private ScrollableGrid InitializeInventory(Living creature) { ScrollableGrid grid = new ScrollableGrid(4, CharacterMenuLayout.GetInventoryBounds(), int.MaxValue, true, TextureLoader.FontMainMenuFont12x, 10); Dictionary <int, List <Item> > inventoryItems = creature.Inventory.GetAllInventoryItems(); foreach (KeyValuePair <int, List <Item> > item in inventoryItems) { int itemCount = this.CountAllItems(item.Value); Rectangle imageBounds = new Rectangle(0, 0, 32, 32); RenderableImage itemImage = new RenderableImage(imageBounds, item.Value[0].TextureName, true); RenderableString itemName = new RenderableString(ItemFont, item.Value[0].Name, Rendering.Text.SimpleTextRenderer.Alignment.Left); double stackWeight = item.Value[0].ItemWeight * itemCount; RenderableString itemWeight = new RenderableString(ItemFont, "Weight: " + stackWeight.ToString(), Rendering.Text.SimpleTextRenderer.Alignment.Left); RenderableString itemNumber = new RenderableString(ItemFont, "Count: " + itemCount.ToString(), Rendering.Text.SimpleTextRenderer.Alignment.Right); grid.Add(0, itemImage); grid.Add(1, itemName); grid.Add(2, itemWeight); grid.Add(3, itemNumber); } return(grid); }
private ListBox InitializeSkills(Living creature) { List <GUIElement> skills = new List <GUIElement>(); foreach (MagicalLifeAPI.Entity.Skills.Skill item in creature.CreatureSkills) { string skillText = "" + item.DisplayName + ": (" + item.SkillAmount.GetValue().ToString() + "), "; if (item.Learnable) { skillText += item.Experience.CurrentXP.ToString() + "/" + item.Experience.NextLevelXPRequired.ToString() + "XP"; } else { skillText += "Not Able to Learn"; } RenderableString result = new RenderableString(ItemFont, skillText, Rendering.Text.SimpleTextRenderer.Alignment.Center); skills.Add(result); } return(new ListBox( CharacterMenuLayout.GetSkillsBounds(), int.MaxValue, true, TextureLoader.FontMainMenuFont12x, 10, skills)); }
private void Overwrite() { int selected = SaveGameMenu.menu.SavesList.SelectedIndex; if (selected != -1) { RenderableString selectedItem = (RenderableString)SaveGameMenu.menu.SavesList.Items[selected]; WorldStorage.SerializeWorld(selectedItem.Text, new WorldDiskSink()); } MenuHandler.Back(); }
public override void Click(MouseEventArgs e, GUIContainer container) { int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex; if (selected != -1) { FMODUtil.RaiseEvent(SoundsTable.UIClick); World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected]; WorldStorage.LoadWorld(selectedItem.Text); Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); Server.StartGame(); BoundHandler.RemoveContainer(LoadGameMenu.Menu); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); } }
private void LoadSaveButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e) { int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex; if (selected != -1) { FMODUtil.RaiseEvent(SoundsTable.UIClick); World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient; RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected]; WorldStorage.LoadWorld(selectedItem.Text); Server.Load(); ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient)); Client.Load(); Server.StartGame(); BoundHandler.RemoveContainer(LoadGameMenu.Menu); MenuHandler.Clear(); BoundHandler.HideAll(); InGameGUI.Initialize(); BoundHandler.Popup(InGameGUI.InGame); RenderInfo.Camera2D.InitializeForDimension(0); } }