Exemple #1
0
    private void UninitializeResources()
    {
      if (_renderTarget == null)
        return;

      // Unassign back buffer from D3DImage.
      Lock();

      SetBackBuffer(D3DResourceType.IDirect3DSurface9, IntPtr.Zero, true);
#else
      SetBackBuffer(D3DResourceType.IDirect3DSurface9, IntPtr.Zero);

      Unlock();

      // Dispose resources.
      _query.SafeDispose();
      _query = null;
      _isFrameReady = true; // Set to true while nothing is being rendered.
      _stagingResource9.SafeDispose();
      _stagingResource9 = null;
      _surface9.SafeDispose();
      _surface9 = null;
      _texture9.SafeDispose();
      _texture9 = null;
      _stagingResource11.SafeDispose();
      _stagingResource11 = null;
      _texture11.SafeDispose();
      _texture11 = null;
      _renderTarget.SafeDispose();
      _renderTarget = null;
    }
        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting
        /// unmanaged resources.
        /// </summary>
        public void Dispose()
        {
            if (!_isDisposed)
            {
                _isDisposed = true;

                _intersectionImage.SafeDispose();
            }
        }
Exemple #3
0
    protected override void Dispose(bool disposing)
    {
      if (disposing)
      {
        // Dispose managed resources.
        H0Spectrum.SafeDispose();
        H0Spectrum = null;
        DisplacementSpectrum.SafeDispose();
        DisplacementSpectrum = null;
        NormalSpectrum.SafeDispose();
        NormalSpectrum = null;
      }

      base.Dispose(disposing);
    }