public bool Bake(Texture2D texture, RenderWrap renderWrap, ref object tag) { renderWrap.SetRootSignature(""); renderWrap.SetRenderTarget(texture, true); var psoDesc = new PSODesc() { blendState = BlendState.None, cullMode = CullMode.None, rtvFormat = texture.GetFormat(), inputLayout = InputLayout.Default, renderTargetCount = 1, }; renderWrap.SetShader("BRDFLUT.hlsl", psoDesc); renderWrap.DrawQuad(); return(true); }