public static void AddNewBar(string NameShop, Vector3 position) { const int eCola = 50; const int Sprunk = 50; const int Schokoriegel = 50; const int Wasser = 50; const int Chips = 50; const int Repair_Kit = 50; const int Bottle = 50; const int Flashlight = 50; const int Beer = 50; const int Caffe = 50; const int Benzin_Kanister = 50; const int Tabak = 50; const int Gamburger = 50; const int Viske = 50; switch (NameShop) { case "Bar": Dictionary <string, string> parametersBar = new Dictionary <string, string> { { "@NameShop", NameShop }, { "@Position", JsonConvert.SerializeObject(position) }, { "@eCola", eCola.ToString() }, { "@Sprunk", Sprunk.ToString() }, { "@Schokoriegel", Schokoriegel.ToString() }, { "@Wasser", Wasser.ToString() }, { "@Chips", Chips.ToString() }, { "@Repair_Kit", Repair_Kit.ToString() }, { "@Bottle", Bottle.ToString() }, { "@Flashlight", Flashlight.ToString() }, { "@Beer", Beer.ToString() }, { "@Caffe", Caffe.ToString() }, { "@Benzin_Kanister", Benzin_Kanister.ToString() }, { "@Tabak", Tabak.ToString() }, { "@Gamburger", Gamburger.ToString() }, { "@Viske", Viske.ToString() } }; DataTable resultBar = Database.ExecutePreparedStatement("INSERT INTO bar_storages (NameShop, Position, eCola, Sprunk, Schokoriegel, Wasser, Chips, Repair_Kit, Bottle, Flashlight, Beer, Caffe, Benzin_Kanister, Tabak, Gamburger, Viske) " + "VALUES (@NameShop, @Position, @eCola, @Sprunk, @Schokoriegel, @Wasser, @Chips, @Repair_Kit, @Bottle, @Flashlight, @Beer, @Caffe, @Benzin_Kanister, @Tabak, @Gamburger, @Viske)", parametersBar); break; } }
// Update is called once per frame private void Awake() { timer = GetComponentInChildren <Repair_Kit>(); }