public static bool RendererVisibilityTracker_IsVisibleUsingCameraFrustum(RendererVisibilityTracker __instance, out bool __result)
 {
     __result = QSBPlayerManager.GetPlayersWithCameras()
                .Any(x => GeometryUtility.TestPlanesAABB(x.Camera.GetFrustumPlanes(), __instance._renderer.bounds)) &&
                (!__instance._checkFrustumOcclusion || QSBPlayerManager.GetPlayersWithCameras()
                 .Any(x => !__instance.IsOccludedFromPosition(x.Camera.transform.position)));
     return(false);
 }
        // RendererVisibilityTracker patches - probably not needed as i don't think RendererVisibilityTracker is ever used?

        public static bool RenderIsVisibleUsingCameraFrustum(RendererVisibilityTracker __instance, ref bool __result, Renderer ____renderer, bool ____checkFrustumOcclusion)
        {
            __result = QSBPlayerManager.GetPlayersWithCameras()
                       .Any(x => GeometryUtility.TestPlanesAABB(x.Camera.GetFrustumPlanes(), ____renderer.bounds)) &&
                       (!____checkFrustumOcclusion || QSBPlayerManager.GetPlayersWithCameras()
                        .Any(x => !(bool)__instance.GetType()
                             .GetMethod("IsOccludedFromPosition", BindingFlags.NonPublic | BindingFlags.Instance)
                             .Invoke(__instance, new object[] { x.Camera.transform.position })));
            return(false);
        }