Exemple #1
0
        public override void InitializeTasks()
        {
            base.InitializeTasks();
            SiegeTask.Enable();
            TimingAttackTask.Enable();
            //WorkerScoutTask.Enable();
            DefenseTask.Enable();
            BunkerDefendersTask.Enable();
            SupplyDepotTask.Enable();
            ArmyRavenTask.Enable();
            MechDestroyExpandsTask.Enable();
            RepairTask.Enable();
            ReplenishBuildingSCVTask.Enable();
            ClearBlockedExpandsTask.Enable();
            HomeRepairTask.Enable();
            TransformTask.Enable();
            ThorretTask.Enable();
            HideBuildingTask.Enable();
            HideUnitsTask.Enable();
            //AttackTask.Enable();

            AttackTask.Enable();

            if (TankDefenseTasks.Count == 0)
            {
                foreach (Base b in Bot.Main.BaseManager.Bases)
                {
                    if (b == Natural ||
                        b == Main)
                    {
                        continue;
                    }
                    TankDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.SIEGE_TANK)
                    {
                        MaxDefenders = 2
                    });
                    LiberatorDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.LIBERATOR)
                    {
                        MaxDefenders = 1
                    });
                    VikingDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.VIKING_FIGHTER)
                    {
                        MaxDefenders = 1
                    });
                }
            }

            foreach (DefenseSquadTask task in TankDefenseTasks)
            {
                Task.Enable(task);
            }
            foreach (DefenseSquadTask task in LiberatorDefenseTasks)
            {
                Task.Enable(task);
            }
            foreach (DefenseSquadTask task in VikingDefenseTasks)
            {
                Task.Enable(task);
            }
        }
Exemple #2
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     TimingAttackTask.Enable();
     DefenseTask.Enable();
     SupplyDepotTask.Enable();
     RepairTask.Enable();
     ReplenishBuildingSCVTask.Enable();
     ClearBlockedExpandsTask.Enable();
     HomeRepairTask.Enable();
 }
Exemple #3
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     TimingAttackTask.Enable();
     WorkerScoutTask.Enable();
     WorkerRushDefenseTask.Enable();
     DefenseTask.Enable();
     SupplyDepotTask.Enable();
     RepairTask.Enable();
     ReplenishBuildingSCVTask.Enable();
 }
Exemple #4
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     TimingAttackTask.Enable();
     WorkerScoutTask.Enable();
     WorkerRushDefenseTask.Enable();
     DefenseTask.Enable();
     SupplyDepotTask.Enable();
     RepairTask.Enable();
     ReplenishBuildingSCVTask.Enable();
     BunkerRushTask.Enable();
     BunkerRushTask.Task.Stopped = true;
     BunkerDefendersTask.Enable();
     ArmyRavenTask.Enable();
 }
Exemple #5
0
 public override void InitializeTasks()
 {
     base.InitializeTasks();
     WorkerScoutTask.Enable();
     DefenseTask.Enable();
     BunkerDefendersTask.Enable();
     SupplyDepotTask.Enable();
     ArmyRavenTask.Enable();
     //MechDestroyExpandsTask.Enable();
     RepairTask.Enable();
     ReplenishBuildingSCVTask.Enable();
     TransformTask.Enable();
     WorkerRushDefenseTask.Enable();
     TimingAttackTask.Enable();
     DefenseSquadTask.Enable(false, UnitTypes.MARINE);
     SiegeAtRampTask.Enable();
     SiegeBelowRampTask.Enable();
     HomeRepairTask.Enable();
 }
Exemple #6
0
        public override void InitializeTasks()
        {
            base.InitializeTasks();
            TimingAttackTask.Enable();
            WorkerScoutTask.Enable();
            DefenseTask.Enable();
            BunkerDefendersTask.Enable();
            SupplyDepotTask.Enable();
            ArmyRavenTask.Enable();
            RepairTask.Enable();
            ReplenishBuildingSCVTask.Enable();
            DistributedDefenseTask.Enable();
            TransformTask.Enable();
            KillScoutsTask.Enable();
            HomeRepairTask.Enable();
            MechDestroyExpandsTask.Enable();

            DistributeHellbatsTask = new DistributeOverBasesTask(UnitTypes.HELLBAT);
            DistributeHellbatsTask.Enable();

            if (CycloneDefenseSquads == null)
            {
                CycloneDefenseSquads = DefenseSquadTask.GetDefenseTasks(UnitTypes.CYCLONE);
            }
            else
            {
                foreach (DefenseSquadTask task in CycloneDefenseSquads)
                {
                    Tyr.Bot.TaskManager.Add(task);
                }
            }
            DefenseSquadTask.Enable(CycloneDefenseSquads, true, true);

            foreach (DefenseSquadTask task in CycloneDefenseSquads)
            {
                task.Priority      = 4;
                task.MaxDefenders  = 1;
                task.AllowClaiming = false;
            }
        }
Exemple #7
0
        public override void InitializeTasks()
        {
            base.InitializeTasks();
            SiegeTask.Enable();
            TimingAttackTask.Enable();
            WorkerScoutTask.Enable();
            DefenseTask.Enable();
            BunkerDefendersTask.Enable();
            SupplyDepotTask.Enable();
            ArmyRavenTask.Enable();
            RepairTask.Enable();
            ReplenishBuildingSCVTask.Enable();
            ClearBlockedExpandsTask.Enable();
            HomeRepairTask.Enable();
            TransformTask.Enable();

            if (TankDefenseTasks.Count == 0)
            {
                foreach (Base b in Bot.Main.BaseManager.Bases)
                {
                    if (b == Natural ||
                        b == Main)
                    {
                        continue;
                    }
                    TankDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.SIEGE_TANK)
                    {
                        MaxDefenders = 2
                    });
                    LiberatorDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.LIBERATOR)
                    {
                        MaxDefenders = 1
                    });
                    VikingDefenseTasks.Add(new DefenseSquadTask(b, UnitTypes.VIKING_FIGHTER)
                    {
                        MaxDefenders = 1
                    });
                }
            }

            foreach (DefenseSquadTask task in TankDefenseTasks)
            {
                Task.Enable(task);
            }
            foreach (DefenseSquadTask task in LiberatorDefenseTasks)
            {
                Task.Enable(task);
            }
            foreach (DefenseSquadTask task in VikingDefenseTasks)
            {
                Task.Enable(task);
            }

            DefenseSquadTask.Enable(false, UnitTypes.CYCLONE);
            foreach (DefenseSquadTask task in DefenseSquadTask.Tasks)
            {
                task.MaxDefenders = 2;
            }
            if (CycloneDefenseTasks == null)
            {
                CycloneDefenseTasks = DefenseSquadTask.GetDefenseTasks(UnitTypes.CYCLONE);
            }

            DefenseSquadTask.Enable(CycloneDefenseTasks, false, false);
            foreach (DefenseSquadTask task in CycloneDefenseTasks)
            {
                task.MaxDefenders = 1;
                task.Priority     = 8;
            }
        }