protected void CreateSelector(ContentPackage package) { SolidColorSpecularMaterial materialGray = new SolidColorSpecularMaterial(new Vector3(.5f, .5f, 1f), SelectorMaterialName); materialGray.Load(package); RenderScene.AddMaterial(materialGray); materialGray.LightDirection = new Vector3(1f, -1f, 0f); materialGray.Shininess = 3f; materialGray.Specularity = .5f; MeshGroup selectorMesh = package.LoadMeshGroup(SelectorMeshSource); Model selectorModel = new Model() { Name = SelectorModelName, Material = materialGray, MeshGroup = selectorMesh }; RenderScene.AddModel(selectorModel); selector = new RenderNode() { Model = selectorModel, Transform = Matrix4.Identity }; RenderScene.AddRenderNode(selector); }