/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, null, Matrix.CreateScale(5.0f)); renderingManager.DrawPlayers(playerList.GetEntityList(), spriteBatch); renderingManager.DrawBullets(bulletList.GetEntityList(), spriteBatch); spriteBatch.End(); base.Draw(gameTime); }