public static bool RenderOverlay( RenderManager.CameraInfo cameraInfo, Color color, ushort segmentID, Vector3 hitPos) { Vector3 pos = segmentID.ToSegment().GetClosestPosition(hitPos); float hw = segmentID.ToSegment().Info.m_halfWidth; RenderUtil.DrawOverlayCircle(cameraInfo, color, pos, hw, true); return(true); }