public async Task <ActionResult> DeleteConfirmed(int id) { Repairman repairman = await db.Repairmen.FindAsync(id); db.Repairmen.Remove(repairman); await db.SaveChangesAsync(); return(RedirectToAction("Index")); }
private IClassEquipment buyClassEquipment(BattlefieldRobot r, int classEquipmentId) { IClassEquipment classEquipment = null; { Tank tank = r as Tank; if (tank != null) { classEquipment = tank.Gun; if (gunsById.TryGetValue(classEquipmentId, out Gun wantedBuy) && !wantedBuy.Equals(classEquipment)) { if (r.Gold >= wantedBuy.COST) { r.Gold -= wantedBuy.COST; tank.Gun = wantedBuy; } } } } { MineLayer mineLayer = r as MineLayer; if (mineLayer != null) { classEquipment = mineLayer.MineGun; if (mineGunsById.TryGetValue(classEquipmentId, out MineGun wantedBuy) && !wantedBuy.Equals(classEquipment)) { if (r.Gold >= wantedBuy.COST) { r.Gold -= wantedBuy.COST; mineLayer.MineGun = wantedBuy; } } } } { Repairman repairman = r as Repairman; if (repairman != null) { classEquipment = repairman.RepairTool; if (repairToolsById.TryGetValue(classEquipmentId, out RepairTool wantedBuy) && !wantedBuy.Equals(classEquipment)) { if (r.Gold >= wantedBuy.COST) { r.Gold -= wantedBuy.COST; repairman.RepairTool = wantedBuy; } } } } return(classEquipment); }
public async Task <ActionResult> Edit([Bind(Include = "ID,Wage,FirstName,LastName")] Repairman repairman) { if (ModelState.IsValid) { db.Entry(repairman).State = EntityState.Modified; await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(repairman)); }
public async Task <ActionResult> Create([Bind(Include = "ID,Wage,FirstName,LastName")] Repairman repairman) { if (ModelState.IsValid) { db.Repairmen.Add(repairman); await db.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(repairman)); }
public static bool PushForRepairman(IScoringGenerator stats, StoryProgressionObject manager, Household house) { List <SimDescription> choices = manager.Situations.GetFree(stats, new SimScoringList(stats, "Handiness", manager.Sims.TeensAndAdults, false).GetBestByMinScore(1), true); Dictionary <Household, List <GameObject> > repairs = new Dictionary <Household, List <GameObject> >(); foreach (Lot lot in ManagerLot.GetOwnedLots(house)) { GetRepairs(manager, lot.GetObjects <GameObject>(), repairs); } stats.AddStat("Residents", choices.Count); while (choices.Count > 0) { SimDescription choice = RandomUtil.GetRandomObjectFromList(choices); choices.Remove(choice); if (choice.CreatedSim == null) { continue; } List <GameObject> repairWork = null; if (repairs.TryGetValue(house, out repairWork)) { if (PushInteractions(manager, choice, repairWork)) { stats.IncStat("Resident Repairman"); return(true); } else { stats.IncStat("Push Fail"); } } else { stats.IncStat("No Repairs Fonud"); } } stats.IncStat("Service Repairman"); Repairman instance = Repairman.Instance; if (instance != null) { instance.MakeServiceRequest(house.LotHome, true, ObjectGuid.InvalidObjectGuid); } return(true); }
public bool Insert(Repairman repairman) { try { _context.Entry(repairman).State = EntityState.Added; _context.SaveChanges(); return(true); } catch (Exception ex) { return(false); } }
public ActionResult changeRate(string star, string comment, int r, int c, string page) { IEnumerable <Review> reviews = _ReviewService.GetByBothId(r, c); if (Equals(star, "")) { star = "0"; } if (reviews.Count() > 0) { foreach (var item in reviews) { item.Rating = Convert.ToDouble(star); item.Comment = comment; _ReviewService.Update(item); } } else { Review r1 = new Review(); r1.CustomerID = c; r1.RepairmanID = r; r1.Rating = Convert.ToDouble(star); r1.Comment = comment; _ReviewService.Insert(r1); } Repairman rr = _RepairmanService.GetById(r); IEnumerable <Review> reviews1 = _ReviewService.GetByRepairmanId(r); double rat; if (reviews1.Count() != 0) { rat = (((reviews1.Count() - 1) * rr.Rating) + Convert.ToDouble(star)) / reviews1.Count(); rr.Rating = rat; } _RepairmanService.Update(rr); if (Equals(page, "myServices")) { return(RedirectToAction(page, "Customer")); } else { return(RedirectToAction(page, "Customer", new { id = r })); } }
public bool Update(Repairman repairman) { if (_context.Set <Repairman>().Any(e => e.RepairmanID == repairman.RepairmanID)) { _context.Set <Repairman>().Attach(repairman); _context.Entry(repairman).State = EntityState.Modified; _context.SaveChanges(); return(true); } else { return(false); } }
// GET: Repairmen/Delete/5 public async Task <ActionResult> Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Repairman repairman = await db.Repairmen.FindAsync(id); if (repairman == null) { return(HttpNotFound()); } return(View(repairman)); }
public ActionResult undoRepairman(int id, int rid) { Request r = _RequestService.GetById(id); r.RepairmanID = 0; r.Status = "Pending"; _RequestService.Update(r); Repairman r1 = _RepairmanService.GetById(rid); r1.Status = "Idle"; _RepairmanService.Update(r1); return(RedirectToAction("viewpendingservice", new { id = r.RequestID })); }
protected void initRobot(BattlefieldRobot robot) { robot.Motor = Motors[0]; robot.Armor = Armors[0]; robot.HitPoints = robot.Armor.MAX_HP; switch (robot.ROBOT_TYPE) { case RobotType.MINE_LAYER: MineLayer mineLayer = robot as MineLayer; if (mineLayer != null) { mineLayer.MineGun = MineGuns[0]; mineLayer.MinesNow = 0; mineLayer.MINES_BY_ID.Clear(); } break; case RobotType.TANK: Tank tank = robot as Tank; if (tank != null) { tank.Gun = Guns[0]; tank.GunsToLoad = 0; } break; case RobotType.REPAIRMAN: Repairman repairman = robot as Repairman; if (repairman != null) { repairman.RepairTool = RepairTools[0]; repairman.RepairToolUsed = 0; } break; default: throw new NotSupportedException("Unsupported type of robot."); } Point position = obstacleManager.StartRobotPosition(ARENA_MAX_SIZE, ARENA_MAX_SIZE); robot.X = position.X; robot.Y = position.Y; }
public ActionResult completeRequest(int id) { if ((Session["userId"] == null) || (Convert.ToInt32(Session["type"]) != 2)) { return(RedirectToAction("login", "Common")); } Request request = _RequestService.GetById(id); request.Status = "Completed"; _RequestService.Update(request); Repairman repairman = _RepairmanService.GetById(request.RepairmanID); repairman.Status = "Idle"; _RepairmanService.Update(repairman); return(RedirectToAction("dashboard", "Repairman")); }
private ACommand repairProcess(RepairCommand command, Battlefield.RobotAndBattlefield robotAndBattlefield) { Battlefield battlefield = robotAndBattlefield.BATTLEFIELD; Repairman repairman = robotAndBattlefield.ROBOT as Repairman; if (repairman == null) { return(new ErrorCommand(robotAndBattlefield.ROBOT.ROBOT_TYPE + " cannot use repair command.")); } if (repairman.RepairToolUsed < repairman.RepairTool.MAX_USAGES && repairman.HitPoints > 0) { foreach (BattlefieldRobot robot in battlefield.robots) { if (robot.HitPoints > 0) { double distance = EuclideanSpaceUtils.Distance(robot.Position, repairman.Position); if (distance < command.MAX_DISTANCE) { Zone zone = Zone.GetZoneByDistance(repairman.RepairTool.ZONES, distance); robot.HitPoints += zone.EFFECT; robot.HitPoints = Math.Min(robot.HitPoints, robot.Armor.MAX_HP); if (repairman != robot) { repairman.Score += zone.EFFECT; } } battlefield.battlefieldTurn.AddRepair(new ViewerLibrary.Repair(robot.X, robot.Y)); } } repairman.RepairToolUsed++; return(new RepairAnswerCommand(true)); } else { return(new RepairAnswerCommand(false)); } }
void Awake() { instance = this; _ik = GetComponent <IKControl>(); _anim = GetComponent <Animator>(); }
private ACommand initProcess(InitCommand command, Battlefield.NetworkStreamAndBattlefield networkStreamAndBattlefield) { Battlefield battlefield = networkStreamAndBattlefield.BATTLEFIELD; IClassEquipment classEquipment = null; // get teamId for this robot if (!battlefield.robotTeamIdByTeamName.TryGetValue(command.TEAM_NAME, out int teamId)) { lock (battlefield.robotsByTeamId) { lock (battlefield.robotTeamIdByTeamName) { if (battlefield.robotTeamIdByTeamName.Count < battlefield.TEAMS) { teamId = battlefield.idForTeam++; battlefield.robotsByTeamId[teamId] = new List <BattlefieldRobot>(); battlefield.robotTeamIdByTeamName.Add(command.TEAM_NAME, teamId); } else { return(new ErrorCommand("Too many teams.")); } } } } else { lock (battlefield.robotsByTeamId) { if (battlefield.robotsByTeamId[teamId].Count >= battlefield.ROBOTS_IN_TEAM) { return(new ErrorCommand("Too many robots in one team.")); } } } BattlefieldRobot robot; // create robot switch (command.ROBOT_TYPE) { case RobotType.MINE_LAYER: robot = new MineLayer(teamId, idForRobot++, networkStreamAndBattlefield.NETWORK_STREAM); initRobot(robot); classEquipment = ((MineLayer)robot).MineGun; break; case RobotType.TANK: robot = new Tank(teamId, idForRobot++, networkStreamAndBattlefield.NETWORK_STREAM); initRobot(robot); classEquipment = ((Tank)robot).Gun; break; case RobotType.REPAIRMAN: robot = new Repairman(teamId, idForRobot++, networkStreamAndBattlefield.NETWORK_STREAM); initRobot(robot); classEquipment = ((Repairman)robot).RepairTool; break; default: return(new ErrorCommand("Unsupported RobotType (" + command.ROBOT_TYPE + ") support only" + RobotType.MINE_LAYER + ", " + RobotType.TANK + ", " + RobotType.REPAIRMAN)); } lock (battlefield.robots) { battlefield.robots.Add(robot); } lock (battlefield.robotsById) { battlefield.robotsById[robot.ID] = robot; } lock (battlefield.robotsByTeamId) { battlefield.robotsByTeamId[teamId].Add(robot); } lock (battlefield.robotsByStream) { battlefield.robotsByStream.Add(networkStreamAndBattlefield.NETWORK_STREAM, robot); } robot.NAME = command.NAME; lock (battlefield.battlefieldTurn) { battlefield.battlefieldTurn.AddRobot(new Robot(robot.ID, robot.TEAM_ID, robot.Score, robot.Gold, robot.HitPoints, robot.X, robot.Y, robot.AngleDrive, robot.NAME)); battlefield.turnDataModel?.Add(battlefieldTurn.ConvertToTurn(), false); battlefield.viewer?.StepNext(); } return(battlefield.addToInitAnswerCommand(new InitAnswerCommand(battlefield.MAX_TURN, battlefield.lap, battlefield.MAX_LAP, robot.ID, robot.TEAM_ID, classEquipment.ID, robot.Armor.ID, robot.Motor.ID))); }
public void InsertInTable() { RepairAnywhereDbContext radb = new RepairAnywhereDbContext(); //Insert Admin AdminService AS = new AdminService(radb); Admin a1 = new Admin(); a1.Name = "admin"; a1.PhoneNumber = 01111111111; a1.Email = "*****@*****.**"; a1.Password = "******"; CustomerService CS = new CustomerService(radb); Customer c1 = new Customer(); c1.Email = "*****@*****.**"; c1.Password = "******"; c1.Name = "mac"; c1.PhoneNumber = "2342"; c1.Address = "Mirpur1"; c1.Status = "Idle"; c1.MemberSince = DateTime.Now; c1.LastLogin = DateTime.Now; RepairmanService RS = new RepairmanService(radb); Repairman r1 = new Repairman(); r1.Name = "mac2"; r1.Email = "*****@*****.**"; r1.PhoneNumber = "7007"; r1.Password = "******"; r1.Address = "Mirpur2"; r1.Status = "Idle"; r1.Rating = 4.0; r1.MemberSince = DateTime.Now; r1.LastLogin = DateTime.Now; LoginService LS = new LoginService(radb); Login l1 = new Login(); l1.Username = "******"; l1.Password = "******"; l1.UserID = 1; l1.UserType = "Admin"; Login l2 = new Login(); l2.Username = "******"; l2.Password = "******"; l2.UserID = 1; l2.UserType = "Customer"; Login l3 = new Login(); l3.Username = "******"; l3.Password = "******"; l3.UserID = 1; l3.UserType = "Repairman"; Console.WriteLine("\n inseted " + AS.Insert(a1) + RS.Insert(r1) + CS.Insert(c1) + LS.Insert(l1) + LS.Insert(l2) + LS.Insert(l3)); }
public ActionResult register(string Name, string Email, string PhoneNumber, string address, string Password1, string Password) { IEnumerable <Login> logins = _LoginService.GetAll(); RegisterViewModel RVM = new RegisterViewModel(); RVM.flag = 0; foreach (var item in logins) { if (Equals(item.Username, Name)) { RVM.flag = 1; return(View(RVM)); } } if (Equals(Password, Password1)) { if (Convert.ToInt32(Session["log"]) == 1) { Customer c = new Customer(); c.Name = Name; c.Email = Email; c.Password = Password1; c.MemberSince = DateTime.Now; c.PhoneNumber = PhoneNumber; c.Address = address; c.LastLogin = DateTime.Now; _CustomerService.Insert(c); IEnumerable <Customer> CA = _CustomerService.GetAll(); foreach (var item in CA) { c = item; } Login l = new Login(); l.Username = Name; l.Password = Password1; l.UserType = "Customer"; l.UserID = c.CustomerID; _LoginService.Insert(l); } else { Repairman r = new Repairman(); r.Name = Name; r.Email = Email; r.Password = Password1; r.MemberSince = DateTime.Now; r.PhoneNumber = PhoneNumber; r.Address = address; r.LastLogin = DateTime.Now; r.Status = "Idle"; r.Rating = 1; _RepairmanService.Insert(r); IEnumerable <Repairman> RA = _RepairmanService.GetAll(); foreach (var item in RA) { r = item; } Login l = new Login(); l.Username = Name; l.Password = Password1; l.UserType = "Repairman"; l.UserID = r.RepairmanID; _LoginService.Insert(l); } return(RedirectToAction("index", "Common")); } else { RVM.flag = 2; return(View(RVM)); } }