public BoundingBoxSystem(IWorld world, RendererDebug3Dv3 renderer, IInputManager inputManager) : base(world, world.EntityFilter().With <Transform3D>().With <Model3D>()) { _renderer = renderer; _inputManager = inputManager; _transform = Map <Transform3D>(); _model = Map <Model3D>(); }
public Camera3DSystem(IWorld world, Renderer3Dv2 renderer, RendererDebug3Dv3 rendererDebug) : base(world, world.EntityFilter().With <Camera>().With <Transform3D>()) { _renderer = renderer; _rendererDebug = rendererDebug; _camera = Map <Camera>(); _transform = Map <Transform3D>(); _relationShip = Relationship(); }