/// <summary> /// Loads a single image texture into the skybox this will probably always result in visibale seams. /// </summary> /// <param name="program"></param> /// <returns></returns> public static ObjGroupSkyBox GetNewSkyBoxTypeT(ShaderProgram program, string aFilePath) { BoxIndex[] anBoxIndix = BoxIndex.GetTypeT(); Dictionary <RenderObjects.BoxSides, Bitmap> tempBmpList = // RenderObjects.GetBoxTextures(@".\SkyBoxes\Above_The_Sea.jpg", 3, 4, anBoxIndix); // RenderObjects.GetBoxTextures(@".\SkyBoxes\2226.jpg", 3, 4, anBoxIndix); // RenderObjects.GetBoxTextures(@".\SkyBoxes\interstellar_large.jpg", 3, 4, anBoxIndix); // RenderObjects.GetBoxTextures(@".\SkyBoxes\grimmnight_large.jpg", 3, 4, anBoxIndix); RenderObjects.GetBoxTextures(aFilePath, 3, 4, anBoxIndix); ObjGroupSkyBox tempObjGroupSkyBox = GetTexturedBox3(program, tempBmpList); return(tempObjGroupSkyBox); }