorder recorder = new ReplayRecorder();

            recorder.RecordStartFrame(this);
            foreach (var item in Map.Army.ToArray())
            {
                if (item.HP <= 0)
                {
                    continue;
                }
                if (item is RangedArmyBase ranged)
                {
                    ranged.RangedMove(Map);
                }
            }
            recorder.RecordEndFrame(this);
            ReplayOrganizer.AddFrame(recorder);
            ReplayRecorder recorder2 = new ReplayRecorder();

            recorder2.RecordStartFrame(this, true);
            foreach (var item in Map.Army.ToArray())
            {
                if (item is RangedArmyBase ranged)
                {
                    ranged.RangedAttack(Map);
                }
            }
            recorder2.RecordEndFrame(this);
            ReplayOrganizer.AddFrame(recorder2);
        }
Exemple #2
0
        public int?Turn(int turnnum)
        {
            foreach (var player in Players)
            {
                player.Cost += 3;
            }

            ReplayRecorder recorder = new ReplayRecorder();

            recorder.RecordStartFrame(this);
            var x = PlayerMoveHelper(0, 1);

            if (x is int propagResult)
            {
                return(propagResult);
            }
            x = PlayerMoveHelper(1, 0);
            if (x is int propagResult2)
            {
                return(propagResult2);
            }
            recorder.RecordEndFrame(this);
            ReplayOrganizer.AddFrame(recorder, true);

            MeleeAct();
            RangedAct();
            MapAct();

            if (Players[0].Base <= 0 && Players[1].Base > 0)
            {
                return(1);
            }
            if (Players[1].Base <= 0 && Players[0].Base > 0)
            {
                return(0);
            }
            if (Players[1].Base <= 0 && Players[0].Base <= 0)
            {
                return(-1);
            }

            if (turnnum >= 200)
            {
                if (Players[0].Base > Players[1].Base)
                {
                    return(0);
                }
                else if (Players[0].Base < Players[1].Base)
                {
                    return(1);
                }
                else
                {
                    return(-1);
                }
            }
            return(null);
        }
Exemple #3
0
        public void MeleeAct()
        {
            ReplayRecorder recorder = new ReplayRecorder();

            recorder.RecordStartFrame(this);
            foreach (var item in Map.Army.ToArray())
            {
                if (item.HP <= 0)
                {
                    continue;
                }
                if (item is MeleeArmyBase melee)
                {
                    melee.MeleeMove(Map);
                }
            }
            recorder.RecordEndFrame(this);
            ReplayOrganizer.AddFrame(recorder);
        }
Exemple #4
0
        public void MapAct()
        {
            ReplayRecorder recorder = new ReplayRecorder();

            recorder.RecordStartFrame(this);
            foreach (var item in Map.Army)
            {
                item.BreakMove(Map);
                if (item.PosY == Players[0].BasePosY && item.Owner == Players[1])
                {
                    Players[0].Base -= item.BreakingPower;
                }
                if (item.PosY == Players[1].BasePosY && item.Owner == Players[0])
                {
                    Players[1].Base -= item.BreakingPower;
                }
            }
            recorder.RecordEndFrame(this);
            ReplayOrganizer.AddFrame(recorder);
        }