Exemple #1
0
    private void UpdateRenderTexture(int width, int height)
    {
        if (reflectionCamera == null)
        {
            return;
        }
        if (reflectionRT == null || width != reflectionRT.width || height != reflectionRT.height)
        {
            if (reflectionRT != null)
            {
                reflectionCamera.targetTexture = null;
                DestroyImmediate(reflectionRT);
                reflectionRT = null;
            }
            reflectionRT            = new RenderTexture(width, height, 16, RenderTextureHelper.GetRGBTextureFormat(), RenderTextureReadWrite.sRGB);
            reflectionRT.filterMode = FilterMode.Bilinear;
            if (TextureDownSample >= 4)
            {
                reflectionRT.antiAliasing = 2;
            }
            reflectionCamera.targetTexture = reflectionRT;
            material.SetTexture(IShaderIds.PlaneReflectMap, reflectionRT);
            material.EnableKeyword("USING_REFLECTION");
            material.SetFloat(IShaderIds.ReflectFresnel, ReflectFresnel);
            material.SetFloat(IShaderIds.ReflectThreshold, RefThreshold);
        }
#if UNITY_EDITOR
        if (material != null)
        {
            material.SetFloat(IShaderIds.ReflectFresnel, ReflectFresnel);
            material.SetFloat(IShaderIds.ReflectThreshold, RefThreshold);
        }
#endif
    }
Exemple #2
0
    private void UpdateCameraInfo()
    {
        var currentCamera = this.currentCamera == null ? Camera.main : this.currentCamera;

        if (currentCamera == null)
        {
            SetReflectEnable(false);
        }
        if (reflectEnable)
        {
            reflectionCamera.enabled = true;
            int width  = Screen.width;
            int height = Screen.height;
            RenderTextureHelper.GetRenderTextureMaxSize(ref width, ref height);
            UpdateRenderTexture(width / TextureDownSample, height / TextureDownSample);
            //需要实时同步相机的参数,比如编辑器下滚动滚轮,Editor相机的远近裁剪面就会变化
            UpdateCamearaParams(currentCamera, reflectionCamera);

            var reflectM = CaculateReflectMatrix();
            reflectionCamera.worldToCameraMatrix = currentCamera.worldToCameraMatrix * reflectM;

            var normal = transform.up;
            var d      = -Vector3.Dot(normal, transform.position);
            var plane  = new Vector4(normal.x, normal.y, normal.z, d);
            //用逆转置矩阵将平面从世界空间变换到反射相机空间
            reflectionCamera.projectionMatrix = CaculateObliqueViewFrustumMatrix(plane);
        }
        UpdateCameraEnable();
    }
 void IPool.OnGet(params object[] args)
 {
     try
     {
         var width = (int)args[0];
         var high  = (int)args[1];
         RenderTexture = RenderTextureHelper.GetRT(width, high);
     }
     catch (Exception)
     {
         RenderTexture = null;
     }
 }
 private void ReleaseRT()
 {
     RenderTextureHelper.ReleaseRT(RenderTexture);
     RenderTexture = null;
 }