public override void Use(Texture source, Texture target) { RenderShader.SetVector3("Color", Color); RenderShader.SetFloat("MaxDist", AlphaLength); RenderShader.SetFloat("MaxAlpha", MaxAlpha); RenderShader.SetFloat("MinAlpha", MinAlpha); RenderShader.Use(); Render(source, target, true, false); }
public override void Use(Texture source, Texture target) { RenderShader.SetFloat("Glow", Glow); RenderShader.Use(); Render(source, target); }